Released
Rainbow Palace
A central hub map introducing some new puzzles. VIEW THE README IF YOU'RE HAVING TROUBLE OPENING THE MAP.
Lost Chamber Zero
Released version My first map. I tried to resemble the logic in Portal levels, don't hate me D:
Exotic Plants Pack 01
A few fun little plant models for use in overgrown. Includes a few succulents, a dry fern, some flowers, and some cacti. Credit as Nuclear Shill
Overgrown Renaissance Pack
A large collection of assets created for the Portal: Divinity mod and publicly released to be used to create new and exciting takes on the overgrown style. Credit as Nuclear Shill.
Gantry modular kit
Kit with 3 sizes of the underground gantry model 128,512 and 1024, doesn't have 256 for obvious reasons, complete with collision and lod
Open Container Pod + Door (With Hotel setup vmf)
Set of open stasis pod containers along with a vmf with a pre-made wakeup sequence. -Open stasis pod model (2 empty slots for custom skins) -Door for Open stasis pod model (2 empty slots for custom skins) -VMF with an pre-made wakeup sequence/container -bsp for you to check out the animation README for install instructions
Animated Stasis Chamber Model
Model of animated stasis chamber with NO COLLISIONS you are gonna have to deal with that if you choose to use it. Includes -Animated stasis Chamber model With 3 Animations -open -closed -hanging (door hanging open)
Modular Ducts set
Modular set of ducts 64x64, comes two sets, normal and hollow (you can walk inside it), both sets comes with parts, in the following lengths: -32 -64 -128 -256 -512 -1024 Along with a curve piece and some special variants for the hollow set.
1970's Colorable computer cabinets
A version of the 1970's computer cabinets that can have a custom RGB color for their front panels, doesn't replace the vanilla models Includes all 4 cabinets present on the game.
[SP] Old Faithful
This is the second map in a series that began with 'Sphere of Roundness' last week. Version 2.0 of that map is also included in this release, they also transition into each other to make a loop. This time I decided to focus on a single gameplay element for an entire map rather than trying to use every feature available. The map also follows the loose premise of "What if aperture had tested faith plates in the 1950s?" the default faith plate model stands out a little in the underground, so I went for an alternate appearance, see what you think! I have a feeling it is a little easy, but that is mainly down to the overall design, so my next map will aim to be a bit tougher. Sphere of Roundness: I got a huge amount of good feedback for the first map and made a few changes to fix exploits and also clean up the edges a little now that the full SDK has been released. For a full changelog see the readme! Screenshot: http://img339.imageshack.us/img339/6006 ... 400001.jpg