Portal 2

KA Level 2
Uploaded by Knatte_Anka · Feb 16, 2012
6 comments · 5.0 (2)

SP KA Level 2 Verison 0.35 This is my second map that is not as normal "Portal 2" maps, but it have some new thinking puzzles some may be better then other (i know of it) Info: Difficulty 2/5 Death-rate 2/5 New thinking 4/5 Included types of moments: A diffrent type of Maze New type of Bridge walking Little speed jumping And some "speedy thing in - speedy thing out" Install and uninstall: copy map to portal 2/portal2/maps (you may delete the old verison if have any "SP_KA_maps_level_2_xxx-bsp"(xxx = verison number) to run map type "map sp_ka_maps_level_1_xxx.bsp" ======Change Log====== V0.36 Bug Fix For metal grid not solid. v0.35 last version ready for WIP release Later Versions Todo List: * Get feedback and fix any bugs or errors.

KA Level 2
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Underground Walkway 128 Caged
Uploaded by Skotty · Jan 25, 2012
1 comments · 5.0 (2)

This is a caged walkway used for underground areas with a length of 128 units. You can use it for different purposes. It has full physics. Additional there is a end-model to close its open end if necessary. Requested by Moth.

Underground Walkway 128 Caged
sp_1984_2_V1
Uploaded by GLaDOS CUBE · Jan 08, 2012
3 comments · 5.0 (2)

An easy conversion gel themed map. can you find the Easter egg?

sp_1984_2_V1
Portal 2 Map Launcher
Uploaded by fma965 · Jan 03, 2012
33 comments · 5.0 (2)

Portal 2 Map Launcher v1.6 + SOURCECODE @ http://github.com/forgottencoders/p2map VERSION 1.6 UPLOADED 05/05/12 Portal 2 map launcher is a simple but effective GUI for loading custom and stock portal 2 maps. It doesn?t matter if you want to load them as solo, splitscreen, or online/lan, portal 2 map launcher will launch it. It has many advanced features such as changing map when ingame and skipping the intro of the game. As of version 1.1 you can now also filter/search the maps to allow finding the maps even easier. Now with this version (1.2) you can now even load the new map ingame without having to minimize the game. by using the F10 key As of version 1.4 you can now drag .bsp files to a area on the form to copy it to your map location. aswell as many buttons for quick console commands. --------------------------------------------------------------------------------------------------- Click For ScreenShot Homepage - http://forgottencoders.co.uk Project Homepage - http://forgottencoders.co.uk/p2map Issue tracker - http://tracker.forgottencoders.co.uk s0AEErcYx5A New Youtube Video Coming Soon Version 1.6 --------------------------------------------------------------------------------------------------- Usage: Code: Select allLoading a new map 1. Install "Portal 2" (if not installed). 2. Select checkboxes that you want to use. 3. Click the Dropdown list or filter the list. 4. Click the "Launch" button Changing map 1. Press "F10" or minimize the game. 2. Select checkboxes that you want to use. 3. Click the Dropdown list or filter the list. 4. Click the "Launch" button --------------------------------------------------------------------------------------------------- Changelog: Code: Select allV1.6.0 * Added a function to prevent re-generating the list when checkbox not changed * Changed the detection of Solo and Mp Maps. * Some behind the scenes changes v1.5.1 Bug fix. (never released) * Fixed Splitscreen Bug * Prevented filtering the maps unless atleast 3 characters are entered * First GitHub release. * Changed layout of the checkboxes * Added 2 more checkboxes (Other Maps) * Changed Tooltips Slightly * Now Using a three numbered version system (X.X.X rather than X.X) * Issue Tracker is now on GitHub. v1.5 * Changed Hotkey From F2 to F10 * New Maps Are Added To List When Added To Map Folder * Admin Priveleges Not Required Any More * Added Automatic Settings (Checkbox States Are Remembered) * Added More Robust Detection System & Manual Option * Added Quick Instructions To Main Form * Removed Quick Commands (Were Pointless) * Reorganized The UI * Completly Recreated The Filter/Search System (Much Better Now) * Cleaned The Code Alot * Added Tooltips To Every Button/Label/Checkbox * Added Built In Changelog (Click Version Number At Top Right) * Fixed Even More Problems v1.4 * Added Drag n Drop Map Area (To Quickly Install Maps) * Added Many Buttons For Quick Console Commands * Added Option To Disable Splash * Added Option To Manually Choose Portal2.exe Location (if not found) * Added Button To Browse Map Directory * Added Button To Go To Issue Tracker Page * Fixed Many Issues * Fixed Registry Issue V1.3 * Added hotkey to switch map even easier * Added homepage url * Added Splashscreen * Added About Page * Changed Splitscreen/Solo/Lan System * Cleaned Code * Changed GUI * Fixed Bugs * And More! V1.2 * Fixed startup bug * Wasn't Released Publicly V1.1 * Added Filter system * Added -Hijack Command * Added Splitscreen/solo and MP buttons * Added changelevel command * Added File checking * Added Other things * Changed GUI layout * Changed Loading Method * Fixed DLC map bug v1.0 - Initial Release fixed version just uploaded. PLEASE NOTE IF THE FILE WONT DOWNLOAD FROM HERE PLEASE DOWNLOAD THE LATEST VERSION FROM HTTP://FORGOTTENCODERS.CO.UK/P2MAP AS I AM HAVING SOME ISSUES WITH THE TWP UPLOADER.

