Portal 2

TLFS: Custom Hotel intro scene.
Uploaded by Sejievan · Apr 25, 2013
3 comments · 5.0 (1)

Do you want a quick way to make a wake up scene in your map? download this file of the hotel wake up scene used in the map "The lone future-starter". The file contains: A vmf with the Hotel wake up room (interior and exterior). A bsp for you see how it is compiled. =)

TLFS: Custom Hotel intro scene.
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Thinking_ With_ My_ map
Uploaded by anju · Nov 26, 2012
3 comments · 5.0 (1)

This is my 2nd map. enjoy map!

Thinking_ With_ My_ map
Lazer_fix_A_N_J_U.bsp
Uploaded by anju · Nov 18, 2012
5 comments · 5.0 (1)

I am anju..and This is my first map...I think you will enjoy it. If you cannot solve the map,let me know...Good Luck...!!!

Lazer_fix_A_N_J_U.bsp
Binary_Cube
Uploaded by Tomce_11 · Oct 10, 2012
2 comments · 5.0 (1)

inspired from the movie Cube difficulty: Hard

Binary_Cube
Botball
Uploaded by Patches34 · Sep 04, 2012
1 comments · 5.0 (1)

Botball is a competitive game inspired by Halo Grifball. The game consists of rounds where each player attempts to get the ball into the opponent's goal, which earns them a point. A round begins when each player is inside of there own goal.To end the game both players must stand near exit door.

Botball
Wheatley's Fans Part 01
Uploaded by SandvichBlock · Sep 02, 2012
5 comments · 5.0 (1)

A short introduction to the... "Wheatley Science Industrial Turbo Pneumatic Fan" Please note that this is only a short introduction to how it works, and i will make more parts in the future, which will be harder

Wheatley's Fans Part 01
Triple Lock
Uploaded by Adrilevi · Aug 17, 2012
0 comments · 5.0 (1)

One Laser which open the exit door but this laser is obstructed by 3 pannels. You just have to find the corresponding 3 switches. If you think that you didn't follow the original way that I planned, please to contact me in the topic.

Triple Lock
Alexander's Bomb Dropper Instance
Uploaded by Alexander Bell · Aug 11, 2012
10 comments · 5.0 (1)

This is a bomb dropper I made, its pretty good (although I don't know how to make a brush pitch black, if you tell me how I'll add a thin pitch black brush to it so it doesn't look like the bomb is coming from the ceiling). Pretty simple, and if you replace your cube_sphere p2editor instance with this (and re name it cube_sphere), you should be able to use it in the PTI.

Alexander's Bomb Dropper Instance
Perpetual Swesting Initiative
Uploaded by d401tq · Jul 25, 2012
6 comments · 5.0 (1)

A simple, but challenging chamber using just lasers, and my first ever map, made in Hammer. My aim was to produce a chamber that was tricky to do, but simple in terms of what it contained. I also didn't want the user to have to use a knack, luck, or platforming skills. The chamber is based solely on lasers and can be easily solved when you know how. Difficulty: Room 1: Easy Room 2: Peasy Room 3: Lemon Room 4: I DON'T WANT YOUR DAMN LEMONS! All comments welcome. See it in steam at: http://steamcommunity.com/sharedfiles/f ... d=84905140

Perpetual Swesting Initiative
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Hub Mission Beta - [WIP] - [Coop]
Uploaded by coolion32 · Jul 12, 2012
6 comments · 5.0 (1)

Hub Mission Open Beta ### Hub Mission is a great mission and equipped with many special effects co-op map where you have to think together. You will first spawn in a sort of maze, then are you in a huge factory of apeture science. And from then on it is, come on! Hub's mission is still in beta until now, the factory was worked out and the spawn. But as yet there is no real test, so we have opened the Open Beta. Help us find bugs, so we can resolve this quickly and it finally comes to the test! A changelog can be found in the readme in the download, it would be necessary if you let us come back plenty of comments. Have fun!

Hub Mission Beta - [WIP] - [Coop]