Portal 2

sp_companion
Uploaded by OzzyUK · May 24, 2011
4 comments · 2.5 (2)

I wanted to try to make a mini story where you need to get your beloved companion cube. I need to change a lot of things and add sound effects, more lighting and animations also need to change some of the textures and decals. I tried to have some dirty aperture as well as clean aperture and I need to add game text. It is not a hard map but hopefully people enjoy it anyway

sp_companion
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Lasers
Uploaded by Mog · May 24, 2011
12 comments · (No ratings)

A short, simple map. My first one. You'll have to use some clever thinking in order to light up the required laser relays.

Lasers
Crushers Instance
Uploaded by Brits · May 23, 2011
2 comments · 5.0 (1)

For all the crusher lovers, here is an instance including two lovely crushers colliding together. You can control them and set the times between opened and closed positions. UPDATE 1: updated with func_instance_io_proxy for easier I/O. Replacable variables: $time_to_open [default: 1.5] The amount of time that the crushers spend closed. $time_to_close [default: 4] The amount of time that the crushers spend opened. If you see ??? in your func_istances properties, don't worry, these values do work as default. If the stop_crusher is triggered and the crushers are still moving, triggering the start_crusher won't do anything. You have to wait for the crushers to stop. This is my first instance, please report any bugs you find!

Crushers Instance
Gel Flow Particle Systems
Uploaded by ChickenMobile · May 22, 2011
2 comments · 5.0 (3)

This is a map with a couple of example Gel-Flow Particle Systems. This is how Valve made Gel look like it is flowing through pipes (and curving in them). You can just copy and paste these into your maps, however keep the angles of the info_particle_system's the same to the info_target as this is how it tells which way to curve the Gel. I would suggest you to ignore the different "Control Points" as decompiling a Valve map shows that they only used 1 info_target for 1 particle control system. Searching through the Portal files I couldn't find the name of a water one but I am pretty sure that there is one. If you do find out the name of the particle system, then post a comment below and I will edit this thread.

Gel Flow Particle Systems
Chamber Sign Maker
Uploaded by Omnicoder · May 22, 2011
25 comments · 5.0 (12)

Microsoft .NET Framework 2 required It was used to create the signs for Retrospective so you can play that if you want an example of them in-game.

Chamber Sign Maker
[Coop] Alternative Maps #1 #2
Uploaded by r1corix · May 22, 2011
47 comments · 4.7 (15)

RELEASE DATE: 06.06.2011 WATCH TRAILER: http://youtu.be/lUMgJLoTH-g Maps in valve style(i hope), medium difficult. If you already have alternative #1, replace it from this release. Thx for playing my maps ;]

[Coop] Alternative Maps #1 #2
Retrospective
Uploaded by Omnicoder · May 22, 2011
92 comments · 4.6 (40)

They ARE sentient, of course. We just have a LOT of them. Installation instructions included in the download. Includes textures and models by Colossal. Start it with map sp_retrospective in the console.

Retrospective
sp_hard_one
Uploaded by Dreamcooled · May 22, 2011
19 comments · 5.0 (2)

My first singleplayer map for Portal2 (I've mapped CSS before). The lower room is alredy complete. I will complete the upper one. Can you solve this puzzle? I think it's pretty hard. How long did it take until you did it? It's possible without using glitches. Or did you solve it in a other way than I? Walkthrough v0.85b: http://www.youtube.com/watch?v=vhL-CtWlmmM

sp_hard_one
Revelations: Segment Nine
Uploaded by Hanzik · May 22, 2011
33 comments · 5.0 (16)

Segment 9 is full of secrets. Can you handle them all? This is my first creation in Hammer and in Valve SDK in general, so I hope you'll enjoy it.

Revelations: Segment Nine
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Zhan's Hard Light Bridge chambers
Uploaded by Zhan · May 22, 2011
12 comments · 5.0 (6)

A Portal 2 work in progress single player test chamber focusing on hard light bridges and the different ways they can be used. I currently have four test chambers done, and my current plan is to make sure these four are fun and play well, and then detail them and clean them up for submission to the Summer Mapping Initiative contest. Enjoy! A zip download is here, if you can't open .7z files: http://dl.dropbox.com/u/18787920/portal ... _chmb1.zip

Zhan's Hard Light Bridge chambers