Portal 2

Chell House
Uploaded by noam2000 · Jun 04, 2012
7 comments · 0.7 (7)

Well,now when i got way better in hammer,i made another scary map,but this time,it IS scary,hope you enjoy it PS sorry i could upload an image,long story

Chell House
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Secondary Fire: Speed
Uploaded by RubyCarbuncIe · Jun 04, 2012
13 comments · 5.0 (5)

This is the second installment of my Secondary Fire maps. This test chamber revolves around Propulsion Gel. Be sure to check out all my other "Secondary Fire" maps as they get released on the Steam Workshop: http://steamcommunity.com/workshop/file ... d=74481359 NOTE: The last chamber isn't difficult at all, however it was the first map I'd ever come up with for anything so I feel as though I had to put it in .

Secondary Fire: Speed
some new test part 2
Uploaded by charlesleroi1 · Jun 03, 2012
3 comments · 5.0 (2)

video on youtube:http://www.youtube.com/watch?v=y5XZkd0tfXY&lc=1shAtz2FxI4gFMmGgNKhqnPt2QxjP1g6TgfjFuiPb20&feature=inbox

some new test part 2
Cubism
Uploaded by Bam191 · Jun 02, 2012
29 comments · 5.0 (15)

Atlas and P-Body find themselves plunged into yet another one of GLaDOS' devious tests. After getting their bearings, they notice a lack of the nagging comments and cruel jokes that they had gotten used to. Unperturbed, they make their way to the starting area, but something doesn't feel quite right... Hey guys, this is my first Portal 2 map. I discovered hammer roughly two weeks ago, and this is the first thing that came to my mind! Please leave some comments and constructive criticism, and let me know if you find any bugs or cheats! Huge thanks to everyone who walked my through how to use hammer, and to the people who helped me test my map before I released it. Very special thanks to Max G. (HammerHead) for helping me a considerable amount with the map. The frames on the glass, the cages around the buttons, and a bunch of the textures are entirely thanks to him. Sorry for not mentioning it earlier! READ THE README FILE, IT IS IMPORTANT! v1.3~~ Removed some cheats. Read patch notes in the README to find out more. v1.2~~ Minor bug fixes, and removed some cheats. Read patch notes in the README to find out more v1.1~~ Map-breaking bug has been solved, read patch notes in the README to find out more

Cubism
Industrial Flower Tower
Uploaded by Wanderer2021 · May 31, 2012
21 comments · 5.0 (3)

Sometimes water is more useful than what is first perceived. How is your green thumb?

Industrial Flower Tower
Secondary Fire: Flings
Uploaded by RubyCarbuncIe · May 31, 2012
14 comments · 5.0 (8)

The first of a set of maps I call "Secondary Fire". The reason for it being called secondary fire is that the player can only use the Orange Portal. This test chamber includes the use of flinging, Hard Light Bridges a little bit of timing and Force Deflection Fields. Overall the map isn't very difficult but it will require the player to go back and forth a lot. Thanks to FourthReaper for the Force Deflection Field texture. UPDATE I believe I have fixed the problem with the Dual Portal Device. What I think happened is that the player would "miss" the trigger_weaponstrip placed at the base of the elevator so I moved that trigger and the Portal Device up a bit.

Secondary Fire: Flings
Time Portal
Uploaded by zmiller3 · May 28, 2012
9 comments · 5.0 (4)

a puzzle involving time travel, i also included the .vmf file so others can see how the concept works it is simple if you can think in the forth dimension! v1.1 added destroyed theme to past fixed unintended solutions i want to create a emancipation grid type field but i ran into a few bugs, so i just left it out. feel free to use anything, inform me of bugs, free free to tell me how i can improve(i am not an expert at hammer)

Time Portal
Abandon Chambers COOP Pack
Uploaded by Hunter-Killer · May 24, 2012
8 comments · 5.0 (16)

UPDATE: Finally on the workshop - http://steamcommunity.com/sharedfiles/f ... =341008938 With everyone now testing in other dimensions and GlaDOS occupied with her new little killers Atlas and P-body were getting pretty bored so they decided to wondered off into the unknown and ended up stumbling across the abandoned chambers... 5 parts so far, all focusing around use of funnels with either paint or fling mechanics added into the mix. Many thanks and happy testing!

Abandon Chambers COOP Pack
Singing Companion Cube!
Uploaded by FelixGriffin · May 23, 2012
10 comments · 5.0 (1)

One big problem with the PTI - the companion cube DOES NOT SING! This mod fixes that. Just install it in [portal 2]/sdk_content/maps/instances/p2editor and you're good to go!

Singing Companion Cube!
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Quad
Uploaded by JinxMontalgo · May 23, 2012
9 comments · 5.0 (15)

A "simple" underground map requiring you and your partner to travel to all four areas to proceed. Update 1.5 -made physical changes to prevent exploits and alternative solutions -reduced blob spread angle of the white gel from 5 to 2.5 -created "indicator lights" for the exit door Screenshots: http://i1026.photobucket.com/albums/y32 ... _b0001.jpg http://i1026.photobucket.com/albums/y32 ... _b0002.jpg http://i1026.photobucket.com/albums/y32 ... _b0003.jpg http://i1026.photobucket.com/albums/y32 ... _b0004.jpg http://i1026.photobucket.com/albums/y32 ... _b0005.jpg http://i1026.photobucket.com/albums/y32 ... _b0000.jpg

Quad