Portal 2

OTI mappack
Uploaded by Kwinten06 · Sep 11, 2015
1 comments · 5.0 (1)

I release here some textures and instances of OTI. Most of the instances in OTI are downloadable in this site, but I have updated a lot, add mines and put them here ! I add my vmf too .. Hope this could be useful !!

OTI mappack
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Jump
Uploaded by eviloatmeal · Apr 29, 2011
19 comments · 5.0 (1)

I think I'm going to stop here and start a new project. Note: You start without a portal gun because the puzzles are designed to be solved without a portal gun. The gun is found later in this map, at which point there are puzzles to solve that require it. Changelog 2.8: Fixed some stuff. Broke some stuff. Added some stuff. 2.3: Added sphere puzzle. Miscellaneous. 2.0: Added transition from introduction area. Added portal gun drop. Added excursion funnel puzzle room. Many tweaks. 1.1: Adjusted lighting. Added ambient noises. Added music. Miscellaneous. 0.9: Added ending sequence. Adjusted triggers. Miscellaneous. 0.8: Fixed arm dynamics. Added more weighted cubes. Changed format from .vmf to .bsp. Miscellaneous.

Jump
My Little Portal Project: Rarity Portal gun.
Uploaded by Iceine · Mar 15, 2012
5 comments · 5.0 (1)

The third portal 2 gun by my little portal project! the handheld Fabulous device! bigger picture: http://oi41.tinypic.com/11b2byg.jpg twilight portal gun: My Little Portal Project: T. Sparkle Portal Gun pinkie pie portal gun: My Little Portal Project: Pinkie Pie Portal gun

My Little Portal Project: Rarity Portal gun.
TLFS Interactive Computer Mechanic
Uploaded by Sejievan · Feb 12, 2014
6 comments · 5.0 (1)

Due some recent stuff i decided to release this, i realized that was stupid from my part hold this only for myself =D. (besides, even that taken me months to figure out how to do it, in reality is not to hard to imagine how it works, so if you want to see how i did here it is =D) --------------------------------------------------------------------------- !!IT'S NOT AN INSTANCE!! Recommended for people that have a more advanced knowledge in hammer. (i will try to do an tutorial, but if someone do first i will be very thankful, because i'm not a very good teacher XD) FILE CONTAINS -. BSP to see how it is compiled - The necessary textures (for you to have an reference for do it your own) - VMF for you study how it works i will be glad if you put my name in the credits if you use =P

TLFS Interactive Computer Mechanic
Hub Mission Beta - [WIP] - [Coop]
Uploaded by coolion32 · Jul 12, 2012
6 comments · 5.0 (1)

Hub Mission Open Beta ### Hub Mission is a great mission and equipped with many special effects co-op map where you have to think together. You will first spawn in a sort of maze, then are you in a huge factory of apeture science. And from then on it is, come on! Hub's mission is still in beta until now, the factory was worked out and the spawn. But as yet there is no real test, so we have opened the Open Beta. Help us find bugs, so we can resolve this quickly and it finally comes to the test! A changelog can be found in the readme in the download, it would be necessary if you let us come back plenty of comments. Have fun!

Hub Mission Beta - [WIP] - [Coop]
Portal 2 - Rubik's Cube
Uploaded by Jexim · Mar 13, 2012
31 comments · 5.0 (1)

I stopped to wonder one day, "Can I make a Rubik's Cube in Portal 2?". I soon decided that yes, yes I could, and after a great deal of logic work, here I am. The level's a bit crude but after all this isn't about the level, it's a about a fully functioning, fully solvable Rubik's Cube in Portal 2. Let me know what you think!

Portal 2 - Rubik's Cube
My Little Portal Project: T. Sparkle Portal Gun
Uploaded by Iceine · Mar 13, 2012
7 comments · 5.0 (1)

My little portal project presents: Twilight sparkle portal gun! this is our first creation! there is a readme within the file so make sure you read it! re: sorry guys here is a better picture http://oi40.tinypic.com/311kivn.jpg

My Little Portal Project: T. Sparkle Portal Gun
(portal2) PaSch's Portals
Uploaded by Pascal40 · Apr 24, 2011
4 comments · 5.0 (1)

Just a test. Wanted to find out how to use the new testing mechanics, and more importantly, how to combine them. You can find an Aperture style video of it here: http://www.youtube.com/watch?v=-TSaQIq5iZ4

(portal2) PaSch's Portals
Secondary Fire: Enough Rest...
Uploaded by RubyCarbuncIe · Jul 16, 2015
2 comments · 5.0 (1)

Full description and better reference images can be found on the Workshop here: http://steamcommunity.com/sharedfiles/f ... earchtext= Short description: This is a map that requires the player to only use the Secondary Fire of their Portal Device. Nothing more, nothing less. This chamber has two custom Field elements, both of which had their textures created by FourthReaper who you may remember from the Penrose maps. Overall these chambers are rather small, and rather simplistic, but do require a small amount of thinking in some areas. The last chamber is a map I uploaded to the collection a long time ago called Patience. The two fields are the Force Deflection Field, and the Matter Inquisition Field.

Secondary Fire: Enough Rest...
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Panel Activated by looking, deactivated by looking away.
Uploaded by ChickenMobile · Jun 18, 2011
10 comments · 5.0 (1)

This is a panel that is activated by the player looking at it. For anyone interested, I thought that this would make a good puzzle element. Here is a demonstration video: http://www.youtube.com/watch?v=Y5tJV7mlDwQ Please note that this is a prefab, not an instance or a file you just copy and paste. If you wish you could make this into an instance but I kept it as a prefab for the movability of the trigger. Prefabs go inside your Portal 2/bin/Prefabs folder. Explanation on how it works (if you can't figure out for yourself): If the player is looking at the panel (onTrigger) it will trigger the open relay. To make sure that the animations are played in order it will disable the open relay and enable the close relay. The opposite for the other relay. Since the trigger_look cannot use the OnTimeout output when it has Triggered I used a timer to disable and re-enable the trigger so then the player can fire the outputs again. If you are to edit this to make the platforms close slower etc. Make sure you make the timer fire longer than the timeout value in the trigger_look. Otherwise the panels will never close. If you need help with anything in the prefab, please don't hesitate to post a reply in the topic.

Panel Activated by looking, deactivated by looking away.