Released
sp_turing
A single medium difficulty chamber in clean style. My third map uploaded to ThinkingWithPortals.com. Feedback is appreciated. Version 1.1: -Removed a section of white wall that allowed for unintended early access to a cube dropper button. -Minor visual corrections.
Suspension
A series of challenging puzzles that provide brand new ways of using the Portal 2 elements. If you can solve this puzzle in less than ten minutes, consider yourself a genius. If you cannot solve the puzzles, here is a video playthrough. Of course, it has spoiler for the puzzles. WsTbsKLXmyI
Atlas in the office 2
The second atlas in the office map UPDATE 1: *Fixed edge you can go on
sp_zimbardo
A single easy/medium difficulty chamber in clean style. My second map uploaded to ThinkingWithPortals.com. Feedback is appreciated.
[SP] Sentry Point
Sentry Point is my first release. I estimate it to be of about medium length and difficulty. I have also included a vmf in case any designers would like to give some critic tips.
Speedy Deterioration
This is my first attempt at a destroyed themed map, so constructive comments are particularly welcome on any theme improvements. This map consists of 4 chambers starting off really easy and slowly getting harder as they go along. However none of the chambers would be categorised as 'hard', however hopefully they are enjoyable! Please let me know any comments/bugs/cheats. Happy portaling! Version 1.1 fixes issues with several cheats, visual issues, and improves the game play in the map.
Convergent Breakout
The last puzzle can be solved in multiple ways. I didn't spend a lot of time on it because it's not in the original course of tests i'm making. This map is actually made of 2 testchambers, the latter unfinished, in one series featuring conversion gel. Since the map is now somewhat mangled, other gels have been implemented more, as the last test chamber was (sort of) hastily made. ------------------------------------ Version 1.1: - Fixed the bug that hid the walkways from some players - Was very helpful for other maps I'm working on as well ------------------------------------ Credits: FourthReaper - for design and creation Valve - for making the Half-Life/Portal universe a better place Special Thanks to: ZeepaAan - for helping me find the solution (and the problem) to the walkway-bug
Vengeance
sp_gravity + sp_labyrinth + sp_suspended = sp_vengeance . . . or Portal 2 elements with a twist. Think outside the cube. Additional screenshots: http://img4.imageshack.us/img4/106/spgravity02.jpg http://img839.imageshack.us/img839/7453 ... inth01.jpg http://img62.imageshack.us/img62/5839/s ... sion01.jpg If you are stumped by the puzzle, here is a world-record speedrun of the map by BlumCoLe: oetTIWSmpUQ
mp_coop_ice_three_cubes
This is a medium - hard testchamber for a co-op team. The design is easy handled, but the correct solution isn't. You need to think outside the box to solve it!
Marlow's Map v.1
Just a small map with a medium Funnel puzzle. Updated with a few minor fixes to exploits.