Released
WhereAmI
This is my first map ever with no past experience in anything. I feel like i could have done more with the last room but i wanted to get this map out before my spring break ended and im 2 days late so here it is. I know that the elevator at the end is bugged just end the game once it bugs. oh and please record i love watching them. ty http://img62.imageshack.us/img62/5824/final3y.png http://img805.imageshack.us/img805/8167/final2o.png http://img407.imageshack.us/img407/8453/final1m.png
simple test
this is my first test so it is very simple and small. please give any feedback if you want.
[Coop] Atloss
Players are separated by glass. However, each side is equipped with a personal slime pit if you feel like switching it up. I cannot accurately gauge the difficulty. There are no ninja skills required. Changelog 2012/04/10 Fixed some exploits. Added Indicator lights. Added a starfizzler. 2012/04/09 Initial release.
[SP] Too Many Variables
This will be my 3rd release of maps. This has been in my collections of to be finished box for a while now, and even though the ending of the maps is kinda left on a cliff hanger i decided to release this none the less (else noone will end up playing these 3 levels) As stated above, map pack as such contains 3 levels, starting on tmv_start and ending on tmv_002. You will see in the console it would continue to tmv_003 however i have not completed this map so i have not released it currently. I may go back and release this again at a later date... I do not expect high remarks from these maps as they were really just some tester maps, however feedback and comments will be appreciated. Take your time with them, and enjoy them!
secondtest
Here's my second test. It's made in the clean style. Difficulty is easy, maybe medium. V3.1
[Coop] One Plus One
One Plus One is three maps long, I didn't add much detail, so I apologize about that, but that shouldn't affect the gameplay, let me know if there are any glitches, cheats, or anything that doesn't look right or doesn't work. But most importantly, have fun! EDIT: If you downloaded the maps before 9:34 PM of 4/7/12, please re-install the map, there has been a small update.
[Coop] Space Gardens
The "Space Gardens" mappack takes place on the moon in the facility known as Creative Futures Space Gardens (CFSG). Activated by SIMBALD, you'll play as the robots with the task of activating the facility's main water pumps. 6 challenging test chambers, new test elements and plants await you on the moon! To install and play: 1. Extract everything from portal2 folder to your Portal 2 folder (Steam/steamapps/common/portal 2/portal 2). 2. Be sure that your co-op partner extracted everything too. 3. Type "snd_updateaudiocache" into the console and press Enter 4. Start a co-op game. 5. Type "changelevel mp_coop_cf_space_gardens" into the console and press Enter 6. Enjoy the game! ------- Change log: 1.1 Added easter egg to lobby Both players should hear songs now Edited something in chamber 2 Fixed panel bug in chamber 4 Added overlays to chamber 4 Fixed unintended solution in chamber 5 Various bug fixes 1.2 Fixed some unintended solutions in the last map Removed player clip from stairs (enjoy falling down!) Added music to 4th chamber 4th chamber now has 2 separate buttons (thanks Insomnautik!) Various bug fixes / changes in design ------- Special thanks to: Gig - betatesting, puzzle design Strnadik - textures warnightify - ideas chickenmobile - scripts, awesome lobby That Greek Guy - betatesting Pitkakorva - help geoffegg - speech and many others! Don't forget to rate this mappack and write your opinions to map's thread after you finish the game!
Free Thought
My first released map, it's a pretty straight forward 3 part puzzle. Not a lot of dexterity puzzles, it's mostly a make you think map. I'm also introducing two new elements in this map, my Hardlight Catchers and Hardlight Reflectors. These devices work as switches, activated when a hardlight bridge hits them, and the reflectors do just that, reflect the hardlight bridge off of them. (pictures below) I'm interested to see what people think of them and to get some feed back on their use and appearance as well as the rest of the puzzles and such in my map. I'd love some blind play through videos and any feed back is always appreciated! Hardlight Catcher Inactive Hardlight Catcher Active Hardlight Catcher Unsolved Hardlight Catcher Solved Hardlight Relector Hardlight Reflecting Hardlight Reflector Puzzle Hardlight Reflector Puzzle Sovled
[Coop] Lessons Learned
In this single test chamber, it will test your ability to maintain your portals. This test does not require quick timing or any advanced portaling techniques. However, it will take good team work to make it to the exit. I meant for this to be a quick build and release rather then attempting to spend weeks on the details. I have other maps I'm working on for that. So for now, enjoy this quick chamber. Screenshots: http://www.nautikdesign.net/portal2maps ... ize_01.jpg http://www.nautikdesign.net/portal2maps ... ize_02.jpg http://www.nautikdesign.net/portal2maps ... ize_03.jpg http://www.nautikdesign.net/portal2maps ... ize_04.jpg Video Playthrough (No Death): http://youtu.be/MWgaWh8AnSY?hd=1 Changelog: v0.1 - Release v0.2 - Re-Arranged some testing elements so indicator light paths don't overlap. - Modified Lighting, Added extra observation room. - Fixed ending door to use Coop Cameras instead of two buttons to open door. - Replaced Window Frame brushes with actual models. - Lowered Part of ceiling for easier indicator line visibility.
[SP] Level_25
First Portal 2 level Just trying a few things out Pretty easy puzzle Thanks to everyone who tested and gave me feedback on my WIP level. Hopefully you will enjoy all the changes and fixes. Enjoy clickaus Update 31/3/2012 Version 2 - Added alot of fixes - New bypass for turrets - Added grates in front of turrets Update 4/4/2012 Version 3 - Added New elevator start/exit movies - Fixed elevators - Added Lpfreaky90's Laser/Fizzlers - Changed some textures down hallway - Added new door to office Also just wanted to say a huge Thank-you to lpfreaky90 for making all the Laser Fields/Fizzlers in the level