Portal 1 (Other files)

Extra Portal 1 content such as tools, assets, and miscellaneous files.

Through the Looking Glass 1.38
Uploaded by VictoryIncandescence · Dec 10, 2008
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The second public released version of my map. This is the second version of my map that I released. I have mostly worked on decorative improvements, especially getting all the textures aligned. If there are no problems with it, I hope to release a final version soon.

Through the Looking Glass 1.38
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[WIP] Chamber 09 ADV
Uploaded by A.M.M.D. · Dec 03, 2008
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this is and advanced map of test 09 This is an edited version of Chamber 09

[WIP] Chamber 09 ADV
Helix Snake's unfinished map
Uploaded by Helix_Snake · Oct 29, 2008
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Unoptimized, too This is the 3rd map I've ever made (the first one I'm uploading that doesn't suck). OK, so it's not THAT unfinished. Only 2 puzzles.

Helix Snake's unfinished map
tube
Uploaded by MASTER TUBE · Sep 14, 2008
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my first map My first map and first time using hammer. the first room is all that is complete puzzle wise but I wanted to get it up here to get it tested. It has some eye sores definitely but nothing majorly hideous.

tube
[WIP] Geekofalltrades' Portal Map
Uploaded by geekofalltrades · Aug 30, 2008
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My first public release; one short test chamber. This map is my first public release (though I've been playing around in Hammer for years). It contains one very short test chamber: place the cube on the button, head up the elevator, and you're done. I released it to get feedback and make sure there aren't any glaring flaws in my mapping technique before I proceed too much further.

[WIP] Geekofalltrades' Portal Map
[WIP]The Seven Room Banazza
Uploaded by Doppler12 · Aug 23, 2008
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Medium sized map, that rotates. I got this Idea from playing the Rentest. Please read the HowtoInstall txt file included, will save you lots of trouble. I thought it was ready for release, but I got a complaint about falling out of the level and the same with the companion cube (not sure how, never happened to me in my playtesting). I did some editing so there's now less no light source lights, still a few, but not nearly as many, Appeared to have fixed the random location portal problem cause by 90 degree turns when the upright portal is on a brush after it has moved. Did a few re-textures, may or may not be better, but was need to fix the glitch.

[WIP]The Seven Room Banazza
test.vmf
Uploaded by bizob · Aug 04, 2008
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example of using the cube to trigger a light this is just a small test/example of how to use only the cube to trigger a light source. uses the prop_physic, filter_activator_name, trigger_multiple and light entities. also includes an npc_security_camera and func_portal_detector entities to demonstrate that only the cube will trigger the light.

test.vmf
bizob.bsp
Uploaded by bizob · Aug 03, 2008
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a little map for the map pack not much but it's what I've got started for the community map pack. posting mostly to try to get some inspiration from the community.

bizob.bsp
[WIP] Blue Portal Maps (00-02)
Uploaded by reepblue · Jul 16, 2008
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Portal Maps by reepblue NOTE: For this WIP Version of Blue Portals, You will have to open the the maps be the console with "`". The Final Version will have the Bonus Map Option! Hello, I've been working on a set of maps called the Blue Portals maps. 00-02 are release here as to make sure that I'm doing everything right.. IF YOU HAVE DOWNLOADED THE ANY OLDER VERSIONS, DELETE IT BEFORE INSTALLING THIS!!! ==UPDATED as of July 20, 2007== In All -Fixed the Indicators -Reset Cubemaps -Added GLaDOS In Chamber 00 -Rasied the glass wall In Chamber 01 -Got rid of Portal Jumping puzzle, replaced it with box and a button. -Moved portal -Made fizzler into force field -Custom texture has been removed -Elevator moves! -Added Pillers In Chamber 02 -Remade the Actor and move it further away. (Should fix Disabled proplem.) -Replaced 3rd portal with a door. -Added mist to toxic water. -Thanks and have fun!

[WIP] Blue Portal Maps (00-02)
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tijit02.bsp
Uploaded by tijitdamijit · Jun 15, 2008
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My second map Contains 3 puzzles. First two involve boxes, the third is made up of basic maneuvering puzzles, but you've got a time limit...

tijit02.bsp