Portal 2

Bridges to a New Tomorrow
Uploaded by Zhan · Jun 04, 2011
13 comments · 5.0 (9)

Four test chambers focused on hard light bridges and the different ways they can be used. I currently have all four test chambers playable and detailed, so the map is more or less done! Thanks to all of you who helped. Go download version 08 now and enjoy 20-30 minutes of fun portalling. Enjoy! Screenshots: http://dl.dropbox.com/u/18787920/img/sp ... 080001.jpg http://dl.dropbox.com/u/18787920/img/sp ... 080003.jpg http://dl.dropbox.com/u/18787920/img/sp ... 080007.jpg http://dl.dropbox.com/u/18787920/img/sp ... 080010.jpg

Bridges to a New Tomorrow
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The Abandoned Room
Uploaded by InvisiblePanda · Jun 04, 2011
16 comments · 4.5 (19)

My first map with Excursion funnel, Buttons and Cubes I hope you enjoy it Update: v2.0 - removed some unnecessary white panels v2.1 - minor fixes with aerial faith plate, excursion funnel, sounds and lighting v2.2 - fixed a bug with robotic arm v2.3 - some visual and gameplay changes v2.4 - ambient sounds added + some visual adjustments to lighting v2.5 - minor fixes + elevators added + steam workshop version walkthrough: http://www.youtube.com/watch?v=oRLoa6acDLA

The Abandoned Room
The Test
Uploaded by SpcAgentOrange · Jun 04, 2011
2 comments · (No ratings)

A two-room map featuring a few different puzzle elements. This is, essentially version 0.3. I want to add more decorations, but I'm looking for feedback on what I've got so far. I intend to add more puzzle elements to the second puzzle room. I just wanted to get this out there to see if people think I'm on the right track. I've included both the bsp and the vmf. [Edit] I had used a hacked version of the arrival_departure_transition_ents which might have caused some problems. I've switched over to msleeper's version, which works much better, and is available here: Good Enough For Science (Instance Example + VMF) Added a few more puzzle elements, and switched to animerunt's transitions instance: arrival_departure_transition_ents O

The Test
Xackbox-Demolevel
Uploaded by Xacktar · Jun 04, 2011
10 comments · 5.0 (7)

A small, but fun chamber made for the contest.

Xackbox-Demolevel
Testing the Tests
Uploaded by xF099Yx · Jun 04, 2011
3 comments · 5.0 (1)

The new release for this map

Testing the Tests
Engineer
Uploaded by Ruien · Jun 04, 2011
35 comments · 4.2 (26)

Engineer - A map designed to make you think. Portal 2 is, at its heart, a puzzle game. Graphics; story; environment -- all of these are good but secondary. I finished the masterpiece of Portal 2 but was left wanting more: a deeper puzzle, with intrigue and interlocking chambers, that required strategy, intuition, and ingenuity. I want to be challeged so that I am rewarded with a well-earned feeling of victory. Combining logic with creativity is the quintessential essence of what Portal 2 maps should be all about, and in Engineer I believe I have recaptured that ideal. It is my hope that upon completion, Engineer will stand out in your mind as unique, and that the fundamental puzzle design it presents is carried forth by the many others far more skilled in map-building than I. Notes: - It is possible to do things that make the puzzle unsolvable. However, I have added many "safety exits" (as fizzlers) which reduces this. You never need to pass through a fizzler to solve this puzzle - they are intended for emergency use. - Engineer is not a tedious map. There are many solutions, but none are trivial, and if you find yourself repeating anything over and over again, it is not the correct solution. Just take a step back, and ponder the tools you have been given. - Solution has been provided as a demo file, included. See Readme.txt for instructions.

Engineer
Laws of physics ... they still apply.
Uploaded by Pjuvigny · Jun 04, 2011
9 comments · 4.5 (10)

True story. My contribution to the contest. UPDATED : bug fix.

Laws of physics ... they still apply.
Destruction
Uploaded by Misterpixel · Jun 04, 2011
18 comments · 4.5 (10)

Sequel to my first map, "Interruption", which follows on from the events in that level. This puzzle is much harder - well, atleast I think so. It also includes some more cinematic scenes, on a bit larger scale than those in the first one... (If the excursion funnel doesn't appear make sure you look around properly, but I'd be surprised if anyone missed it) There is a bit of a lighting glitch that occurs near the second-floor glass. I tried for ages to fix it but it refused; it's pretty minor though. Updated to fix two exploits. Updated to replace a texture that you may not have.

Destruction
Excursion Immersion
Uploaded by PokeJosh · Jun 04, 2011
16 comments · 5.0 (5)

A map that makes good use of the Excursion Funnel in Portal 2, not to mention a little surprise that you have to figure out on your own.

Excursion Immersion
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First Map
Uploaded by lgreatstorm · Jun 03, 2011
1 comments · (No ratings)

This is a map with two puzzles branching from a central hub room. Currently the first puzzle is functionally complete. The second puzzle is under construction.

First Map