Released
Marcem's Laserbox and Funnel
A pretty simple test chamber dealing with laserboxes and an excursion funnel. V2 fixes the elevator videos and makes the map end on the elevator. V3 fixes a few things, also expands the chamber, but not the puzzle. http://steamcommunity.com/id/marcem/scr ... tab=public
Bridges to a New Tomorrow
Four test chambers focused on hard light bridges and the different ways they can be used. I currently have all four test chambers playable and detailed, so the map is more or less done! Thanks to all of you who helped. Go download version 08 now and enjoy 20-30 minutes of fun portalling. Enjoy! Screenshots: http://dl.dropbox.com/u/18787920/img/sp ... 080001.jpg http://dl.dropbox.com/u/18787920/img/sp ... 080003.jpg http://dl.dropbox.com/u/18787920/img/sp ... 080007.jpg http://dl.dropbox.com/u/18787920/img/sp ... 080010.jpg
MotanumsTest
My entry to the October Contest! Theme-Aperture Science Three areas, 3 maps! Can you beat them? Will you get cake at the end? I am very pleased with the results! So enjoy! Note, I didn't get the BMZ to work properly, but if you simply unrar and merge the map folders correctly, on your bonus map you should see a map/motanum folder, there are my 3 map entries! ^^ I welcome everyone to play them and to tell me what you think! I can be reached at http://steamcommunity.com/id/Motanum Feel free to add me
Getting Back on a Track 1.1 (Updated)
A map I plan on finishing up a lot more and including in Back-Stock I was working on this all the way up until the last minute, I didn't even get time to do a full compile on it. its got some bugs, but I hope you still enjoy also, I swear I "submitted" this like 10 mins before the deadline, it just took a while to upload Bugs I know about but didn't address due to time restrictions: The ride starts a bit jerky The ride may start with a cube really close to you Wheatley has nearly no emotions, and says nothing Wheatley happens to just disappear at the end of the ride The conveyorbelt segments overlap When you load from a quicksave wheatley is off his track Its really dark.. because I didn't do a full compile in the actual chamber: the button doesn't respawn the cube when you loose it, which means you can get stuck the excursion funnel will eat up your cube when you set it to reverse there is some visible nodraw, but it isn't really bad, since it has stuff behind it to draw. the elevator ride goes forever (or until your game crashes) Edit: Now that I see that this is featured, I guess I'll upload a fixed version, where I split the map into 2 bsps because it was so large it couldn't run a full compile on the whole thing
Secondary Fire: Flings
The first of a set of maps I call "Secondary Fire". The reason for it being called secondary fire is that the player can only use the Orange Portal. This test chamber includes the use of flinging, Hard Light Bridges a little bit of timing and Force Deflection Fields. Overall the map isn't very difficult but it will require the player to go back and forth a lot. Thanks to FourthReaper for the Force Deflection Field texture. UPDATE I believe I have fixed the problem with the Dual Portal Device. What I think happened is that the player would "miss" the trigger_weaponstrip placed at the base of the elevator so I moved that trigger and the Portal Device up a bit.
SP warning_destroying
Destroyed style map with funnel, laser and speed gel. Still destroying. Watch your head and have fun. Version 1.3 Fixed some unintended solutions. I've updated the map since v.1.2 has one trigger I've forgot to update. You can do the map without it, but it makes intended solution less randomly. There are some custom textures of cracked and broken tiles (panels) that are not portable though they are portable in origin.I hope no one mind this. Credits to : omnicoder for Testchamber Sign Maker scotty for models
[Coop] Atloss
Players are separated by glass. However, each side is equipped with a personal slime pit if you feel like switching it up. I cannot accurately gauge the difficulty. There are no ninja skills required. Changelog 2012/04/10 Fixed some exploits. Added Indicator lights. Added a starfizzler. 2012/04/09 Initial release.
Fun With Funnels
Every puzzle in this level revolves around the tractor beam. This map will force the player to think outside the box on how to use a tractor beam. A helpful hint is to figure out what makes these tractor beams different from any other tractor beam. This is the third level in a series of 5. Fun With Gravity Fun With Paint EDIT: Version 1.1 - Added README file
sp_contaminated_area
This is my first experience of mapping.So here is a little map with an easy laser puzzle.But the puzzle is not the main point of the map.Much more attention I gave to things around the puzzle. Any feedbacks are wellcome. EDIT : version 1.1 - fixed unintended solution version 1.2 - fixed another unintended solution
Cube Collector v 0.1
New update in steam workshop ( link below) http://steamcommunity.com/sharedfiles/f ... earchtext= In this map you have to collect cubes from different chambers to solve. For long playing, this time you can try to take the companion cube to the elevator or try to solve with less than five cubes. It?s possible, isn?t it. Note: -Room three was changed -Unlogic gaming was fixed -Now Glados speaks -Better savepoints created -forgotten fizzler function fixed Ps: Please post your experience about this map. Here you allways will see the actually best walkthrough. This is an unintended solution by John11 with 11 portals.. MU7uLDLFlxw