Portal 2

Wall Tile Randomizer
Uploaded by wrathofmobius · Dec 27, 2012
23 comments · (No ratings)

Ever get tired of cutting up your walls to create tile variation? Wish there was a way to automatically generate randomized walls? Now there is! Just extract the 7z, run WallRandomizer.exe, and either copy the contents of the output vmf or use it as an instance. --NOTICE-- You WILL need to install Python 3.3, available at http://www.python.org. The WTR will NOT work without the dlls from it, which I cannot distribute. Features: -Customizable size -Either white or black wall -Clean or dirty variants -Enable/disable of certain tile sizes -Automatic texture alignment Please note that this is in very early testing - just something I whipped up in an afternoon. The algorithm is also a tad slow and can lead to some odd results. Please leave feedback about any bugs you may encounter. Changelog: v1.1 -Fixed texture alignment -Added clean/dirty variants -Added input checks (no more putting "fish" as the width ) -Improved and optimized randomizer algorithm -Added texture arrays, making it possible in future versions to add a text file to change textures -Other miscellaneous bugfixes v1.1.1 -Fixed clean wall bug (thanks protoborg and tile) v1.2 (A day late and a dollar short, sorry) -Fixed side alignment issues -Upgraded from Python 2.7 to Python 3.3 -Replaced crappy 15-minute-implemented brush writer with PyVMF

Wall Tile Randomizer
Advertisement
Registered users don’t see ads! Register now!
Mho' Power Conductive Plate Instances
Uploaded by wrathofmobius · Nov 29, 2012
5 comments · (No ratings)

This is a collection of the instances used for the custom testing element in the "Mho' Power" series. Two variants are included, a black and a white clean variation. ----------------- Instructions to use the instance are in the readme, included in the archive. ------------------ The instances and material are distributed under a Creative Commons Attribution-Share Alike 3.0 Unported license. If the instance and/or I/O setup is used, you MUST credit me, WrathOfMobius. If the material is used, you MUST credit the creator of the material, Vordwann.

Mho' Power Conductive Plate Instances
Felix Griffin's Editor Mod (FGEMOD)
Uploaded by FelixGriffin · Nov 13, 2012
239 comments · (No ratings)

An editor for the editor, which allows you to choose your test elements. Includes at least as many new ones as there are originals. Includes HMW's mod and the BEEMOD elements. Note: There's currently an error unless you have this package installed: http://dl.dropbox.com/u/51831059/Portal ... _v5_src.7z . Sorry about that.

Felix Griffin's Editor Mod (FGEMOD)
Fighting Entropy
Uploaded by soptipp1 · Oct 18, 2012
13 comments · (No ratings)

MAP IS RELEASED! GO HERE TO DOWNLOAD: Fighting Entropy This is a map made in the reconstucting and bts themes. I feel that the map is almost complete, but I'm a bit worried about the file size and the entdata which is very full (over 200%). The map runs well for me, but if others have problems with it I might need to split it in two parts. I also think the map needs some more playtesting before I can release it. changelog beta2 -changed last button in final test so it's easier to complete the test properly -minor fixes beta3 -removed some hallways and added more dialogue -increased details in bts area -more minor fixes

Fighting Entropy
Gravity Gun instance v2
Uploaded by CamBen · Oct 03, 2012
5 comments · (No ratings)

Place the instance called gravity_gun_automatic.vmf in your map to use. press and hold secondary fire to pull and carry, press primary fire while holding to launch. See the readme for better a better description EDIT: All cubes, paint bombs, and combine balls can be carried now! EDIT: very few glitches now! The only know glitches are the occasional messup on map spawn which can be fixed by reloading, and the ability to shove things under the floor and past doors, but this can be prevented with fizzlers and triggers that send a forcedrop output to the gravity gun. EDIT: Now with particle effects and other awesomeness!

Gravity Gun instance v2
Project Serenade
Uploaded by narsqrd · Sep 16, 2012
4 comments · (No ratings)

Project Serenade is the WIP pre-release of my upcoming Water Temple map. Some of you may remember my previous Legend of Zelda adaptation Forest Temple I wanted to upload this as a WIP to hopefully catch some bugs and get some feedback before releasing the full map. Let me know what you guys think, is the place confusing, are the puzzles hard enough, etc. Things that are not done: - Textures and lighting - The Dark Link encounter - General cosmetic touches - Pesky conveyor belts Things that are mostly done: - Portalable surface locations. I'm watching for exploits, particularly with tractor beams - Most of the puzzles, although some changes may still be made Things that are definitely done: - General structure of the map (I won't be adding rooms or breaking things up) Known issues: - Some elements stop working after dying and reloading, including (but not limited to) tractor beam blocks not moving and particle effects not appearing. Needs further investigation - One of the locks can be circumvented, leaving 1 surplus key. This was actually true in the LoZ dungeon, and as such I won't fix it

Project Serenade
Aperture Science Four Portal Device!
Uploaded by FelixGriffin · Aug 30, 2012
4 comments · (No ratings)

This won't be publicly released until UsCobra11 finishes his map using it. Then I'll release the password. Until then, it's shrouded in mystery...

Aperture Science Four Portal Device!
In-Game Timer
Uploaded by FelixGriffin · Aug 29, 2012
4 comments · (No ratings)

This adds an on-screen timer to whatever map you want, without requiring a recompile. Good for speedruns of custom maps. Made by Chickenmobile and FelixGriffin.

In-Game Timer
Lots Of Lasers
Uploaded by noam2000 · Aug 07, 2012
1 comments · (No ratings)

If you like lasers,this map is for you (Made In PTI and and hammer)

Lots Of Lasers
Advertisement
Registered users don’t see ads! Register now!
Sp The Part Where V1.1
Uploaded by GLaDOS CUBE · Aug 05, 2012
16 comments · (No ratings)

Contest submission for the 2012 Heavy-duty super-mapping super-contest. ?The Part Where? is a large map made with the collaborative efforts of GLaDOS CUBE and Another Bad Pun. The map offers 25-40 minutes of exploration, puzzle solving, and most importantly, science. You play as one of the coop bots being tested by Wheatley in the torn apart labs of ?Wheatley Laboratories?. Use your wide robotic mindset of puzzle solving techniques, and most importantly, your sense of artificial pain to solve the test in a fashion that even GlaDOS would be proud of. Can you conquer this conundrum? Can you find all of the pony-related easter eggs? Are you up for the challenge? Only one way to find out? CREDIT THINGIES: Puzzle and basic detailing: GLaDOS CUBE Additional Optimization, Puzzle Refinements, and Detailing: Another Bad Pun #supercontest2012 GLaDos_Cube Another Bad Pun Warning Optimization May cause Weak PCs To explode*

Sp The Part Where V1.1