Released
Give and Take
A small experiment with dual excursion funnels and a few turrets. This is the first complete map I've ever made for Portal 2 -- or any other game, for that matter -- so it's on the short side and I know it could still use quite a bit of polishing. Feedback, good or bad, would be massively appreciated.
sp_t3
cut version for contest without custom assets .
Paint Mess
First map i've done for Portal 2, Focussing heavily on paint, hence the name I would say it is of moderate difficulty. Changelog: 3.0: Fixed various issues i noticed in playthroughs (clipping etc...) Added a few puzzle related "fixes" in. 2.0: Put the files into a VPK for easy install/uninstall. Neither the map nor the models/textures are updated so theoretically you could still play this map with someone who hasn't got the VPK version.
mp_coop_doors_v_1_03
Simple coop map for the Portal 2
Dyad
Theme - Aperture Science A large and difficult map, you must use an upgraded portal gun to solve puzzles.
SP Hard Light
Little map for experienced player. Nothing is imposible. Require to think different and some advanced technics. Version 1.1 - fixed portal_placement_helpers - fixed unintended solution
Beamchain
A small difficult puzzle for hardcore portal players. Note: As all my maps, this may require rather advanced techniques. v1.1: Removed an alternative solution.
Aperture Science test 1
Map trailer: http://www.youtube.com/watch?v=x6LK8ErikHI
Aperture Experimental Labs
This puzzle-heavy map is set in multiple conjoined rooms to make it appear like the clean facility from Portal only with a lot of the new features and textures (gels, funnels, etc). It's designed to start of relatively simple but get much more challenging as you progress.
sp_dkx_gtc
My small Entry for Contest. Hope you have fun getting the Cubes. Edit(24/06/11): Updated - Fix small Bugs - Fix Exit Elevator - Edit the "how i reach the Exit-Puzzle" so player can be true they solved it correctly - Edit some black Walls in last Chamber - Add Autosave