Released

One Week Creation
Uploaded by RubyCarbuncIe · Apr 24, 2012
48 comments · 5.0 (27)

I have challenged myself to make decent test chamber in a week to help get my mind off of other things like TAKS testing and another Portal project I'm helping with. This chamber is fairly simple but even still I believe it came out alright. This test chamber includes: An Excursion Funnel Fizzlers lpfreaky90's Death Fizzlers A Hard Light Bridge acting as a shield wall and of course, Buttons and Switches. Special thanks to lpfreaky90 for the use of the Death Fizzler texture. I don't have time to upload a thumbnail so please look at the screenshots Screenshots: http://steamcommunity.com/id/RubyCarbun ... 5294302055 http://steamcommunity.com/id/RubyCarbun ... 294304574/? http://steamcommunity.com/id/RubyCarbun ... 294306383/? v2: made one cube completion impossible (hopefully)

One Week Creation
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An empty room Full of Testing
Uploaded by Fracture · Apr 22, 2012
61 comments · 4.1 (17)

You wake up from your slumber, and you find yourself all alone in an empty room. empty except for a single button, immediately you find you are not so alone and the room is not so empty. Make your escape and... do hear something?

An empty room Full of Testing
[SP] Cube In Height
Uploaded by Rikora · Apr 21, 2012
28 comments · 5.0 (13)

Hello ! I'm French and I like Portal 2 and mapping. This is my second Portal 2 real map, done in a week. It is very short and very easy, but I want backfeeds and maybe blindruns please, to improve my mini-map. (Sorry if I have a bad english) Please write comments, thanks ! Enjoy ! UPDATE 04/30/2012, 1.2 : - Door remplaced by a fizzler. (Thanks wildgoosespeeder) - Add trigger to close the exit door UPDATE 04/22/2012, 1.1 : - Delete the lights at the ceiling and add an observation room. - The platform with the cube has been remplaced by a brush. - Sound add at the end. - Lights of the beginning modified. - Text at the beginning.

[SP] Cube In Height
Sunset_1
Uploaded by BenVlodgi · Apr 19, 2012
28 comments · 4.2 (13)

A map I had laying around my maps folder for the past few weeks, I originally made it for Easter, and was going to make a joint map with LPFreaky90.... but she was too busy, I figured I would just share this map with you.. its not perfect, it was just a fun outdoormap. not meant to be super challenging. just an easy walk through the park. Feed back would be appreciated Hah... this is actually my first map uploaded to this site, so enjoy... and rate honestly

Sunset_1
sp Cooling Tower
Uploaded by Wanderer2021 · Apr 19, 2012
45 comments · 4.2 (6)

Good day to you fine folks. This is my third map, dubbed Cooling Tower. Make you're way up as you cool down the visuals of this map. Clean water doesn't kill, but you still can't breath it. Be thorough and enjoy. Now, there are a few issues I haven't worked out yet. The first is that the blue and orange lights assigned to the lasers won't hold their on/off status on a load save. Any help on that would be appreciated. The second is that due to there being so many differently named orange and blue lights, not to mention vis leafs as a result of the map size, the lighting does get cut. Again, any advice on that is appreciated. Lastly, because the clear water texture doesn't have a proper underwater texture, viewing the world above water is impossible. If there is a replacement water texture, please let me know, because I am not fond of how the current one works, though its the only one that shows you whats under the surface. Cheers, -Wanderer2021

sp Cooling Tower
Chander Test 8 (Angry Conductor)
Uploaded by pm_Chander · Apr 18, 2012
35 comments · 5.0 (10)

The difficulty level i am not define, but you. You decide. Requezt for all who find a bugs, make the video gameplay. And please write your comments. Thank you! Good luck! ver.2) - replace indicator lights material texture; - fixed bug with final jump; - fixed first room. ver.3) - fixed bug with info_placement_helper in second room; - changed the transition into the second room;

Chander Test 8 (Angry Conductor)
sp_biggun/sp_heavyduty
Uploaded by Heavyduty · Apr 18, 2012
14 comments · 2.8 (9)

Here is a couple of small maps that i did because i was bored, they are easy so have fun, no need to vote on them.

sp_biggun/sp_heavyduty
All In One
Uploaded by Thornscrup · Apr 17, 2012
40 comments · 4.6 (13)

This is a part of a larger project. A cool project with a story, voices, robot character and stuff. Alas, I'm a too bad mapper right now to finish my project. So here's a little bit of it. I hope it's cool. The goal: press a button. And press it again. And again. The difficulty: from super-easy to super-hard. V1.1: fixing some major issues -you shall not stand on the button -more autosave -unintended solution in final puzzle

All In One
mp_coop_cherish
Uploaded by Heavyduty · Apr 16, 2012
6 comments · 3.8 (8)

i fixed a few errors, and changed the textures, i hope this one is to your satisfaction, have fun as always.

mp_coop_cherish
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[SP] Turret Syndrome
Uploaded by Domathan · Apr 14, 2012
19 comments · 2.2 (9)

A really Short Map. No Ninja Skills Required. Don't curse to much if you can't make the jump! Known Bugs: - Non Intended Deaths Known Exploits: - Non yet, I hope it Stays that way^^ Personal Goals: - Have a little bit fun Mapping. Changelog: 1.01 - Fixed maybe possible Exploit - Fixed annoying Sounds.

[SP] Turret Syndrome