Released

Bizob.bmz
Uploaded by bizob · May 12, 2008
0 comments · (No ratings)

A map pack for Portal. Contains: Chamber_01: "There and Back Again" Chamber_01: Challenge map

Bizob.bmz
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April 08 Contest Super-colliding Super-pack
Uploaded by Hober · May 01, 2008
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The two maps submitted for the April 08 contest. See readme for installation instructions. See individual map downloads for screenshots, etc. 5 May: Updated to include fix for rmaze1 so that it loops properly when placed in the pack.

April 08 Contest Super-colliding Super-pack
contest0408_thehermit2_rmaze1
Uploaded by thehermit2 · Apr 29, 2008
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two part maze that configures randomly This is my entry for the TWP April '08 mapping contest "innovation challenge." This is a 2-part maze where the configuration of each part is randomly selected in-game from two pools of presets. The first half is a traditional hedge-style maze that the player must navigate to obtain the portal gun. There are 14 different versions, which make up every major configuration that allows the player to access all areas of the hedge maze. They are all fairly easy. The second half uses portals to navigate between fence-enclosed chambers. There are 16 versions available, which make up only a small fraction of the possible configurations. For aesthetic reasons, they are fairly short; each should require the player to pass through a portal nine times. Of course if you get lost, you may have to use a few more than that. To help the player orient, number signs have been added to the four center chambers, and the exit has signs around it. I would rate them all as medium difficulty. At the end of the level, the map automatically restarts, leaving the player without the portal gun (for continuity sticklers, the player is rendered unconscious, and the gun is taken away.) Hopefully this will prompt players to play the map a couple of times and get the full benefit of randomization. There is no ending; it just keeps restarting until the player chooses to quit. And finally, just for fun, I set the music to pick randomly from eight of the calmer pieces from the original Portal.

contest0408_thehermit2_rmaze1
[RELEASE] The Electric Castle
Uploaded by Farragar · Apr 20, 2008
32 comments · 5.0 (2)

A logic based first map by Farragar! This map contains a wake up, 3 test chambers, a central area incoporating the last puzzle, and a medium sized BTS area. The map itself tries to remain in keeping with aperture labs scenerey and texturing, but uses two new portal fizzlers, and a new fizzler mechanism in room 3 which I haven't seen before. (sorry if this has already been used!) A walkthrough will soon be on youtube, I'll edit this when it's up. The map is medium-long and medium difficulty, and follows a small story with a nod to everyone's favourite song at the end. Criticism is welcome, and I'd love to know what you think! Screenshots are up at href=http://s46.photobucket.com/albums/f113/Laurie2907/The%20Electric%20Castle/> but I'm not a fantastic artist ;-) Thanks

[RELEASE] The Electric Castle
Test Chamber K01
Uploaded by KooKas-Kreationz · Mar 26, 2008
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A map by KooKas-Kreationz This is a map I made when I was bored ... This is my first released map, as well as my first Portal map (although I've been mapping for a couple of years).

Test Chamber K01
Chambers Three
Uploaded by Interitus · Mar 04, 2008
33 comments · 5.0 (1)

Three maps of varying difficulty Three maps of varying difficulty (mostly pretty easy). Planned and mostly finished last december, finally got around to finishing them. Custom GlaDOS voice work provided by Hamsteralliance

Chambers Three
Maybe Black Mesa
Uploaded by Sacuur · Feb 27, 2008
25 comments · (No ratings)

Escape Black Mesa! Maybe Black Mesa A bonus map taking place in the reverse engineering department of the Black Mesa facility. Advanced techniques are required to successfully escape the facility with the portal gun. It is not a beginner/learner map and previous experience with portal and bonus maps can be helpful. HL2 may be required to play this because it shares many models and textures. Good luck escaping with the stolen aperture property!

Maybe Black Mesa
pl_Toast -- Update!
Uploaded by Doomsday192 · Feb 18, 2008
12 comments · (No ratings)

My first released portal map This is my first released portal map. Enjoy Note: This map uses Common Prefabs 4 Portal(CP4P) V1.5 update! fixes: the camera at the start now falls off the wall when portal'd the indicator strip on the first button is now working fixed backwards checkmark on the fling ramp in the third room changes: the lift now goes a bit faster Difficulty: Medium-Hard

pl_Toast -- Update!
contest0108_Mage_ofOld_already_tested_chamber
Uploaded by Mage_ofOld · Feb 12, 2008
0 comments · (No ratings)

Quick and easy This map is just about visuals so the puzzles are not very challenging.

contest0108_Mage_ofOld_already_tested_chamber
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Rainbow Palace
Uploaded by Duffers · Feb 10, 2008
37 comments · 5.0 (1)

A central hub map introducing some new puzzles. VIEW THE README IF YOU'RE HAVING TROUBLE OPENING THE MAP.

Rainbow Palace