Portal 2
Bluemod v.3 co-op edition
This is bluemod v.3 after a long time I decided to make it for co-op the only thing that causes a little problem is there is sometimes a single portal gun that pops up but it doesint do anything this is compatible with bluemod v.1 v.2 speedmod gravitymod and beemod have fun
There is something inside the walls - Black and White
This is my first map. It is part of a Mappack i make. Basicly i uploaded this map to get some feedback about the difficulty and visual aspects like the lighting etc. so feel free to leave your comments. The difficulty should be Medium/Hard. Big thanks to everyone here in the comunity, i would have been nothing without you. Also i want to especially thank Patox and Neodyme, my Beta-testers. This map contains a lot of custom stuff, also an own loading screen. To make it work you have to type "restart" into the console after you loaded the map, because the materials are packed into the .bsp. Screenshots: http://imageshack.us/photo/my-images/94 ... reena.jpg/ http://imageshack.us/photo/my-images/13 ... eroom.jpg/ http://imageshack.us/photo/my-images/33 ... amber.jpg/ http://imageshack.us/photo/my-images/84 ... amber.jpg/
Somewhere Underground. Version 0.840
Screenshots: http://eladiozro.deviantart.com/art/Su- ... 00403&qo=0 http://eladiozro.deviantart.com/art/Su- ... 00403&qo=2 http://eladiozro.deviantart.com/art/Su- ... 00403&qo=5 http://eladiozro.deviantart.com/art/Su- ... 00403&qo=6 http://eladiozro.deviantart.com/art/Su- ... 00403&qo=4 Sorry I haven't got su on steam workshop. -- Download all -- At "Download" button -- >>>> -- >>>> -- >>>> -- >>>> -- >>>> -- >>>> -- >>>> My workshop: http://steamcommunity.com/id/eladiozro/myworkshopfiles/ I uploaded the maps in Mediafire so you can download only the ones you need, if that is the situation. Su1- http://www.mediafire.com/?4tmai8w335a5bb6 Su2- http://www.mediafire.com/?9ivsna15n20878t Su3- http://www.mediafire.com/?1lcgd2rphd9422c Su4- http://www.mediafire.com/?ocvyxxiwupdw7rv Su5- http://www.mediafire.com/?ux6ao4c8tf02u85 Su6- http://www.mediafire.com/?k9j4auw2ah5ze56 Su7- http://www.mediafire.com/?m4owo0kbu6phjeu Dem recording files are appreciated. [email protected] Here is a speed run by adzicents. Thanks!!!! http://www.youtube.com/watch?v=_kQqb7zWJEw
Observating WIP
So the idea is: You just escaped from GLaDOS and now you are walking around in the observation rooms, trying to get out. You notice that she got a new test subject. You get flashbacks from the tests the person is doing. This is mostly a performance game. No hard puzzles. Put on your headphones or turn up you volume a little. Go explore. Maybe you find small eastereggs... (I haven't finished up the eastereggs yet.) There is going to be both a winning and a losing way... Yet there is only a losing way... Enjoy
Heavy cube impact VMF-File
This is a sample scene vmf-file for the Mapping Help Subforum. Thread can be found here: mapping-help/weird-trigger-behaviour-t4075.html I tried to simulate a heavy sound plus shake effect when a cube falls from a certain height.
Small Rooms & Reuse
This chamber is made of a group of smaller chambers. There's some turrets, a cube, and some buttons, but no gel or funnels or anything. This is the first map I've made.
Brain Donuts
Donuts aren't good for your body, but this map is good for your brain. Actually, it's meant to mess with your head. Look around. Explore. Look behind you. Strange things happen. Unzip the file, put some sprinkles on it and stick it in your maps folder.
Laser Fling
Not much really to say about it, it's a short map, with a bit of difficulty. [spoiler]You may notice a dropper that stays open, it's supposed to do that.[/spoiler] Plus, I may just recreate this map when the in-game portal 2 level maker comes out. This level, just to let you know, is actually a test for upcoming levels, so I didn't play much attention to detail such as texture alignment. EDIT: I recreated the level in the In-Game Level Maker, check it out: http://steamcommunity.com/sharedfiles/f ... d=68480834 -------------------------------------------------------------- Any issues, glitches, or something that just doesn't look right? Let me know in the forum post or PM me!
A better Bradd
The basic idea is similar to my previous map "The Bradd", but the actual implementation is completely different. Good luck!
Squarebeam - Edges, Corners
To avoid flickering of corners or edges with squarebeams you can use now these new models. They support all 3 skins for squarebeams. Edges: 64, 128 and 256 units long Corner: 64x64x64 Other formats: 64x48 and 48x48 squarebeam.