Portal 2

Vent Companions
Uploaded by ParanoidFox · Jun 06, 2011
10 comments · 5.0 (10)

Here's my entry for the Summer Mapping Initiative. I had a horrible week, but giving up was the last thing I wanted to do, even though I barely had time to work on it. I know after the first chamber it looks horrible, but at least it's fully playable. Special thanks to Thesus for helping me out in getting the fog and some overlays to work. Couldn't have done it without him. By the way, I edited the description, not the file.

Vent Companions
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Box Puzzle
Uploaded by Piggy · May 20, 2011
7 comments · 3.8 (8)

This is my first Portal map, any tips and criticism would be appreciated.

Box Puzzle
Perplexo
Uploaded by jonatan · Aug 25, 2012
33 comments · 5.0 (12)

A small difficult puzzle for hardcore portal players. Note: As all my maps, this may require rather advanced techniques. v1.1: Removed an unintended feature. v1.2: Removed some more unintended features.

Perplexo
Dynamic Breaker-box
Uploaded by Moth · Dec 16, 2011
1 comments · 5.0 (1)

I saw a request on the forums for how to make a circuit breaker box with a lever, so here's a quick and dirty version. a logic_relay is pre-set to toggle on and off with USE on the lever. Red and Green sprites included (for on and off signalling)

Dynamic Breaker-box
[SP] Rainbow's Competition Entry
Uploaded by Rainbow · Jun 06, 2011
18 comments · 4.8 (20)

Imaginative name I know... I was pushed for time and kinda rushed the very last part, but apart from that it's all done.

[SP] Rainbow's Competition Entry
sp_floors
Uploaded by spacemongoose · May 20, 2011
11 comments · 3.6 (11)

My second map, contains lasers, buttons, tractor beams, faith plates and a lot of panels.

sp_floors
Underground giant door transition
Uploaded by Moth · Dec 16, 2011
1 comments · (No ratings)

My attempt at an underground transition seal, trying to re-create a4_end without copy-pasting. I was going to include it in my 'useful instances' - but it's too big and doesn't really fit into a category. Gaps have been left for you to plug doorways in to the North and South sides, as well as a gap for a descending elevator. Triggering the massive door to open is easy with just a few entities, but is beyond the scope of this text and will not be explained here. Check the forums!

Underground giant door transition
Interception
Uploaded by satchmo · Aug 04, 2011
16 comments · (No ratings)

Medium-difficulty puzzle in two chambers, with funnel, laser, and light bridge. I would like to get feedback on any shortcut or exploit that bypasses the intended solution. Thanks.

Interception
Cube Juggle Catch
Uploaded by zabmagi · Jun 06, 2011
8 comments · 5.0 (11)

Just a simple cube and fling map I began rebuilding after the contest was announced.

Cube Juggle Catch
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Purgatorio 01
Uploaded by The Irate Pirate · May 20, 2011
19 comments · 5.0 (5)

A single co-operative test chamber and my first. This is also the first map i've ever made to completion, this single co-op chamber should not be too hard to beat for anyone with a good sense of lateral thinking (or sign reading). This is the product of a bet I made to myself to be able to finish a map properly and will hopefully be the first of many. This test chamber is set in the ruined Aperture facility and revolves around the Aerial Faith Plate, Repulsion Gel and Excursion Funnel, among others. Compared to the later co-op test chambers this isn't too hard, but good luck anyway! (So named for Dant?'s Inferno) http://www.youtube.com/v/SRJUQxQ06RY&hl ... &version=3

Purgatorio 01