Portal 2

Poor_Turrets
Uploaded by fou-rieux · Jul 31, 2014
3 comments · 5.0 (1)

Hey, this is my first published map. Half-PTI, Half-Hammer. Without saying too much, i really got inspired by maps of Xtreger! So big up to that one Difficulty would be medium/hard i guess. so have fun!

Poor_Turrets
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Simple?
Uploaded by Damikk · Jul 14, 2014
2 comments · 5.0 (1)

Map contains 4 rooms, all unique,all complex. Your task is to complete the map and decide whether it is Simple or not. #Simple? Difficulty: #Simple? Changelog: v1.0 - Map release - 15/07/2014

Simple?
Hammer Addons
Uploaded by TeamSpen210 · Jul 06, 2014
3 comments · 5.0 (1)

Various modifications to the game's files to improve mapmaking in general. FGD Changes: - Skotty's FGD stuff (With some tweaks) - New icons for point_templates, point_server/clientcommands, point_teleport, etc - Credit to :The TF2 Ultimate Mapping Resource Pack, ZPS: Supplemental Hammer Icons and ts2do's HL2 FGDs for the various icons. - Fake keyvalues for turrets, cubes and funnels that let you choose the model that will be displayed in hammer. - Rendermode, EnableDraw/DisableDraw commands, Parenting properties etc added to many items if they can use them. - Custom editor model for prop_indicator_panel, making it easy to ensure perfect alignment and correct orientation for both modes. - Custom model for prop_portals and placement_helpers to show the orientation easier (arrow points upward) - More Auto Visgroups to categorise basically everything (test element only visgroup, antlines, buttons, instances visgroup, basically anything I could think of) Vscript changes: - Choose a random elevator video in unpublished maps (video_splitter.nut) - In unpublished maps, play a random Cave DLC2 quote. (dlc2_vo.nut) - Onscreen notification when the vote screen is triggered (voting_dialog.nut) - Script to change models to custom versions for prop_buttons, prop_weighted_cube (ts_model_change.nut) Models: (these are mostly reskins/recompiles of Valve models and originally made for PTI styles, but they could be useful for pure Hammer maps.) They're all in props_ingame/, excluding the underground companion cube which is in props_underground/. - [p1_button()] P1 button modified to work correctly with prop_buttons - [under_ccube()] Old Aperture Companion Cube (set the cube to the antique type) - [rusty_reflect()] Rusty reflection cube with correct gel skins (Use on a cube that was set to the clean variant) - [rusty_box()] Version of the normal cube with rusty skins in place of the normal one (Allows having a rusty cube show gel skins) - [p1_cube()] P1 Storage/Companion cube (with additional skins to match the P2 metal_box model) - [p1_ball()] P1 sphere (with gel skins) - P1-inspired laserfield emitter (Black exterior with red "lights") - Variations of the PeTI arm_4panel, arm_4panel_glass and arm_8panel models with the other arm64 skins (dirty, red lights, etc) To use the cubes or button, set "ts_change_model.nut" as the entity script and RunScriptCode the appropriate function. For the other models set as prop_dynamic. Instances: - A P1 pedestal button which uses the custom model as well as the more mechanical P1 tick-tock sound (tspen/p1_button). - A nodraw room to precache the custom cubes, and p1 pedestal button.

Hammer Addons
"Minecraft" in "Portal 2" - Part 5 (alpha)
Uploaded by Timoteeei · Jun 09, 2014
4 comments · 5.0 (1)

Here it is, the early alpha of "Minecraft in Portal 2 - Part 5". This is not a finished and polished map yet, so, please, do not bother to point to that. For more info, and if you want help to improve it, please, read the topic.

"Minecraft" in "Portal 2" - Part 5 (alpha)
First day at work
Uploaded by beecake · May 17, 2014
9 comments · 5.0 (1)

Hello. This is a Custom Story I've been working on for quite a while. What does this download include? -Several maps -Custom voice acting -A story in the portal universe but with no portal gun -Ambience -A twist of horror I hope you enjoy it. Puzzles should be fairly easy. Don't play it for the puzzles. Play it for the story and the ambience. Thanks for reading!

First day at work
TWTM Textured Portalgun Skin
Uploaded by radelite · May 02, 2014
2 comments · 5.0 (1)

This is a portalgun skin based off the new thinking with time machine game Pic of gun http://steamcommunity.com/sharedfiles/f ... =255412240 (Note once installed for portal 2 it should also show up in Thinking With Time Machine) Have fun

TWTM Textured Portalgun Skin
Laze
Uploaded by Sydre · Mar 15, 2014
2 comments · 5.0 (1)

A short map involving an inacessible laser !

Laze
Isolation
Uploaded by Xtreger · Mar 07, 2014
17 comments · 5.0 (1)

A very difficult small map. Thanks a lot to josepezdj, grayarea and HeadShot for playtesting and helping me block a lot of unintended solutions.

Isolation
Interlink
Uploaded by Xtreger · Mar 06, 2014
11 comments · 5.0 (1)

A small, challenging map. Thanks to grayarea for playtesting Workshop link: http://steamcommunity.com/sharedfiles/f ... =235438315 The Wheatley dialog mish-mash was inspired by CoolDudeClem's Crazy Chambers: http://steamcommunity.com/sharedfiles/f ... =194726504

Interlink
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TLFS Interactive Computer Mechanic
Uploaded by Sejievan · Feb 12, 2014
6 comments · 5.0 (1)

Due some recent stuff i decided to release this, i realized that was stupid from my part hold this only for myself =D. (besides, even that taken me months to figure out how to do it, in reality is not to hard to imagine how it works, so if you want to see how i did here it is =D) --------------------------------------------------------------------------- !!IT'S NOT AN INSTANCE!! Recommended for people that have a more advanced knowledge in hammer. (i will try to do an tutorial, but if someone do first i will be very thankful, because i'm not a very good teacher XD) FILE CONTAINS -. BSP to see how it is compiled - The necessary textures (for you to have an reference for do it your own) - VMF for you study how it works i will be glad if you put my name in the credits if you use =P

TLFS Interactive Computer Mechanic