Released

2 Props 1 Cube
Uploaded by Vandread83 · May 29, 2011
9 comments · 4.2 (6)

Come into a room where you have to go through a few linked laser puzzles to get to a button which gives access to a light bridge and will then require a series of light bridge based puzzles to get to a box. This is my first complete map and it has been a learning experience. I'm aware I have a very poor judgement of size within hammer, hopefull I'll be able to better address that in future maps. Either way, I hope you enjoy it for what it is. walkthrough: http://www.youtube.com/watch?v=o21fgHA6zME

2 Props 1 Cube
Advertisement
Registered users don’t see ads! Register now!
Tiraflo - 01
Uploaded by Tiraflo · May 29, 2011
9 comments · 3.8 (13)

My first map with SDK. I would like to improve so I hoop you give your opinions. Enjoy =)

Tiraflo - 01
[SP] Discouragement Encouragement
Uploaded by Groxkiller585 · May 29, 2011
40 comments · 4.7 (44)

My Entry for the ThinkingWithPortals Summer Mapping Initiative! -INSTALLATION- Place the maps folder under steamapps/common/portal 2/portal2. If it asks to overwrite say yes, you won't lose anything. -TO PLAY- Once installed, in game open the developer console (`) and type "map sp_grox_dis_en", then hit enter. If your just playing, you can delete the mapsrc folder as that is only for the competition and not required to play. -SPECIAL THANKS TO:- -Portal2Player -Omnicoder -Smasher -Fearlezz -Motanum -T3X -JonhBigOz -and everyone else who helped me with my map who I may have forgotten! (sorry bout that)

[SP] Discouragement Encouragement
Entry01
Uploaded by Clavus · May 29, 2011
15 comments · 4.8 (25)

My first Portal 2 map, and part of my Entry series which is still in the works. I'm submitting this map for the contest. A seemingly simple small puzzle map that requires a little thinking to solve.

Entry01
[Coop] Fling Bridge
Uploaded by Kosire · May 29, 2011
12 comments · 4.0 (10)

A medium skilled co-op chamber for the Summer Mapping Initiative contest. The chamber includes a spawn and exit elevator plus the following Portal 2 elements: fling, turrets, laser, laser cube, light bridge and a catapult. High resolution screenshots: http://kosire.dk/portal2/mp_coop_fling_bridge0000.jpg http://kosire.dk/portal2/mp_coop_fling_bridge0001.jpg

[Coop] Fling Bridge
[SP] Wall Button and Box Racing
Uploaded by lilBro · May 29, 2011
20 comments · 4.8 (29)

A testing sphere containing two puzzles, one has a button on the wall and the other has a box gliding while you race the clock to get to the end. Set in the 70's, in underground Aperture. UPDATE: Remade the box slide - removed the blue gel, made slide steeper and blocked the player from jumping into it.

[SP] Wall Button and Box Racing
Aly Crushers
Uploaded by Aly · May 29, 2011
21 comments · 4.1 (17)

This is my entry to the Summer Mapping Initiative. It features Crushers, Orange gel, Excursion funnels and cubes. What more could you need?

Aly Crushers
Underground 01
Uploaded by ColorCubeMan · May 29, 2011
14 comments · 5.0 (31)

A map with Repulsion and Propulsion gels. My first Portal 2 map. Screenshots: http://img848.imageshack.us/img848/7363/portal22011052908182057.jpg http://img819.imageshack.us/img819/17/portal22011052908190818.jpg I hope you will enjoy it. You can watch the solution here: http://www.youtube.com/watch?v=1UBTOM4vubQ

Underground 01
The Room (Precision, Timing, and Solving)
Uploaded by NeemaE · May 28, 2011
34 comments · 4.1 (16)

UPDATED for competition! v2 should be a more interesting play. This intentionally awesome title gives very little away, and leaves all the surprises of THE ROOM for the player to experience. It is worth mentioning that the idea for this map came from: (1) having the player start at what looks like the end, (2) making the player navigate backwards through testchambers [which appear partially solved], and (3) having the player get to what should be the "beginning", and then solve his/her way to the end. [Thus, some portions have much activity going on, and part of the challenge is to determine which puzzle element belongs to which 'direction.'] There is an emphasis--at times, without making it too difficult--on precision and timing, but I'd like to think that The Room is as satisfying, if not more, to figure out. Note: the file that I am submitting for the competition is 'the_room_v2.rar'. The other file is the original one I had included to be playtested, which will still remain--but it is NOT my official submission. If necessary to avoid confusion, I will take it down. EDIT: I must have uploaded the new file to REPLACE the old file. For anyone interested, the old map can be found at: community-releases/the-room-t2984.html

The Room (Precision, Timing, and Solving)
Advertisement
Registered users don’t see ads! Register now!
Thinking With Stupidity
Uploaded by kmoosmann · May 28, 2011
39 comments · 4.4 (34)

Description: A small chamber containing two puzzles. One test is based on momentum, the other one is assessing your wits. Think with portals, not with stupidity! Misc: If you want to listen to everything GladOS has to say, make sure to fizzle both cubes at least once. There's a secret, too - can you find it? Theme: Destroyed Aperture Voice Over: Glados Samples (unused & used) Recent Fixes: - A fix has been added to prevent players from finishing the second puzzle using an unintended method. - More details (cosmetical) - A fix has been added to prevent players from trapping themselves by throwing the cube on top of the glas box - Added indicator light for the laser - Added two signs to hint at what some elements actually do - Added some env effects so that some puzzle elements can be found quickly - Fixed an issue with area portals glitching out on lower shader settings - Added a small surprise at the end of the map

Thinking With Stupidity