Portal 2
Portal Playground
this is my first map made in hammer. I AM NOT THE PERSON WHO MADE THE ORIGINAL PORTAL PLAYGROUND,THIS IS A REMAKE.
[WIP] mp_coop_retrieval v1.0
This is my first co op map. I hope you test it out with some of your friends, enjoy it, and can give me some feedback. Thanks!
Portal 2 Thermal Discouragement Beam Example
Example map demonstrating the basics of thermal discouragement beams in Portal 2. Includes both source vmf and compiled bsp
Logic_branch and Logic_branch_listener demo
Just a quick demo to show how the Logic_branch and Logic_branch_listener work.
box_over_goo (No real name yet)
This map is my first real attempt at creating a semi-releasable map. I'm still working on it, but this is the majority of the map. The end of the map is if you get a cube on the button in the first room - I actually haven't made an exit yet. Lazy, I know. Known issues: * There is no exit. Not a problem... I'll just make an exit. In the next version. For your test.
Portal 2 Excursion Funnel Example
Example map demonstrating the basics of excursion funnels in Portal 2. Includes both source vmf and compiled bsp
Liquid Coloring Excision Field
This pink field was designed to block portals and paint, but not fizzle portals or cubes. It is essentially a barrier that blocks paint. Credit goes to Josepezdj for taking the time to teach me the basics of retexturing a fizzler, so I'd like to thank him again. Creation: https://developer.valvesoftware.com/wik ... ler_Fields
Easy_St
This is my first Portal 2 map. It features Finnals, Lasers, and Light Bridges. It is currently in Beta form, any bug testing would be helpfull.
Portal 2 Beta styled vac tubes.
These are hexed vactube alternate models that have the un-textured frames, much like they did in the april 2010 game informer and valve's original meet wheatley trailer for portal 2. You may use these in any map that you want to look more like p2's beta, but please give me (tile) credit in your map (and let me know you made a map with my stuff in it, too, because i love seeing my work put to good use!)
Turrets and Monster Boxes
Heres a map im working on, would appreciate any thoughts you could give. set after portal 2, in a neglected wing, this map features turrets and (who would have guessed ) a monster box or two. havent put in a real beginning or end yet, thinking of adding more puzzles after (and before?), when you reach the big exit sign, youve completed it. thanks, Spam Nugget