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[JFTC] Flinging with Portals (Test Chamber 03/19)
Uploaded by RectorRocks · Jun 29, 2012
8 comments · 5.0 (3)

Hey guys! This is the third test chamber of "Journey of the Cake"! This test chamber requires a lot of flinging, so be prepared! IMPORTANT NOTE: I reduced the total number of test chambers from 48 to 19. Since most of you said that 48 is too much. Size: Medium Difficulty: Easy (but frustrating if your cube keeps fizzling) Testing elements involved: Aerial Faith Plates Excursion Funnel Basic elements (Cube dropper, switch, button) Improvements: -Observation Rooms -Lightings -Reduced total test chambers to 19 -Autosave after the elevator -Harder puzzles NOTE: Ignore the test chamber sign on the right. Tell me what you think about this map! I'll then try to improve in my next map. Comment and rate it! Post your blindruns and walkthroughs here too! I really appreciate it!

[JFTC] Flinging with Portals (Test Chamber 03/19)
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Industrial Flower Tower
Uploaded by Wanderer2021 · May 31, 2012
21 comments · 5.0 (3)

Sometimes water is more useful than what is first perceived. How is your green thumb?

Industrial Flower Tower
Challenge 3
Uploaded by Westie005 · May 12, 2012
11 comments · 5.0 (3)

This is the third challenge. It was originally made in the puzzle creator in portal 2, and then i added some improvements in the hammer editor. I hope you like it.

Challenge 3
The lost chamber
Uploaded by Arugal · Feb 14, 2012
5 comments · 5.0 (3)

One of few virtual chambers. Is a short map, the playtime is over 7 - 10 minutes. Enjoy it! ^^

The lost chamber
Fizzle
Uploaded by hugo.gladu · Jun 06, 2011
9 comments · 5.0 (3)

Fizzle is a simple map including the brand new Aperture Laboratories, along with the Destroyed Aperture. Have fun! Sorry for the lack of thumbnail...

Fizzle
New Hole
Uploaded by X-NicON · Jun 06, 2011
4 comments · 5.0 (3)

New Hole
Ben2 contest entry
Uploaded by Ben2 · Jun 06, 2011
5 comments · 5.0 (3)

Its my first portal or portal 2 map. although I have made some maps in team fortress 2.

Ben2 contest entry
Overgrown Clap Documentation
Uploaded by Fearlezz · Jun 05, 2011
8 comments · 5.0 (3)

A CO-OP map that requires more thinking then usual. Has been tested with several different playtesters. All said that it was been rewarding to finally figure out the solution and that the map was not to hard to solve. Combine this with the excellent attention to detail, you get a map that is extremely fun to play. And you can play this with one of your friends. Map name: mp_coop_lz-3 Have been compiled with final settings. Please use the console to disconnect once the screen fades to black in the end of the map. Thanks!

Overgrown Clap Documentation
Toxic Funnel
Uploaded by jfleduc · Jun 05, 2011
4 comments · 5.0 (3)

Portal 2 Coop map (1 puzzle) jfleduc.com

Toxic Funnel
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Tic Tac Toe
Uploaded by 7Voo · Jun 03, 2011
6 comments · 5.0 (3)

Important: I forgot to lock the buttons for every turn . . So there will be an update on that. Also when you and your partner ping the same field at the same time, it could disappear. Maybe I'll just let the winner start the round and for the first time the host. --------------------------------------------------------------------- Features: - Ping tool support. - Button support. - Fields rotate on selection. - Winner recognition. - Draw recognition. - Loser gets destroyed. - GLaDOS says at the beginning "You should both be familiar with the game of Tic-Tac-Toe." --------------------------------------------------------------------- Update V. 1.4 - Added draw recognition. - Reworked the level design. - Players now only can select one field per turn. - Added winner indication if you use the buttons. (I forgot that in 1.3) - Improved stuff. You now have to be both in your little areas, to get the game started. If blue goes into oranges area the indicator light will turn red and an error sound will appear. Everything should work fine now. Please report bugs, if you find any. Alternative Download: http://solidfiles.com/d/3577/ --------------------------------------------------------------------- Quickfix V. 1.3_01 - Fixed one of blues winning combinations not appearing correctly. --------------------------------------------------------------------- Update V. 1.3 - The winner now gets indicated. GLaDOS says the name of the winner, and a game_text appears with "Orange/Blue won." The loser gets destroyed, if he stands in his area. All the fields around the winner fields will be closed. And you have to press the reset button to start a new game. - Design improvements The next and probably the last update will fix the last issue on the ToDo list. --------------------------------------------------------------------- Updated the video. --------------------------------------------------------------------- Update V. 1.2 - Fields flip on selection like in the calibration course. - Fixed the last issue from V. 1.1 --------------------------------------------------------------------- Update V. 1.1 - Added suport for the ping tool. - Made the fields bigger. - Optimized the light. - Added external button sounds, because they didn't made any sounds in coop. (probably because they're in a wall) Issues: The ping triggers don't have a parent attribute neither a disable input. Thus the host can override oranges fields via the ping tool. --------------------------------------------------------------------- I just made a little map where you can play Tic Tac Toe! There are indicator lights, to see who's turn it is, and a reset button in the middle. Screenshot [old]: http://steamcommunity.com/id/7Voo/scree ... 0740775103 Screenshot [new]: http://steamcommunity.com/id/7Voo/scree ... 0765998753 Video [outdated]: http://www.youtube.com/watch?v=vteM-DzbzqI Make sure you stand right in front of the button you want to press. Otherwise it could happen, that the button below or above gets pressed. Todo: - Make the player only press one button on his turn.

Tic Tac Toe