Portal 1 (Other files)

Extra Portal 1 content such as tools, assets, and miscellaneous files.

Omega project intro level
Uploaded by Doomsday192 · May 25, 2008
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Omega project intro level current beta of the omega project wake up and learn about antigravity and get your portalgun!

Omega project intro level
Abandoned Friends
Uploaded by sbrown · Apr 28, 2008
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Background map Originally planned to be a level, I decided to turn this map into a background map. Buttons, doors, signs, and indicator lights work and operate for people and cubes. I might still make this into a real map.

Abandoned Friends
tijit01.bsp
Uploaded by tijitdamijit · Apr 15, 2008
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My first map! (updated) Heya, I'm tijit. This is the first map I ever created for portal, so criticism is appreciated. I've got something in there that isn't usually used in Portal maps, back-tracking to solve puzzles later on. If you don't think it's a good idea, please tell me! Credit to Aldz for prefabs. UPDATE Fixed up some textures, and added a bunch of helpful signs. Other stuff too, check my forum topic.

tijit01.bsp
Portal's better days
Uploaded by Frostyfrog · Mar 20, 2008
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My First Map Pack This is my very first map pack, I would like advice and tips on what and/or how I should improve it :D. I haven't worked real hard, so this isn't the best I can do. Enjoy!

Portal's better days
egg_level01
Uploaded by eggrock · Mar 11, 2008
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eggrock's first map This is my first map. It is a medium-length level map with two endings. In one ending you die, in another, you get cake. You will need the weighted companion cube to get cake. To get the weighted companion cube, try disposing turrets in different methods--pay attention to the box dropper when you do.

egg_level01
Orientation (v02) by Tigger
Uploaded by Tigger · Mar 10, 2008
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WIP map training orientation when flinging First half of a testchamber level to get a player up to speed on orienting mid fling/fall. First four stages of the map, the final stage will be the second half. Includes my implementation of the FDF (fling dampner field), now more properly working. Textures and lighting semi final, including custom signage. No entry or exit elevator yet. No GlaDOS voices or cameras yet.

Orientation (v02) by Tigger
[WIP] ApertureShmaperture
Uploaded by JLipimpski · Feb 28, 2008
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Work in progress, my first attempt at mapping. =/ Woo hoo! hooray for my first attempt at mapping. It seems kinda weak, so dont expect too much, but please give me some feedback. Extract contents to your portal maps folder.

[WIP] ApertureShmaperture
Facility_Advanced Beta 1
Uploaded by Mapster · Feb 28, 2008
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A more improved version of the original map Facili In this map; all the obstacles/textures/ and so on have been changed to make the map harder and more interesting around the map.

Facility_Advanced Beta 1
[WIP]Aperture Files
Uploaded by Techno-Man · Feb 28, 2008
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Aperture Files Challenges 0 to 3. Aperture Files Challenges 0 to 3.Extract all the .bsp files into your portal/maps folder then run Portal and type "map aperture_test_0" in the console.Enjoy.

[WIP]Aperture Files
Orientation v0.1
Uploaded by Tigger · Feb 25, 2008
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WIP map testing orientation when flinging First part of a testchamber level to get a player up to speed on orienting mid fling/fall. This is a gameplay test more than a visual test First three stages of the map Includes my initial implementation of the FDF (fling dampner field) No entry or exit elevator yet Textures are not final, nor is lighting. No GlaDOS voices or cameras yet Note: if you have problems with downloading this map, please PM Tigger. Thanks.

Orientation v0.1