Portal 2
Anglelasers
This room teaches you a new way to handle reflectorcubes. It will be a gate to some more difficult puzzles involving this mechanic. Its purely a mechanic teaching testchamber, so dont expect a devilishiously complex puzzle. (yet)
2 Cubes
This is an updated, much clearer version of my first level. Not that great but it was my first try.
sp_hard_one
My first singleplayer map for Portal2 (I've mapped CSS before). The lower room is alredy complete. I will complete the upper one. Can you solve this puzzle? I think it's pretty hard. How long did it take until you did it? It's possible without using glitches. Or did you solve it in a other way than I? Walkthrough v0.85b: http://www.youtube.com/watch?v=vhL-CtWlmmM
Animal King - WIP
A work-in-progress Animal King model adapted from a stock turret. It's partially animated, but doesn't quite work as a normal Portal 2 turret yet. Looks great as a static model though. This model works in both Portal 2 and Team Fortress 2.
Time Travel
Basically a concept map. This is the introduction chamber, released as a seperate map because it's far too large to add an extra chamber to it. Theres no puzzle Per say, but the next map will feature some. As i said this is the introduction on how to use TT to get to the goal. Basically the premise is to travel to and from the future to solve various puzzles. It's abit ambitious for a amatuer like me but hopefully it'll turn out good Graphic bugs - No draw texture in one place (Not a problem really) and odd lighting on one set of debris. These probably won't be fixed as compiling this map takes a decade on my PC
Underground Themed Aerial Faith Plates
I put together a prefab for an underground themed aerial faith plate. Simply drop it in your map and name it whatever. Place a trigger_catapult over it and set it to "OnCatapult" "prefabname" "instance:catapult_relay;Trigger" and you're good to go. I included the .vmf for both the compiled map and the instance.
Portal 2 Cube Dropper Prefab
enjoy this prefab i created and more prefabs coming...
Portaltest_alpha
My First try on Portal 2! The map looks boring right now, but i hope u will have fun for a few minutes I?ll try to add much more details soon. Third chamber is open now too.. edit: small changes in first chamber and a much smaller .rar file
Flawol Overgrown Portal 1 Pack
Tired of the many basic attempts at creating an Overgrown version of the Portal 1 aesthetic? The Flawol Overgrown Portal 1 Pack (or FOP1P, pronounced 'fop-ip') has you covered! This pack aims to resolve this problem by faithfully remixing all the texture set of Portal 1 in the Portal 2 Overgrown style. This pack features: 27 textures, composing of every possible variant for the Concrete, Metal and Plastic texture sets all lovingly damaged faithful to their looks - and more! Blend Materials for every possible floor variation! With both of Portal 2's dirt and moss blends being used! Every P1 Test Chamber Model retextured and adapted with a remake of P2's Craquelure texture, creating an authentic Valve-style look to the models. (Pellet Models and Turret not included) Credit is Required
Vactube Style Asset Pack
All the assets I made/used for Laser Catapult Redux (and Cathartic) in one handy set! This includes: - An expanded set of vactube curves (the base game set is 01-06, mine adds 07-16) - Frame models for the floor sections seen in Laser Catapult - A circular version of the piston platform topper - The custom elevator/tram from the end of Laser Catapult - A set of curved handrail models - Modified/split-up variants of several turbine elevator pieces - The original vmfs and instances for both Laser Catapult and Cathartic (plus some test maps and an asset zoo) - Loads more! Think of this like a vactube style starter pack. I'd love to see more maps made in this style, and they're really fun to make, so why not give it a go? Note: I've tried to include everything you'd need to open and compile the vmf's out of the box, so this pack does include some assets by other creators as well (Valla-Chan, Hazel Webbs, TeamSpen210, and Wii2). There's a full list of credits in the readme.