Portal 2

Testing Element - Turret Dipping
Uploaded by Shade Vortex · Jun 05, 2011
6 comments · 0.0 (4)

Hey all, this is my first map, and I decided to fix it up until it reached a completable state,so here it is, Turret Dipping! This test chamber is relatively simple and easy to figure out, but that's because it introduces and teaches an innovative testing element- turret dipping! You might ask what that is, so I'll give you the basics: See a white turret? Pick it up. See a black turret? Push it with the white turret. Bring the white turret along with you! You may need to sacrifice a white turret to beat this test! This takes place in present day aperture science, however, it has a unique atmosphere, because Aperture Science is on Emergency Power mode. I liked how the lighting looked, so hopefully adding that unique twist to the atmosphere won't disqualify me. I just remembered to include the custom instances used, so I hope that editing it in to the rar doesn't disqualify me.

Testing Element - Turret Dipping
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Quadrilateral Part 1 [Concept]
Uploaded by Shaprepenr · Jun 05, 2011
5 comments · 2.5 (6)

This map is a concept of a set of maps that I may work on in the future. It introduces the concept of two pairs of portals. One pair is controlled by the player with the ASHPD, and the other pair is placed by the chamber through the use of portal frames. The player must use the combination of all four portals to achieve each chamber's goal. In this first chamber, the player is equipped with a disabled ASHPD. The test chamber spawns all four necessary portals when the appropriate triggers are activated. Above each frame is a number. This number represents which pair the portal belongs to. The only reason I provide the player with a disabled ASHPD is due to the fact that when Chell holds an object without the device, it looks so unrealistic. ;p Thanks Omnicoder for the Chamber Sign Maker!

Quadrilateral Part 1 [Concept]
Box Fling
Uploaded by J*Rod · Jun 05, 2011
26 comments · 5.0 (7)

A large-sized map divided into two main sections which interconnect. This took a lot of effort to make and tweak. Please comment and rate! Theme: Destroyed (Act I, pre-wakeup) AI Voice: Announcer Screenshots: http://steamcommunity.com/id/czfjrod/sc ... 365334538/ http://steamcommunity.com/id/czfjrod/sc ... 365332280/ http://steamcommunity.com/id/czfjrod/sc ... 365329886/ http://steamcommunity.com/id/czfjrod/sc ... 365325905/ http://steamcommunity.com/id/czfjrod/sc ... 365323602/ http://steamcommunity.com/id/czfjrod/sc ... 365316924/ http://steamcommunity.com/id/czfjrod/sc ... 365313609/ http://steamcommunity.com/id/czfjrod/sc ... 365311653/ http://steamcommunity.com/id/czfjrod/sc ... 365306453/ v2 Update Notes: Added glass window & portal-able surface to Reflective Cube button chamber (by request of DiMartino) Tweaked skybox lighting Added SDK instances to ZIP file to preserve directory structure v3 Update Notes: Altered opening hallway props Added additional foliage Tweaked lighting v4 Update Notes: Added intro text Added autosave points at entry door and sealed button v5 Final Update Notes: Tweaked intro text Added additional info_placement_helper entities Added readme file to ZIP

Box Fling
Rick Chambers Demo
Uploaded by gompasta · Jun 05, 2011
11 comments · 1.4 (7)

Have you ever wondered what it would be like, if it were Rick running aperture? No? Well are you now? No? Well i did. I have built a map, sort of around an adventure style of gameplay, yet still involving Portals and Portal elements. Note, that this is not, actually a difficult, or long, chamber. It is just a test, to see how a facility, run by Rick, would look like. I know, that moving laser emitters is not a good idea, but it is needed for the map style. Please post some "Adventury" test element ideas, for possible new maps with this concept.

Rick Chambers Demo
Laser Danger
Uploaded by Arkaid · Jun 05, 2011
12 comments · 3.8 (4)

It might not be as pretty as other maps (this is my first map ever in Hammer, after all), but I think it's a nice brain teaser. I hope you have fun playing it! Edit: Fixed a small exploit. Thanks to Ruien for finding it out!

Laser Danger
generic_actor test: walking through world portals
Uploaded by walropodes · Jun 05, 2011
5 comments · (No ratings)

Based off of this: NPC Walkting Through Portal Contains the VMF, a compiled version of the map and the models and textures for a male_06. Video of it in action: http://www.youtube.com/watch?v=5h9JlC_E1Fc

generic_actor test: walking through world portals
Faith Plate Test Concept
Uploaded by Francis_4_Dead · Jun 04, 2011
8 comments · 4.4 (8)

Sorry about double-posting. I have no idea how to delete a previously posted map in another category, or move the previously posted map in a different category. The thumbnail was taken a long time ago. It's really outdated; I got too lazy to get another picture. Video Preview: http://www.youtube.com/watch?v=oQ6dEYGSrWg This is just a simple concept using link_portal_door entities to have multiple chambers be revolving around a simple faith plate in the "main hub" to get to the exit.

Faith Plate Test Concept
(SP) The Cube
Uploaded by Whark · Jun 04, 2011
9 comments · 4.2 (13)

V 1.0 - First release, mostly for testing and feedback. Still needs some lighting work. V 2.0 - Added some visual cues and clues due to feedback. Included is msleeper's arrival/departure instance

(SP) The Cube
think with portals
Uploaded by ricardo248 · Jun 04, 2011
5 comments · 2.0 (5)

single player map,i hope i made it difficult. not worked with hammer a long time just 4 weeks, so i was more concentrating on the puzzle and not the beauty of the map. hope you like it and hope you can solve it, i tested it and it's all possible. soo have fun greeting ricardo

think with portals
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Marcem's Laserbox and Funnel
Uploaded by Marcem · Jun 04, 2011
6 comments · 5.0 (9)

A pretty simple test chamber dealing with laserboxes and an excursion funnel. V2 fixes the elevator videos and makes the map end on the elevator. V3 fixes a few things, also expands the chamber, but not the puzzle. http://steamcommunity.com/id/marcem/scr ... tab=public

Marcem's Laserbox and Funnel