Portal 2
Secondary Fire: Flings
The first of a set of maps I call "Secondary Fire". The reason for it being called secondary fire is that the player can only use the Orange Portal. This test chamber includes the use of flinging, Hard Light Bridges a little bit of timing and Force Deflection Fields. Overall the map isn't very difficult but it will require the player to go back and forth a lot. Thanks to FourthReaper for the Force Deflection Field texture. UPDATE I believe I have fixed the problem with the Dual Portal Device. What I think happened is that the player would "miss" the trigger_weaponstrip placed at the base of the elevator so I moved that trigger and the Portal Device up a bit.
TSL Dropper AnnyCube v1.4 (FIXED)
This are 2 droppers, a new one and a wrecked one, who can drop anny cube you choice, used with the "func_instance" This Rar file contains also an explanation/installation html, and a document that explains the settings you have to set in the func_instance If someone made this kind of droppers already, i make my appolegies to you now, becouse i did not know. NOTE: FOR thus who have Downloaded the v1.3, please update your files with this one, and recompile your maps that are using the v1.3. Regards Teddybeer Fixed: Cube that did not drop when you shoot first a portal and dropping the cube with a Button Trigger.
RainDance
Cave Johnson here, and welcome to Aperature Rituals. Associate Pluviculurists, Astrologers, Farmers, you're here because I'm damn sick of this drought and nobody had any better ideas. Greg is telling me that when there's no rain, there's no deadly goo; now if you punch that into your calculator that makes a sad face. So, here we've got an elaborate and potentially life threatening raindance that should hopefully bring a fresh downpour of biohazardous waste. It?s hit-or-miss with these things, but hey, it?s worth a shot. I let this rookie, Squip, take over the operation on this one, I don?t think he?s ever made anything before, but don?t worry, you?re in good hands. All right now, what are you waiting for? You don't get paid to sit around and look handsome, that?s my job. I'd call this medium-hard puzzle. I'd love to hear your comments and suggestions! Solution here: http://youtu.be/8qCxqVqM58I
Timing Belt
A moderately difficult map. Some cube skills needed. Enjoy.
Problematic
Is it really that time again? I don't mean to imply I've been sleeping on the job, but I might be spending a bit too much time in the new editor. Anyways, you guys deserve a new coop map with all the flood of SP maps coming around. In this test your goal is to get to the exit door, which is right in front of you. Although its not so easy, with three side puzzles to make it to the exit your going to have to use all the tricks you've learned. Also, I have an invisible checkpoint system implemented so you never have to solve a puzzle more then once to get back to its objective if you fail anywhere in the test. Also, just a note, this has never seen the inside of the new editor, this is a pure hammer baby. Screenshots: Video Playthrough (N/A Yet): ---------- Changelog: v0.1 - Release v0.2 - Fixed Some Minor Bugs
Share It!
A small chamber in which you'll need to share the test elements with your coop partner to complete the test. Estimated difficulty: easy to medium. Check post 3 below for a screenshot. Installation as usual: Download the .rar-file. Extract the .bsp-file in it into your Portal2/Portal2/maps folder. Host a coop-game, bring down the console and type "changelevel mp_coop_pti_shareit12". Have fun and drop me a line of feedback! --- Updates: v1.2: Fixed an exploit, a new way to get stuck and some visual things. Many thanks to LpFreaky for finding and explaining those! And of course also for moving this into the Coop-category. v1.1: - Changed the PTI catapult panel for a faithplate - Added a marker panel to make the wall button more obvious - Addes signs to make the laser pits more obvious - Added a laserfield in the funnel area so the players can't get stuck in case they go in there together. - Fixed the heights of the laser pits. - Fixed an unintended solution. Many thanks to Chickenmobile and Mumbles for testing or suggestions along the way.
Gather
This is my fourth map and quite a challenging one! Your task: Gather all three cubes to open the exit door. Not enough? Then press the button infront of the exit and try the more challenging solution. Easter Egg included! Good luck v1.1 fixed unintended solution for the Easter Egg Many thanks to my awesome betatesters : Josepezdj, grayarea and Xtreger! <3
C.G.L.F.E.&.B
My first map, my intention on this was create a map that look dificult but was really easy, in this map you can find: Cubes Gels (propulsion and repulsion) Lasers Faithplates Excursion Funnels Buttons Portals Elevators and johnny depp <<
mp_coop_chamber_0_v1
This is my first map. I'm still learning to use the Hammer. Just a simple test chamber.
Mechanism Chamber
This map contains many puzzles in only one chamber. Medium difficulty I think. Have fun people Any bug, suggest or anything, comment Screenshots: http://cloud.steampowered.com/ugc/56094 ... 7EBAA77B2/ http://cloud.steampowered.com/ugc/56094 ... 24681D941/ http://cloud.steampowered.com/ugc/56094 ... 6FBCF59D3/ http://cloud.steampowered.com/ugc/56094 ... B12C3C514/ http://cloud.steampowered.com/ugc/56094 ... D6518572F/ http://cloud.steampowered.com/ugc/56094 ... 7CCFBDF06/ http://cloud.steampowered.com/ugc/56094 ... 1A02F8C13/ Walkthrough: http://www.youtube.com/watch?v=-mBeRPPTsuI