Portal 2
po2_edit
This is a map I redesigned from a previous po_edit map. Video of the po_edit map: http://www.youtube.com/watch?v=Vdubl_5K9c8
Modern Walkway 128 Caged
This is the modern aperture version of Skotty's 128 model, as seen here: Underground Walkway 128 Caged Full collisions. The hitbox is rotated 90 degrees the wrong way, but the collisions etc are still good so it shouldnt be a problem. please read the readme, and let me know if there are any major problems with this.
Panel models 32 & 64
A request by ChickenMobile. She wanted 32322 and 64648 panels with ceiling/wall textures. The 32-panels have ceiling textures. Skin 0 - observation room ceiling Skin 1 to 8 - underground ceiling tiles, different variations Skin 9 to 16 - white dirty ceiling tiles, different variations The 64-panels have wall textures. Skin 0 - black metal wall Skin 1 to 16 - destroyed metal wall, different variations If you want to have other skins, ask me.
Frames prefabs
This file contains two prefabs: one for a doorframe, one for a funnel frame. To use these, place them in steam/steamapps/common/portal 2/bin/Prefabs. In hammer, click the entity tool and then select prefabs, and choose the one you want to use.
PMK 6 solution demo
Demo file for the intended solution to pmk 6 0.1b
PUNT Gravity Cubes
As seen in Reepblue's previews for the mod PUNT! The example map isn't very good, and I'm not actually sure it doesn't leak, but it shows the triggers you need. Copy-paste them into a plain box and it'll look better. Used with permission, but you need to attribute PUNT to Reepblue if you make something big with this.
Islands
A short, open map with hard light and turrets. Current version: 3 (smaller size, adjusted puzzle)
Gotta Start Somewhere
This is my first Portal 2 map that I made with Portal 2 SDK. If there are any "loop-holes" around what you are supposed to do please say so, and I will fix them. Please keep in mind that I was learning as I went while making this chamber. This is also the first time I have ever used the Hammer Editor, so go easy on me, I'm a beginner. Have fun.
DoubleDuece
A bit of a remake of my previous map Big_Buddy but it's just the first room with new elements and a slightly different solution.
Re-colorable plasticwall002a psd
You know that nice yellow texture that valve uses in bts areas? well, now it can be any color! if you have photoshop, this psd makes it really easy to start making your own color variations of plasticwall002a for the shockingly low price of 1.00! (seriously. it'll show up on your electrical bill later, just you wait lol.) remember to read the readme file, and give credit to me if you use this template. thanks, and have fun! -tile