Portal 2

Worn out custom signage for destroyed maps
Uploaded by josepezdj · Sep 04, 2013
12 comments · 5.0 (1)

These are the custom symbols I made for my map "White Room (reMiX by josepezdj)". I thought some mappers could like them and maybe want to use them in their maps They are not all the symbols that Portal2 uses, but since I have them all in layers in a PDN file, I can make any of the rest if someone needs it. Just say here and I'll go posting those that ppl need! Default location By default I haave them into my folder materials/josepezdj/signage_wasted, so create a folder like this so your hammer editor load them on the fly. If you prefer any of your folders, just edit the .VMTs changing the line for the $basetexture... for example: - "$basetexture" "josepezdj/signage_wasted/jose_wasted_signage_box_button" by: - "$basetexture" "mysignage/jose_wasted_signage_box_button" Or you can even change the name of the .VTFs themselves and put their new name there in the $basetexture line... Any doubt about this or any help anyone need just let me know! Reference screenshot jose Change Log - v1.1 (2013.10.17) => Lowered the brightness in the alpha channel so that they look less bright in game. - v1.2 (2014.06.29) => Added the "paint_dispenser", "bounce_gel", "laser_catcher" and 4 dots per Tmas98 request

Worn out custom signage for destroyed maps
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Destroyed/broken fan_01 models
Uploaded by tile · Aug 27, 2013
6 comments · 5.0 (1)

have you ever been making an epic bts escape scene, and you thought "man, i wish i knew a non-cheesy way to make this fan look broken/break"? well, that's what these are for! featuring full collision and only using a pre-existing material, these are good for any time you need a broken fan for some reason. if there are any bugs other than the one mentioned in the read-me, please let me know. also please credit me if you use it in your map, "Tile" or "tile". Thanks. this is a pic of the collision model.

Destroyed/broken fan_01 models
SPEEDMOD
Uploaded by radelite · Aug 08, 2013
6 comments · 5.0 (1)

This is a mod that me and linkin yellow made for the speed hall if you make a map with this please write #speedmod in the description Enjoy

SPEEDMOD
BLUEMOD version 2
Uploaded by radelite · Aug 07, 2013
2 comments · 5.0 (1)

After many requests I did this This has the same paint gun as part one but part one could not be added to beemod 1 only bee2 and the normal pti editor this update fixes that and is only for beemod 1 users This is one o the demo maps I hve made with it http://steamcommunity.com/sharedfiles/f ... =175063521

BLUEMOD version 2
BLUEMOD paint gun
Uploaded by radelite · Aug 05, 2013
4 comments · 5.0 (1)

This is an addon for the in game pti editor Paint gun created by linking-yellow and modded by radelite If you use this please send me a link to your map at [email protected] If you have beemod 1 download this file instead BLUEMOD version 2 Have fun and happy portaling Here is a map that we have made with the earlier version of bluemod http://steamcommunity.com/sharedfiles/f ... =167053383

BLUEMOD paint gun
Two Broken Chambers
Uploaded by fedebenarg · Jul 07, 2013
2 comments · 5.0 (1)

It's my first map mad in Hammer. They are two chambers that are broken, but still functional.

Two Broken Chambers
Extreme Laser Chamber
Uploaded by czolko · Jul 06, 2013
3 comments · 5.0 (1)

Everyone likes lasers... After long break from Hammer, I finally decided to make my second map. This Time it took me 3 days and a lot of coffee to make it. I think you will like it! Please report any bugs, Thank You! Steam Workshop upload soon

Extreme Laser Chamber
Brighter Wall Lights Instances
Uploaded by Skotty · Jul 05, 2013
2 comments · 5.0 (1)

Just brighter versions of normal wall lights. Put into your instances folder.

Brighter Wall Lights Instances
New Game Element - Sphere Cannon
Uploaded by PortalCombat · Jun 12, 2013
10 comments · 5.0 (1)

This is a new game element named 'sphere cannon', which works for SP and COOP maps and can be used in PTI Editor and Hammer Editor. Features: - movement synchron to portalgun - sounds and reload animations - left mouse button to fire a (blue) sphere - right mouse button for a transparent red crosshair - you can pick it up and drop it whenever you want to - 100% compatible with PTI Editor I have included a ReadMe.txt with instructions for "how to install" for the PTI Editor... step by step. So everyone can use this cannon in their PTI Maps. There are also 4 SP Showcase Maps with medium puzzles in the download section, where you can see how I would suggest to use the cannon.

New Game Element - Sphere Cannon
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Reconstructing Panels
Uploaded by kai13XD · May 07, 2013
1 comments · 5.0 (1)

Just add a func_instance and your good to go with reconstructing panels. Includes an example map. Easily can be retextured by opening the instance with hammer. Please rate! Enjoy!

Reconstructing Panels