Portal 2

Explosive Cube
Uploaded by Macgta · May 22, 2011
0 comments · (No ratings)

WIP for experimental puzzle element; The Explosive Cube. The level included is a simple "tutorial" map, Intended to educate people as to how it works; Basically the cube explodes after a certain amount of time. In this map, It explodes after 15 seconds. The idea with this stemmed from the few "timed" puzzles in coop, In that i felt the idea wasn't really explored enough. The idea of an explosive cube gives rise to a lot of interesting possiblities in coop for puzzles. Haven't really started work on the other explosive box related puzzles yet, I wanted a bit of feedback first One or more textures on this map have been created with images from CGTextures.com. These images may not be redistributed by default. Please visit www.cgtextures.com for more information. UPDATE: In the case of those interested i am still working on this; Been busy with fairly important things recently, I am intending on doing about 4/5 maps using the cube, Possibly more but haven't really had time lately, Here's a quick screen of one of the maps WIP: Few screenshots:

Explosive Cube
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The Experience 2
Uploaded by MrLawbreaker · May 22, 2011
12 comments · 5.0 (4)

A small test chamber for testing test subjects. Edited: Changed some things to prevent exploits Edit2: Changed some other things... Edit3: Added a second room changed some things in the first one. Playthrough: http://www.youtube.com/watch?v=U7o0V7pKcEU

The Experience 2
Time Travel: Part Two
Uploaded by RJK 616 · May 22, 2011
7 comments · (No ratings)

This is a continuation of my previous map.The first chamber is pretty much done. THE DOOR ON THE LEDGE IS THE END, FOR NOW. refrain from voting until finished if you would plase Rules of timetravel (In this map) 1. Portals do not persist through time 2. Objects can be brought back from the future, when placed in the immediate lit up zone 3. Objects cannot be taken to the future 4. Objects will persist through time, what is there in the past will be there in the future (For now, only in certain places that is goal-related as it's an butthole to code) Any suggestions or input, wel anything at all really is appreciated

Time Travel: Part Two
TestChamber_01_and_02
Uploaded by roel15 · May 22, 2011
2 comments · 2.5 (4)

TestChamber_01_and_02
Hajuzzas map
Uploaded by Hajz · May 22, 2011
28 comments · 4.3 (15)

My first map ever. I had absolutely no experience in Hammer before this, and I learned quite a lot making it. It is pretty short as it has only one puzzle in it. It seems to have some problems loading some of the objects :S Just restart the map if you cannot see some objects. UPDATE: - Added more light to the puzzle room. - Some small fixes.

Hajuzzas map
Hmm
Uploaded by AndyBay · May 22, 2011
3 comments · (No ratings)

The beginning of my first map. I started using Hammer this week, and this is what I got so far. No hard feelings.

Hmm
".bsp"
Uploaded by relinquish · May 22, 2011
7 comments · 4.2 (13)

A small maps with simple puzzle. I made this because I got bored :3. Oh, have fun looking for hidden radio behind the wall (again, this time with custom sound).

".bsp"
Custom Portal 2 Portal gun texture
Uploaded by Dai otaku · May 22, 2011
12 comments · 5.0 (1)

A red re skin of the portal gun for portal 2

Custom Portal 2 Portal gun texture
Departure Mappack Demo
Uploaded by LilRobot · May 22, 2011
5 comments · 4.6 (12)

This is a demo of the Departure Mappack. Short chamber, part of the intro. Not much custom content in it yet. Have fun. Please read the Readme, otherwise you might have a black screen.

Departure Mappack Demo
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Coop Bare Minimum
Uploaded by KVachon · May 22, 2011
1 comments · (No ratings)

Basic, functional coop map with an entrance, basic middle room without puzzles, and the exit. Hope this helps!

Coop Bare Minimum