Portal 2

Arch 02
Uploaded by arch129 · Jun 12, 2011
18 comments · 4.5 (21)

A easy medium-ish sized map with Propulsion Gel and Diversity Vents.

Arch 02
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Breakdown
Uploaded by TheLastBanana · May 28, 2011
34 comments · 4.5 (31)

The main idea with this level is to have a broken test chamber which can only be solved using some unorthodox mechanics which weren't used in the main game. Feedback on any aspect of the level would be greatly appreciated! V1.1: Made the level fade out and disconnect at the end. Fixed an area where you could get stuck and have to restart the level. Added a fizzler to the exit elevator. V1.2: Fixed up cubemaps. Added VMF source to zip file.

Breakdown
ML's MegaCube
Uploaded by MasterLagger · Mar 19, 2012
26 comments · 4.5 (20)

So I'm getting back into the routine of making puzzle maps so I can work on a "special" map that's currently in the works. This map, MegaCube, has lots of different testing elements in it along with a few some-what difficult puzzles. The actual MegaCube in the middle of the room can be opened by placing 4 weighted cubes (3 of which are in puzzle chambers) on cube buttons. What's inside? Well, I'm not telling.

ML's MegaCube
mp_coop_blueblock
Uploaded by Android_r2d2 · Jun 06, 2011
19 comments · 4.5 (20)

Atlas and P-body face a new puzzle that looks quite easy at the first glance. All they need to do is find a way to stop pumping repulsion gel. But to solve the problem they have to take a slightly different direction. !FIXED VERSION! If you have old version, please replace your bsp with that instance.

mp_coop_blueblock
Fat Turret Revolution
Uploaded by PrejudicedNanobot · Jun 05, 2011
12 comments · 4.5 (10)

Dealing with new management can be difficult; do you need a hug?

Fat Turret Revolution
Laws of physics ... they still apply.
Uploaded by Pjuvigny · Jun 04, 2011
9 comments · 4.5 (10)

True story. My contribution to the contest. UPDATED : bug fix.

Laws of physics ... they still apply.
Destruction
Uploaded by Misterpixel · Jun 04, 2011
18 comments · 4.5 (10)

Sequel to my first map, "Interruption", which follows on from the events in that level. This puzzle is much harder - well, atleast I think so. It also includes some more cinematic scenes, on a bit larger scale than those in the first one... (If the excursion funnel doesn't appear make sure you look around properly, but I'd be surprised if anyone missed it) There is a bit of a lighting glitch that occurs near the second-floor glass. I tried for ages to fix it but it refused; it's pretty minor though. Updated to fix two exploits. Updated to replace a texture that you may not have.

Destruction
sp_desertedchamber1
Uploaded by ZombeeDeath · Oct 30, 2011
9 comments · 4.5 (10)

Chell finds a box tube to travel along, as the elevator has broken down. Hope you enjoy. Its a small map, and is my first underground level. If there is any bugs or suggestions, please let me know.

sp_desertedchamber1
[SP] Aperture Science Time Testing
Uploaded by beecake · Oct 27, 2011
16 comments · 4.5 (10)

Time Testing test

[SP] Aperture Science Time Testing
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Hard Bridge
Uploaded by Dakoon · Jun 01, 2011
20 comments · 4.5 (10)

Using bridges the right way is key in this map Playthrough: http://www.youtube.com/watch?v=JEQCYTd9Ptg improvements to first version: -add 1 small puzzle -added a panel instead of a block -removed portable walls, preventing confusion

Hard Bridge