Portal 2
Prefabs (Ciirulean)
A collection of around 35 prefabricated .vmfs. These include improved versions of Valve instances as well as some other stuff.
Elevator with Extra Skins
(As requested by Lonewolf) This is a default Portal 2 elevator model with 4 skins: Clean with light on, Clean with light off, Dirty with light on, and Dirty with light off. These correspond to skin0-skin3 in hammer respectively. High resolution preview: http://i.imgur.com/PqnpUqf.jpg To install, simply extract the zip to /steamapps/common/Portal 2/portal2/ (The readme basically says all this too) Please credit me for making this if used in a map, and also link me to the map on here because I'd love to see what you make of it
Double Trouble
include
Custom soundscapes
Using the ambient sounds in new ways, I present you with more than 40 soundscapes for all kinds of themes. Enjoy, and happy mapping. * If you are using or plan to use any of these soundscapes in a map, please credit me as p0rtalmaster. I'll be looking out for you on the Steam workshop. **
Portals Through Time (Part 2) - Red Sky
Portals Through Time is a single-player series of puzzles built for Portal 2 and created in the Hammer engine over the course of 12 weeks. Players embody the main character, Chell, as she solves puzzles in test chambers created by the antagonist, GLaDOS. This series of chambers features the new mechanic of relative time travel. Players can go though a time machine entrance and exit out in another time and area of the chambers. The player starts in the present time period, where the chambers have fallen into decay and are overgrown with foliage. They must solve the test chamber by using mechanics still functioning in the past and bring them into the present.
Portals Through Time (Part 1) - Intro
Portals Through Time is a single-player series of puzzles built for Portal 2 and created in the Hammer engine over the course of 12 weeks. Players embody the main character, Chell, as she solves puzzles in test chambers created by the antagonist, GLaDOS. This series of chambers features the new mechanic of relative time travel. Players can go though a time machine entrance and exit out in another time and area of the chambers. The player starts in the present time period, where the chambers have fallen into decay and are overgrown with foliage. They must solve the test chamber by using mechanics still functioning in the past and bring them into the present.
Contradictions
An apparently impossible test in the form of a tiny, clean map. (This map uses BEEMOD2 by Benjamin Blodgett and Carl Kenner, and the Puzzle Maker Style Changer by Carl Kenner.) Enjoy and good luck!
Feline Portal Gun
A feline Portal Gun! Yes, the animations are glitchy, Its supposed to be a joke model. Anyway, pack the "models" and "materials" folders into your addon pak_01_dir.vpk file, in your portal2_dlc3 or portal2_dlc4 folder. https://www.youtube.com/watch?v=cuiML2g7raM&feature=youtu.be
Past Experiences
A Portal 1 Themed map in Portal 2. Map Size: Small Map Difficulty: Easy
Departure Elevator with Debris
This is a departure turbine elevator with several options: The ability to toggle junk to fall down the elevator tube before the elevator arrives. The ability to trigger the lights in the bottom of the elevator tube to flicker on and off as seen in some official maps. The ability to toggle the PTI vote screen. The ability to toggle the game to go to the main menu. If you use this instance I would appreciate you crediting me for the use of it .