Released
Funnels & Fizzlers
A singleplayer chamber with excursion funnels, fizzlers, a bit of acid, cubes, and buttons! I was crunched for time, and I hadn't touched hammer in ages, but I gave it my best shot. Big thanks to my playtesters! Thanks for the contest!
Give and Take
A small experiment with dual excursion funnels and a few turrets. This is the first complete map I've ever made for Portal 2 -- or any other game, for that matter -- so it's on the short side and I know it could still use quite a bit of polishing. Feedback, good or bad, would be massively appreciated.
sp_t3
cut version for contest without custom assets .
Paint Mess
First map i've done for Portal 2, Focussing heavily on paint, hence the name I would say it is of moderate difficulty. Changelog: 3.0: Fixed various issues i noticed in playthroughs (clipping etc...) Added a few puzzle related "fixes" in. 2.0: Put the files into a VPK for easy install/uninstall. Neither the map nor the models/textures are updated so theoretically you could still play this map with someone who hasn't got the VPK version.
mp_coop_doors_v_1_03
Simple coop map for the Portal 2
SP Hard Light
Little map for experienced player. Nothing is imposible. Require to think different and some advanced technics. Version 1.1 - fixed portal_placement_helpers - fixed unintended solution
Beamchain
A small difficult puzzle for hardcore portal players. Note: As all my maps, this may require rather advanced techniques. v1.1: Removed an alternative solution.
Aperture Science test 1
Map trailer: http://www.youtube.com/watch?v=x6LK8ErikHI
Aperture Experimental Labs
This puzzle-heavy map is set in multiple conjoined rooms to make it appear like the clean facility from Portal only with a lot of the new features and textures (gels, funnels, etc). It's designed to start of relatively simple but get much more challenging as you progress.
sp_dkx_gtc
My small Entry for Contest. Hope you have fun getting the Cubes. Edit(24/06/11): Updated - Fix small Bugs - Fix Exit Elevator - Edit the "how i reach the Exit-Puzzle" so player can be true they solved it correctly - Edit some black Walls in last Chamber - Add Autosave