Portal 2

TWTM Textured Portalgun Skin
Uploaded by radelite · May 02, 2014
2 comments · 5.0 (1)

This is a portalgun skin based off the new thinking with time machine game Pic of gun http://steamcommunity.com/sharedfiles/f ... =255412240 (Note once installed for portal 2 it should also show up in Thinking With Time Machine) Have fun

TWTM Textured Portalgun Skin
Advertisement
Registered users don’t see ads! Register now!
Laze
Uploaded by Sydre · Mar 15, 2014
2 comments · 5.0 (1)

A short map involving an inacessible laser !

Laze
Isolation
Uploaded by Xtreger · Mar 07, 2014
17 comments · 5.0 (1)

A very difficult small map. Thanks a lot to josepezdj, grayarea and HeadShot for playtesting and helping me block a lot of unintended solutions.

Isolation
Interlink
Uploaded by Xtreger · Mar 06, 2014
11 comments · 5.0 (1)

A small, challenging map. Thanks to grayarea for playtesting Workshop link: http://steamcommunity.com/sharedfiles/f ... =235438315 The Wheatley dialog mish-mash was inspired by CoolDudeClem's Crazy Chambers: http://steamcommunity.com/sharedfiles/f ... =194726504

Interlink
TLFS Interactive Computer Mechanic
Uploaded by Sejievan · Feb 12, 2014
6 comments · 5.0 (1)

Due some recent stuff i decided to release this, i realized that was stupid from my part hold this only for myself =D. (besides, even that taken me months to figure out how to do it, in reality is not to hard to imagine how it works, so if you want to see how i did here it is =D) --------------------------------------------------------------------------- !!IT'S NOT AN INSTANCE!! Recommended for people that have a more advanced knowledge in hammer. (i will try to do an tutorial, but if someone do first i will be very thankful, because i'm not a very good teacher XD) FILE CONTAINS -. BSP to see how it is compiled - The necessary textures (for you to have an reference for do it your own) - VMF for you study how it works i will be glad if you put my name in the credits if you use =P

TLFS Interactive Computer Mechanic
Portal 1-ish door skin
Uploaded by tile · Jan 14, 2014
5 comments · 5.0 (1)

A custom door skin meant to be half way between portal 1 and 2's door designs. Great for portal 2 beta maps. EDIT: now actually works.

Portal 1-ish door skin
Laser cube addon - BEE2
Uploaded by Niin31 · Nov 05, 2013
8 comments · 5.0 (1)

---English---Anglais--- This addon add a "laser cube" to BEE2. The idea come from a map of HallowITE on the steam workshop. This is my first own mod. The cube can be normal, or with speed/bounce gel. This can be set with the button type. All is in the description of the item (right click in BEE2) Thank to Radelite for his help. The next version will add a dropper, if I can do it. PS : sorry for my english but I'm french (: ---French---Fran?ais--- cet "addon (suppl?ment ou mod) ajoute un "laser cube" ? BEE2. L'id?e vient d'une map de HallowITE sur le workshop de steam. C'est mon 1er propre mod (que j'ai fait moi-m?me de a ? z) Le cube peut ?tre normal, rebondissant, ou acc?l?r?, Cela peut ?tre d?fini avec le type de bouton. Tout est dans la description de l'objet (actuellement en anglais, d?sol?.), en faisant clic droit sur l'objet dans BEE2. Merci ? Radelite pour son aide. PS : le PS en anglais ci-dessus ne vous concerne pas, c'est tout (:

Laser cube addon - BEE2
Worn out custom signage for destroyed maps
Uploaded by josepezdj · Sep 04, 2013
12 comments · 5.0 (1)

These are the custom symbols I made for my map "White Room (reMiX by josepezdj)". I thought some mappers could like them and maybe want to use them in their maps They are not all the symbols that Portal2 uses, but since I have them all in layers in a PDN file, I can make any of the rest if someone needs it. Just say here and I'll go posting those that ppl need! Default location By default I haave them into my folder materials/josepezdj/signage_wasted, so create a folder like this so your hammer editor load them on the fly. If you prefer any of your folders, just edit the .VMTs changing the line for the $basetexture... for example: - "$basetexture" "josepezdj/signage_wasted/jose_wasted_signage_box_button" by: - "$basetexture" "mysignage/jose_wasted_signage_box_button" Or you can even change the name of the .VTFs themselves and put their new name there in the $basetexture line... Any doubt about this or any help anyone need just let me know! Reference screenshot jose Change Log - v1.1 (2013.10.17) => Lowered the brightness in the alpha channel so that they look less bright in game. - v1.2 (2014.06.29) => Added the "paint_dispenser", "bounce_gel", "laser_catcher" and 4 dots per Tmas98 request

Worn out custom signage for destroyed maps
Destroyed/broken fan_01 models
Uploaded by tile · Aug 27, 2013
6 comments · 5.0 (1)

have you ever been making an epic bts escape scene, and you thought "man, i wish i knew a non-cheesy way to make this fan look broken/break"? well, that's what these are for! featuring full collision and only using a pre-existing material, these are good for any time you need a broken fan for some reason. if there are any bugs other than the one mentioned in the read-me, please let me know. also please credit me if you use it in your map, "Tile" or "tile". Thanks. this is a pic of the collision model.

Destroyed/broken fan_01 models
Advertisement
Registered users don’t see ads! Register now!
SPEEDMOD
Uploaded by radelite · Aug 08, 2013
6 comments · 5.0 (1)

This is a mod that me and linkin yellow made for the speed hall if you make a map with this please write #speedmod in the description Enjoy

SPEEDMOD