Portal 2

Anglelasers
Uploaded by MissStabby · May 29, 2011
4 comments · 5.0 (2)

This room teaches you a new way to handle reflectorcubes. It will be a gate to some more difficult puzzles involving this mechanic. Its purely a mechanic teaching testchamber, so dont expect a devilishiously complex puzzle. (yet)

Anglelasers
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2 Cubes
Uploaded by Joseph · May 25, 2011
5 comments · 5.0 (2)

This is an updated, much clearer version of my first level. Not that great but it was my first try.

2 Cubes
sp_hard_one
Uploaded by Dreamcooled · May 22, 2011
19 comments · 5.0 (2)

My first singleplayer map for Portal2 (I've mapped CSS before). The lower room is alredy complete. I will complete the upper one. Can you solve this puzzle? I think it's pretty hard. How long did it take until you did it? It's possible without using glitches. Or did you solve it in a other way than I? Walkthrough v0.85b: http://www.youtube.com/watch?v=vhL-CtWlmmM

sp_hard_one
Animal King - WIP
Uploaded by LuigiThirty · May 21, 2011
8 comments · 5.0 (2)

A work-in-progress Animal King model adapted from a stock turret. It's partially animated, but doesn't quite work as a normal Portal 2 turret yet. Looks great as a static model though. This model works in both Portal 2 and Team Fortress 2.

Animal King - WIP
Time Travel
Uploaded by RJK 616 · May 20, 2011
11 comments · 5.0 (2)

Basically a concept map. This is the introduction chamber, released as a seperate map because it's far too large to add an extra chamber to it. Theres no puzzle Per say, but the next map will feature some. As i said this is the introduction on how to use TT to get to the goal. Basically the premise is to travel to and from the future to solve various puzzles. It's abit ambitious for a amatuer like me but hopefully it'll turn out good Graphic bugs - No draw texture in one place (Not a problem really) and odd lighting on one set of debris. These probably won't be fixed as compiling this map takes a decade on my PC

Time Travel
Underground Themed Aerial Faith Plates
Uploaded by Marlovious · May 18, 2011
5 comments · 5.0 (2)

I put together a prefab for an underground themed aerial faith plate. Simply drop it in your map and name it whatever. Place a trigger_catapult over it and set it to "OnCatapult" "prefabname" "instance:catapult_relay;Trigger" and you're good to go. I included the .vmf for both the compiled map and the instance.

Underground Themed Aerial Faith Plates
Portal 2 Cube Dropper Prefab
Uploaded by Demonz312 · Apr 30, 2011
1 comments · 5.0 (2)

enjoy this prefab i created and more prefabs coming...

Portal 2 Cube Dropper Prefab
Portaltest_alpha
Uploaded by Jul3z · Apr 29, 2011
7 comments · 5.0 (2)

My First try on Portal 2! The map looks boring right now, but i hope u will have fun for a few minutes I?ll try to add much more details soon. Third chamber is open now too.. edit: small changes in first chamber and a much smaller .rar file

Portaltest_alpha
Flawol Overgrown Portal 1 Pack
Uploaded by Ossy Flawol · Feb 09, 2026
0 comments · 5.0 (2)

Tired of the many basic attempts at creating an Overgrown version of the Portal 1 aesthetic? The Flawol Overgrown Portal 1 Pack (or FOP1P, pronounced 'fop-ip') has you covered! This pack aims to resolve this problem by faithfully remixing all the texture set of Portal 1 in the Portal 2 Overgrown style. This pack features: 27 textures, composing of every possible variant for the Concrete, Metal and Plastic texture sets all lovingly damaged faithful to their looks - and more! Blend Materials for every possible floor variation! With both of Portal 2's dirt and moss blends being used! Every P1 Test Chamber Model retextured and adapted with a remake of P2's Craquelure texture, creating an authentic Valve-style look to the models. (Pellet Models and Turret not included) Credit is Required

Flawol Overgrown Portal 1 Pack
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Chamber #05 Clean
Uploaded by AuesomeMan3840 · Oct 17, 2015
2 comments · 5.0 (1)

Chamber 05 from the Portal 2's singleplayer campaign converted to the clean style. Credit for the gear signage goes to josepezdj. Screenshot Gallery: http://imgur.com/a/bRF2x If you find any bugs/problems with the map, please let me know. Also, I know that the subtitles stay on the screen for a tiny amount of time. I don't know why that happens, and if anyone could help me fix that, it would be greatly appreciated. [Changelog] v1.1 -Fixed GLaDOS saying to continue to the next chamber multiple times. v1 -Initial Release

Chamber #05 Clean