Portal 2

BLUEMOD paint gun
Uploaded by radelite · Aug 05, 2013
4 comments · 5.0 (1)

This is an addon for the in game pti editor Paint gun created by linking-yellow and modded by radelite If you use this please send me a link to your map at [email protected] If you have beemod 1 download this file instead BLUEMOD version 2 Have fun and happy portaling Here is a map that we have made with the earlier version of bluemod http://steamcommunity.com/sharedfiles/f ... =167053383

BLUEMOD paint gun
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My first level <!-- s:D --><img src=&#034;{SMILIES_PATH}/icon_biggrin.gif&#034; alt=&#034;:D&#034; title=&#034;Very Happy&#034; /><!-- s:D -->
Uploaded by Moleyz · Nov 19, 2011
6 comments · 5.0 (1)

Just my first, Extremely simple and some epic scripting. The second large room is the end. TODO LIST: 1: Change the file-name 2: Finish the map 3: Sort out the lighting 4: Sort out the door positioning and extra exploit check 5: Need feedback from community UPDATE: Second chamber almost finished, I have done lifts before but do not know about level transitions. Will read about it on Valve Dev Community - Will upload update when level finished UPDATE 1.5: Uploading it anyway. UPDATE 2: Second chamber done otherwise same as before

My first level &lt;!-- s:D --&gt;&lt;img src=&amp;#034;{SMILIES_PATH}/icon_biggrin.gif&amp;#034; alt=&amp;#034;:D&amp;#034; title=&amp;#034;Very Happy&amp;#034; /&gt;&lt;!-- s:D --&gt;
WIP: cg5_01 &quot;Gel+Bridge=Win&quot;
Uploaded by coolguy5678 · Jul 12, 2011
4 comments · 5.0 (1)

My first map for any Source game. 3 chambers centered on combining two specific puzzle elements (I wonder which two those might be?). Map is pretty WIP; there is almost no detail, although the puzzles are fully functional. I think the last puzzle might be too hard. There are also 4 "pseudo-achievements" which can be found by completing rooms without using certain puzzle elements.

WIP: cg5_01 &amp;quot;Gel+Bridge=Win&amp;quot;
Singing Companion Cube!
Uploaded by FelixGriffin · May 23, 2012
10 comments · 5.0 (1)

One big problem with the PTI - the companion cube DOES NOT SING! This mod fixes that. Just install it in [portal 2]/sdk_content/maps/instances/p2editor and you're good to go!

Singing Companion Cube!
Portal 2 Faith Plates Example
Uploaded by Nacimota · May 13, 2011
2 comments · 5.0 (1)

Example map demonstrating the basics of faith plates in Portal 2. Includes both source vmf and compiled bsp.

Portal 2 Faith Plates Example
ap_chamber1
Uploaded by appunxintator · May 11, 2011
3 comments · 5.0 (1)

My first portal 2 map. 2 puzzles: -first involves world portals and flinging -second involves a cube and a faith plate This is just for testing some of the new features and to see what the differences are from portal 1 mapping. To update: -Lighting needs to be improved everywhere, a lot. -refining texture placement -first puzzle is cramped, so i'll increase the size.

ap_chamber1
VPK Extract in DLC Custom.
Uploaded by carlymx · Nov 11, 2011
4 comments · 5.0 (1)

------------------------------------------------- VPK Extract in DLC Custom. (Original Project http://www.tarados.com) By CaRLyMx STEAM: http://steamcommunity.com/id/carlymx Current Version: v1.0 FINAL [UPDATE: 11-11-2011] ------------------------------------------------- Problems with VPKs since Update to 1 DLC "Portal 2"? Tired of messing lod directories "Portal 2" with the content of VPKs? You do not know what to be cleared? The solution while Valve does not fix the problem is to create a Custom DLC, and enter into the content of VPKs. Here you have what it takes. instructions: 1. Copy the contents of the RAR in the Root of the Game. 2. Extract the contained; of VPKs into the "portal2_dlc9" as if the directory "portal2" is involved. Use "GCFScape.exe" in TOols Directori. 3. Logging into the game, open the console and locate the map. 4. play * You can try a map made by me. xDD PSICODELIA Test One v1.3 ** This is not a solution, is a little trick, hopefully Valve the big problem resolved soon. -----------------------------------

VPK Extract in DLC Custom.
Laze
Uploaded by Sydre · Mar 15, 2014
2 comments · 5.0 (1)

A short map involving an inacessible laser !

Laze
[Portal 2 ] Kl Test Map 1/4 [SP]
Uploaded by klaus234 · May 08, 2011
8 comments · 5.0 (1)

This is my first Portal 2 map. It's basic and small. Nothing hard, I guess... (this have laser and wall projector) This is a beta realease. (any glitches please let me know) Probably I will do a coop map soon, if this is possible. Note: If you do something difficult, you may bring a surprise. // Version 2.0 (minimal changes) - Some texture correction (not all, i'm a newbie mapper xD) - Testing vine's prop_static in a room of the map. - Delete the "irreal" way to solve the final part of the puzzle.

[Portal 2 ] Kl Test Map 1/4 [SP]
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Perpetual Swesting Initiative
Uploaded by d401tq · Jul 25, 2012
6 comments · 5.0 (1)

A simple, but challenging chamber using just lasers, and my first ever map, made in Hammer. My aim was to produce a chamber that was tricky to do, but simple in terms of what it contained. I also didn't want the user to have to use a knack, luck, or platforming skills. The chamber is based solely on lasers and can be easily solved when you know how. Difficulty: Room 1: Easy Room 2: Peasy Room 3: Lemon Room 4: I DON'T WANT YOUR DAMN LEMONS! All comments welcome. See it in steam at: http://steamcommunity.com/sharedfiles/f ... d=84905140

Perpetual Swesting Initiative