Portal 2 Map Launcher
Relaxation vault.
Uploaded by Lpfreaky90 · Dec 18, 2011
36 comments · 5.0 (2)

This is an instance I made which is basically the relaxation vault from portal 1, but made in Portal 2. So now you can wake up in your favorite room! If you have any comments or want to see new functionality's? Let me know! ~Lp

Relaxation vault.
3mapstart
Uploaded by guckzurlinse · Dec 11, 2011
3 comments · 5.0 (2)

i just need some review. one chamber to solve. there is no signal light yet.

3mapstart
noam race 6
Uploaded by noam2000 · Dec 07, 2011
3 comments · 5.0 (2)

the last noam race if race maps arent allowed then delete this and im sorry

noam race 6
Faith-Plate-Cube
Uploaded by Skotty · Dec 05, 2011
12 comments · 5.0 (2)

This is a Faith Plate in a Aperture Cube, requested by Soundlogic. In this pack you got the model (uses already existing materials) and an instance for good use. The model itself has 4 animations and normal physics (I recommend to use the instance/use it as parent to a normal cube). The animations are: idle sprung (jump, up and down in one animation) -> sound included hoch (up) -> sound included runter (down) The instance itself allows you to set the distance of the target point from the cube center (because it uses a trigger_catapult), the physics and player speed. Inputs are Autofire enable and disable, means autocatapult enable and disable. You can use, while being disabled, the Fire input to let it catapult.

Faith-Plate-Cube
[WIP SP] Basic Puzzles
Uploaded by Tyronis3 · Dec 04, 2011
3 comments · 5.0 (2)

First off, this is my first map. Now, before you click away, I assure you that this map is unlike almost every other first map. I put actual time and effort into making Basic Puzzles play well and look good. There are no gigarooms or terribly aligned textures. This map has rooms that fit the puzzles, great texturing, autosaves, and more. The goal of Basic Puzzles is for me to learn the ins and outs of Hammer. Every testing element will be used at least once. So far I have used: Flinging Light bridges Excursion Funnels Thermal Discouragment Beams At the moment, there is no exit elevator. This is because I will soon be adding more chambers, so it's pointless for me to make a new elevator after every update. Once the map is complete, I will add an exit elevator. Once you finish the 3rd chamber, the map is done. I would appreciate it if you would record your first playthrough so I can see where I can make improvements. Also, please rate this map what you think it deserves. Known Bugs: Texturing around doors is a bit wacky. Edges of glass lights are buggy.

[WIP SP] Basic Puzzles
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minute to win it wip
Uploaded by GLaDOS CUBE · Dec 02, 2011
3 comments · 5.0 (2)

you have to beat the test in a minute or else

minute to win it wip