Released

[SP] Monoportal
Uploaded by Random · Sep 05, 2011
49 comments · 4.8 (31)

Monoportal is a single-player level that revolves around combining more advanced test elements with the Single Portal Device. Monoportal consists of 8 chambers spread across 3 maps which, if I met my goal, begin quite easy and grow more difficult and complex as you progress. Part One: sp_monoportal1.bsp: Intro, Lasers, Light bridge Part Two: sp_monoportal2.bsp: Faith plate, Speed and bounce gels Part Three: sp_monoportal3.bsp: Turrets, Excursion funnel, Finale Federal regulations require me to thank you for playing, and to hope that you enjoy your experience! Screens: http://img855.imageshack.us/img855/2033/monoportal1.png http://img11.imageshack.us/img11/511/monoportal2.png http://img822.imageshack.us/img822/4845/monoportal3.png http://steamcommunity.com/id/Randomiser ... 8637443626 http://img691.imageshack.us/img691/5592/monoportal5.png http://cloud.steampowered.com/ugc/55866 ... D792AC187/ http://cloud.steampowered.com/ugc/55866 ... 036BB9EE0/ http://cloud.steampowered.com/ugc/55866 ... C35FD4FDA/ UPDATES ------- V4 - Fixed bug induced by the DLC. V3.95 10/02/11 Thanks for the 1500 downloads! I finally decided to block one slightly unintended solution. I added placement helpers that should give the bounce gel a 100% success rate (if you're doing it right). V3.9 Some final tweaks for now. V3.8 - Yet more and brighter lighting in gel and funnel room, as per viewer suggestion. Safeguarded against possibility of a portal dissappearing. 9/14/11 V3.5 - Tweaked some things, mainly regarding exploits in the final chamber. V3 - significant lighting improvements in chambers 4 and 7. v2.6 - Fine-tuned previous changes made to sp_monoportal3 including turrets and functionality (fixed a few placement helpers) v2 - Fixed exploit of being able to bypass faith plate, made minor visual tweaks, fixed various other errors 9/6/11 v1 - Original 9/5/11

[SP] Monoportal
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[SP] Overgrowth
Uploaded by slowdevelopment · Jun 01, 2011
29 comments · 4.8 (31)

Hey, This is a test chamber I'm working on for the Summer Mapping Initiative. I'll be updating it up until the contest deadline; if people want to give me feedback on it, try to break it, etc. I'd appreciate it! Also, if you know how to use the record demo console command in Portal 2 and want to send me the demo of your playthrough, that would be extra-useful as I want to see how people approach solving stuff. Changelog: v0.1 - first version of map v0.2 - made stairway on third level more noticeable, added convenience for returning to lower levels from the end if cube needs to be repositioned, added foliage, made water at base of testchamber transparent, various minor graphical tweaks, added glados line v0.3 - fixed portal alignment issue at top of chamber, fixed brushes that could have interfered with box dropper entities, lowered box dropper and made box target into convex displacement map to reduce the likelihood of it bouncing away v0.4 - put invis collision around top of drop from upper light bridge panel & adjusted platform spacing to prevent a way to break the puzzle; made final light bridge panel hidden until the player presses a button on the upper balcony, changed voices and music trigger timing, added another convenience portalable surface and closed off an unnecessary stairway to vary movement/pacing, various visual changes w/ ruined structures, foliage, fog settings and pfx v0.5 - made some more gameplay alterations to make movement through the chamber more interesting, improved lighting, updated vo, sound, and transition entities, did some optimization, added more func_details and props, pfx, etc.

[SP] Overgrowth
Cube Stacking
Uploaded by pepto_pillz · May 26, 2011
42 comments · 4.8 (31)

This test shows players how to redirect lasers by stacking cubes in a excursion funnels. There are 3 separate chambers. GLaDOS speaks in them as well. This may be the finished version. Change Log: v1.8 - Various bug fixes, Added auto saves, and slightly increased the complexity of the second chamber. v1.9 - Added minor details v2.2 - Fixed a chamber exploit in chamber 2 and fixed a glitch in chamber 3. v2.5 - Slightly Increased Performance. v2.7 - Lag Fixed.(Hopefully) v2.8 - Minor Details and Fixes.

Cube Stacking
Leaps of faith
Uploaded by Pjuvigny · May 11, 2011
38 comments · 4.8 (30)

I got familiar with hammer with this first map. Hope you'll enjoy! Textures are not enough polished, by the way I'm open to any tip to improve it. EDIT : updated with checkpoints. EDIT : modified to prevent PortalCombat's shortcut. EDIT : deleted the useless additional cube ... (a little bit more difficult). PortalCombat you'll have to update the video EDIT : Walkthrough of 1.1 by PortalCombat video of complete map solving - map v1.1 (updated) [spoiler]Wapnbh_Rmzw[/spoiler] EDIT : minor changes.

Leaps of faith
[SP] Chamber Six
Uploaded by Nezzy · Jun 06, 2011
28 comments · 4.8 (29)

A little something I made for the mapping contest. I would say it is an easy/medium difficulty.

[SP] Chamber Six
[SP] Wall Button and Box Racing
Uploaded by lilBro · May 29, 2011
20 comments · 4.8 (29)

A testing sphere containing two puzzles, one has a button on the wall and the other has a box gliding while you race the clock to get to the end. Set in the 70's, in underground Aperture. UPDATE: Remade the box slide - removed the blue gel, made slide steeper and blocked the player from jumping into it.

[SP] Wall Button and Box Racing
Antimatter One.
Uploaded by RJK 616 · May 18, 2011
68 comments · 4.8 (29)

A new Puzzle Element to Portal 2. Antimatter Edgeless saftey spheres, and Antimatter Edgeless safety sphere interception fields This is the completed map! Known issues - You can spawn more then one sphere at a time, that will be looked at when i get better with instances! other then that, go play the map and tell me what you find! Update 9999: Polished up the map a little, added lines for glados and introduction text Update 9999: Fixed some minor bugs, and an epic shortcut. Last chamber should be solved as planned now

Antimatter One.
[SP] Thaw
Uploaded by Marise · Nov 07, 2011
43 comments · 4.8 (28)

As promised, here is the follow-up to The Cold Shoulder. I've brought back the freezing/thawing water mechanic, and done some new things with it. Also featured: gels and faith plates. Enjoy! v1.2 - More exploit fixes. v1.1 - Many bugs and exploits fixed.

[SP] Thaw
[SP] Compact Compression
Uploaded by MutatedTurret · Aug 11, 2011
28 comments · 4.8 (28)

My second map for portal 2. A fairly straight forward medium difficulty map, with slightly longer than medium length. Utilizes moving buttons to create unique triggers.

[SP] Compact Compression
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Dot-to-Dot
Uploaded by DKGuarneri · Jun 13, 2011
17 comments · 4.8 (28)

My second chamber.

Dot-to-Dot