Released
Arch Map 02
This is my second Portal Map, it should be rather easy This map also includes a advanced version and challenges for the original.
Arch Map 01
Nothing really hard here, just my first map with some extras.
Packrat & Cold Conundrum
Finally managed to get these uploaded to TWP.com. Anywho this is Packrat and Cold Conundrum. Packrat was the first map I ever made, and CC is alot better IMO and updated. This is a double upload, for seperate ones plase head here: http://myaperturelabs.com/viewfiles.php ... xkiller585
Gear Portal Map-Pack
The highly anticipated update in the making (that took over 1 year) is finally here. This is an update to our original map pack "full of gravity and the sorts" that brings fixes, changes, and challenges. For a full changelog, read the readme!
Ad Hoc
Ad Hoc by p0rtalplayer Made for the third official MyApertureLabs mapping contest. It is a rather long map, it has 3 chambers and a BTS area. It also has two endings. Music: The Hamster Alliance http://www.hamsteralliance.com/ Thanks for playing! PS: If you're getting AI Disabled problems, just read the text file named AI_disabled
[RELEASE] The Electric Castle
A logic based first map by Farragar! This map contains a wake up, 3 test chambers, a central area incoporating the last puzzle, and a medium sized BTS area. The map itself tries to remain in keeping with aperture labs scenerey and texturing, but uses two new portal fizzlers, and a new fizzler mechanism in room 3 which I haven't seen before. (sorry if this has already been used!) A walkthrough will soon be on youtube, I'll edit this when it's up. The map is medium-long and medium difficulty, and follows a small story with a nod to everyone's favourite song at the end. Criticism is welcome, and I'd love to know what you think! Screenshots are up at href=http://s46.photobucket.com/albums/f113/Laurie2907/The%20Electric%20Castle/> but I'm not a fantastic artist ;-) Thanks
Ren_Test3
Ren Test Mappack containing Ren_Test1, 2, and 3. This contains all 3 Ren_Test maps in .bmz (Bonus Map Zip) Format. All 3 maps have Time, Step, and Portal challenges. Enjoy! Any feedback is appreciated.
Gear Portal Map
A Map From the Development Team Gear Hey everyone, we've been working for a month now on this little chamber filled with craziness. Hopefully you will enjoy and above all, have fun playing it!
Affinity
Medium sized map with challenge version AFFINITY v1.0 A Portal map by Magnar "insta" Jenssen ([email protected]) How to install : Extract affinity.bmz to wherever you want. Start Portal, click on Bonus Maps, click on Import Maps Browse to where you placed affinity.bmz and click Open. Thanks to : All the people that playtested the map. The people keeping the Valve Developer Wiki updated. Notes : Map supports both LDR and HDR lighting. I accept no responsibility if this map destroys your computer or anything else in any way. You are free to put the map on a disk and distribute it via public restrooms. The map uses some HL2 assets so it is recommended that you have HL2 installed. Description:Medium sized map with challenge versionAFFINITY v1.0A Portal map by Magnar "insta" Jenssen ([email protected])How to install :Extract affinity.bmz to wherever you want.Start Portal, click on Bonus Maps, click on Import MapsBrowse to where you placed affinity.bmz and click Open.Thanks to :All the people that playtested the map.The people keeping the Valve Developer Wiki updated.Notes :Map supports both LDR and HDR lighting.I accept no responsibility if this map destroys your computer or anything else in any way.You are free to put the map on a disk and distribute it via public restrooms.The map uses some HL2 assets so it is recommended that you have HL2 installed.File Name: affinity.zipFile Size: 23.71?MiBAffinity
Chamber #05 Clean
Chamber 05 from the Portal 2's singleplayer campaign converted to the clean style. Credit for the gear signage goes to josepezdj. Screenshot Gallery: http://imgur.com/a/bRF2x If you find any bugs/problems with the map, please let me know. Also, I know that the subtitles stay on the screen for a tiny amount of time. I don't know why that happens, and if anyone could help me fix that, it would be greatly appreciated. [Changelog] v1.1 -Fixed GLaDOS saying to continue to the next chamber multiple times. v1 -Initial Release