Released
Bits
Here is my first portal 2 map. It's pretty short but hopefully not too easy. I hope you enjoy and I would appreciate if you would leave some feedback. Bugs, improvements, general tips for future ect. If possible please record a blind run for me. That would help my design better levels in the future. See if you can find the secret area and the companion cube! Thanks alot for playing! -CHANGELOG- V1.0 Portals fizzling when not intended to. V1.1 Fixed. Potato trick didn't work V1.2 Texture fixes Pictures: http://tinypic.com/r/4lo94z/5 http://tinypic.com/r/2yvs5yh/5 http://tinypic.com/r/xq9sfd/5 PS. I couldn't get the potato from the gun removed and I would like some help. I tried modifying the sp_transition_list.nut file but it didn't work for me not to mention I don't know how to include it in the .bsp file. Packrat didn't work I also tried modifying the arrival_departure_transition_ents.vmf instance but that didn't work either. I also tried to alter the ending text but I couldn't get the instance to do that. Thanks alot in advance.
[SP] Insulated
SP_Insulated Small map that shouldn't cause to much trouble to complete. All feedback is welcome as this is my second map I am still learning. Thanks in advance Thank-you again to lpfreaky90 for making all the Laser Fields/Fizzlers in the level.
deer taunt
A short map I made and decided to give to people to love and hold. don't love and hold too much, because it has light bridges and it may set your hair on fire
[Coop] Floor Plan
This test may not be for low end computers. I would tell you why but that would ruin the surprise. I tried to optimize as best I could so I hope it works well for the most of you. Anyways, this map is basically 4 tests in one, each using an element from the previous test to gain access and complete the next one, using every element to complete the final test. Testing elements include flings, cubes, funnels, lightbridges, and one dirty secret. Bonus to those of you who can get the companion cube to the end, you only get one. If you fizzle it or get it stuck you can only respawn a regular cube. Screenshots: http://www.nautikdesign.net/portal2maps ... ize_01.jpg http://www.nautikdesign.net/portal2maps ... ize_02.jpg http://www.nautikdesign.net/portal2maps ... ize_03.jpg http://www.nautikdesign.net/portal2maps ... ize_04.jpg Video Playthrough: http://youtu.be/K1oh5_BS0tw?hd=1 So, good luck with the fps, I hope you enjoy this test. Blind play throughs are always appreciated as it helps seeing how other people understand the map. Changelog: v0.1 - Release
WhereAmI
This is my first map ever with no past experience in anything. I feel like i could have done more with the last room but i wanted to get this map out before my spring break ended and im 2 days late so here it is. I know that the elevator at the end is bugged just end the game once it bugs. oh and please record i love watching them. ty http://img62.imageshack.us/img62/5824/final3y.png http://img805.imageshack.us/img805/8167/final2o.png http://img407.imageshack.us/img407/8453/final1m.png
simple test
this is my first test so it is very simple and small. please give any feedback if you want.
[Coop] Atloss
Players are separated by glass. However, each side is equipped with a personal slime pit if you feel like switching it up. I cannot accurately gauge the difficulty. There are no ninja skills required. Changelog 2012/04/10 Fixed some exploits. Added Indicator lights. Added a starfizzler. 2012/04/09 Initial release.
[SP] Too Many Variables
This will be my 3rd release of maps. This has been in my collections of to be finished box for a while now, and even though the ending of the maps is kinda left on a cliff hanger i decided to release this none the less (else noone will end up playing these 3 levels) As stated above, map pack as such contains 3 levels, starting on tmv_start and ending on tmv_002. You will see in the console it would continue to tmv_003 however i have not completed this map so i have not released it currently. I may go back and release this again at a later date... I do not expect high remarks from these maps as they were really just some tester maps, however feedback and comments will be appreciated. Take your time with them, and enjoy them!
secondtest
Here's my second test. It's made in the clean style. Difficulty is easy, maybe medium. V3.1
[Coop] One Plus One
One Plus One is three maps long, I didn't add much detail, so I apologize about that, but that shouldn't affect the gameplay, let me know if there are any glitches, cheats, or anything that doesn't look right or doesn't work. But most importantly, have fun! EDIT: If you downloaded the maps before 9:34 PM of 4/7/12, please re-install the map, there has been a small update.