Released

Give and Take
Uploaded by rseldon · Jun 06, 2011
13 comments · 5.0 (8)

A small experiment with dual excursion funnels and a few turrets. This is the first complete map I've ever made for Portal 2 -- or any other game, for that matter -- so it's on the short side and I know it could still use quite a bit of polishing. Feedback, good or bad, would be massively appreciated.

Give and Take
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sp_t3
Uploaded by NC22 · Jun 06, 2011
5 comments · 5.0 (8)

cut version for contest without custom assets .

sp_t3
Paint Mess
Uploaded by Macgta · May 17, 2011
15 comments · 5.0 (8)

First map i've done for Portal 2, Focussing heavily on paint, hence the name I would say it is of moderate difficulty. Changelog: 3.0: Fixed various issues i noticed in playthroughs (clipping etc...) Added a few puzzle related "fixes" in. 2.0: Put the files into a VPK for easy install/uninstall. Neither the map nor the models/textures are updated so theoretically you could still play this map with someone who hasn't got the VPK version.

Paint Mess
mp_coop_doors_v_1_03
Uploaded by SnakeTBs · May 16, 2011
8 comments · 5.0 (8)

Simple coop map for the Portal 2

mp_coop_doors_v_1_03
Dyad
Uploaded by Mevious · Dec 06, 2010
68 comments · 5.0 (8)

Theme - Aperture Science A large and difficult map, you must use an upgraded portal gun to solve puzzles.

Dyad
SP Hard Light
Uploaded by greykarel · Jun 04, 2012
27 comments · 5.0 (7)

Little map for experienced player. Nothing is imposible. Require to think different and some advanced technics. Version 1.1 - fixed portal_placement_helpers - fixed unintended solution

SP Hard Light
Beamchain
Uploaded by jonatan · Nov 19, 2011
24 comments · 5.0 (7)

A small difficult puzzle for hardcore portal players. Note: As all my maps, this may require rather advanced techniques. v1.1: Removed an alternative solution.

Beamchain
Aperture Science test 1
Uploaded by beecake · Sep 25, 2011
15 comments · 5.0 (7)

Map trailer: http://www.youtube.com/watch?v=x6LK8ErikHI

Aperture Science test 1
Aperture Experimental Labs
Uploaded by doubledispatch · Sep 17, 2011
20 comments · 5.0 (7)

This puzzle-heavy map is set in multiple conjoined rooms to make it appear like the clean facility from Portal only with a lot of the new features and textures (gels, funnels, etc). It's designed to start of relatively simple but get much more challenging as you progress.

Aperture Experimental Labs
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sp_dkx_gtc
Uploaded by dakx · Jun 06, 2011
12 comments · 5.0 (7)

My small Entry for Contest. Hope you have fun getting the Cubes. Edit(24/06/11): Updated - Fix small Bugs - Fix Exit Elevator - Edit the "how i reach the Exit-Puzzle" so player can be true they solved it correctly - Edit some black Walls in last Chamber - Add Autosave

sp_dkx_gtc