Portal 2

[SP] 'Momentum' beta_3_9
Uploaded by neco · Jul 17, 2011
29 comments · 5.0 (2)

Uploaded the 'final' version here: [SP] Momentum [SP] 'Momentum' beta_3_9 Fixed a stupid mistake which occured due to copy/pasting elements in Hammer editor without making sure that outputs aren't inherited to the "newly" created element. Each time the moving cleanser above the floor cube button dissolved a cube in version 3_8 a cube was spawned in the upper small chamber. That means depending on the amount of failed attempts you might encounter cubes where there should be none at all. Thanks for pointing that out. _________ [SP] 'Momentum' beta_3_8 So hopefully this version is not as broken as my first attempt (better not broken at all, but that?s wishful thinking I?m afraid) Haven?t removed the puzzle element which some of you might not like, others for sure will. I have tried to make the map as ?ninjaproof? as I could but who knows what you ?ninja guys? have in store for me?! I really hope it?s worth the download this time. Feel free to post your comments to the ongoing thread. I really appreciate all hints and criticism which might help me to improve this map. Known issues: - env_soundscape is audible beyond its range (could probably ?kill? the entity but haven?t done that) - ambient_generics are still a problem but work unless I don?t try to import chamber 2. This isn?t finished, yet, since I started to rebuild it almost from scratch. - reload after auto save causes ?bad model 14 error? from time to time (very rarely) (???) - getting stuck under panels is very clumsily ?solved? but works quite fine - else? You tell me? _____ Inspired especially by damagepy's maps I started mapping almost four weeks ago. Well, this is my debut map introducing one puzzle element that I at least haven't seen, yet. It's about angle,timing and of course momentum Should appreciate it very much if I could have some feedback on this one. Have temporarily removed two other chambers for now because they caused too many problems. Will add them later on. Hope you like it.......and oh, there is no cake but a little surprise if you play it to the end........ Don't forget: do not rename the file (because of the cubemaps)!

[SP] 'Momentum' beta_3_9
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Enrichment Sphere, 1952
Uploaded by Moth · Jul 10, 2011
23 comments · 5.0 (2)

A blue and orange gel map with two sections. Screenshot coming soon. The second in a series of eight maps. Each one packed with detail, minimum 100 hours in Hammer.

Enrichment Sphere, 1952
Co-op airlock instance.
Uploaded by ChickenMobile · Jun 26, 2011
9 comments · 5.0 (2)

This is an instance of the coop airlock. Since I cannot find where Valve has put this instance (or if they have included this instance with the Portal Authoring Tools at all), I decided to copy it, and make it into one for ease of use. Please note: That this is a Prefab of an instance and you have to keep all the files in the correct folders in the zip. To use this: click the entity tool, in the drop down menu to the Right, choose Prefabs and in the drop down menu below it, choose airlock The reason I made it into a Prefab is so then the instances automatically get named if you place another airlock prefab in. The only entity outside the main instance (straight in the prefab) is a logic_auto, that opens the front airlock door. - This will automatically change the airlock spawns to be the 'Active spawn'. - It comes with the parameter $airlock_success_relay which triggers when both players are in the airlock - It comes with the parameter $door1_hasOpened_relay which triggers when the first door in the airlock has opened. - It does not automatically call the script to make Glados speak when you taunt to the camera (This should be done in the coop_spawn instance). Feel free to download and put in your map!

Co-op airlock instance.
Bomb Launcher concept
Uploaded by Scooterkid74 · Jun 09, 2011
1 comments · 5.0 (2)

Its a bomb launcher based off the one Wheatley uses but modified to be be compact and to be used in test chambers, maybe as a replacement for the rocket turret. Right now its just a concept, but if I ever get the chance I might try to model it. Changes will be made as time goes on. Watch the demo of it here: http://www.youtube.com/watch?v=mqdoif7YCVM Other info: The prefab contains only the launcher and its relays, so you will need to add in things you want to add. For coop maps, though I haven't tested it yet; a target has been supplied so you will need to ungroup the prefab and change the lasers target to the the target, as the beam is glitchy in coop, so it will act like the rocket turrets.

Bomb Launcher concept
Dome 02
Uploaded by Mar · Jun 06, 2011
5 comments · 5.0 (2)

Coop map. Me and a friends entry for the mapping contest. Due to starting out late with the map and issues with the map it didn't quite turn out as expected. Puzzles work but if you find any issues please tell me. The map still needs some work to make it look better.

Dome 02
Alternativ Coop
Uploaded by Darkcry · Jun 06, 2011
3 comments · 5.0 (2)

My first Portal2 map. 2 weeks are realy short but i gave my best. I thought about new game-elements like versus...

Alternativ Coop
Marlow's Coop Airlock Spawn Instance example
Uploaded by Marlovious · Jun 01, 2011
7 comments · 5.0 (2)

I've spent the last few days remaking the coop airlock/checkpoint spawn. I've tested that this works with the stock coop spawn. If any bugs are found let me know. This is made to be dropped right between two chambers. The default door state is closed/locked. You can use a simple logic_auto to open the entrance or exit(debug), or use a relay after a puzzle. Included files: Demo .bsp and .vmf instances- airlock entrance door airlock exit door (requires entrance door) entire check point (requires all other .vmf) Feel free to edit the instances to fit your needs.

Marlow's Coop Airlock Spawn Instance example
Anglelasers
Uploaded by MissStabby · May 29, 2011
4 comments · 5.0 (2)

This room teaches you a new way to handle reflectorcubes. It will be a gate to some more difficult puzzles involving this mechanic. Its purely a mechanic teaching testchamber, so dont expect a devilishiously complex puzzle. (yet)

Anglelasers
2 Cubes
Uploaded by Joseph · May 25, 2011
5 comments · 5.0 (2)

This is an updated, much clearer version of my first level. Not that great but it was my first try.

2 Cubes
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sp_hard_one
Uploaded by Dreamcooled · May 22, 2011
19 comments · 5.0 (2)

My first singleplayer map for Portal2 (I've mapped CSS before). The lower room is alredy complete. I will complete the upper one. Can you solve this puzzle? I think it's pretty hard. How long did it take until you did it? It's possible without using glitches. Or did you solve it in a other way than I? Walkthrough v0.85b: http://www.youtube.com/watch?v=vhL-CtWlmmM

sp_hard_one