Work In Progress
portal map for fctbarnes
just a random map
DARKCHAMBER
I'm making a Map called Darkchamber where 5 gigachambers are together and you need to use the things of one in other and viceversa. So, Now I have only the initial spawn and the first full room. Good luck, any bug, tip or help will be welcome. Screenshots: http://puu.sh/4CvF http://puu.sh/4CvG http://puu.sh/4CvH
Shootout
I'm working on a Wheatley map with 3-4 chambers, and I just want this first one to go through a playability test. Please mention ANY comments/suggestions/concerns that might help improve the map. I want this good and ready when it's released.
Currently Untitled
Currently Untitled, a map in the old decaying aperture style, with the following features: * overgrowth! and water! * laser-burning-turret madness. * cubes, a sphere, a funnel, and a light-bridge. * HDR lighting * Relaxation vault for when it all gets a bit much. See here for screenshots: http://steamcommunity.com/id/RufusThorne/screenshots/ I'm looking for some help with optimisation: The map is fully sealed, but suffers some jerkiness. Please take a look at the included VMF and let me know if there's anything I can do in terms of HINT brush placement, etc. Also any things that need changing. Item placement, number of cubes, etc. I'm also looking for fellow mappers to 'dirty up' the environment. Suggestions for fog, particle effects, etc as well as some basic help on these topics would be appreciated. Thank you
acces unlimited
This mappack is very unique because it isnt a single map with a single storyline but it is a hub.Place from where you can visit other chambers and maps. The Acces Unlimited offers you a lot of hours of fun with your friends. You can visit the Turret Manufactory, The Maze and other places. When you bored with this you can just simple leave the hub and enter whole unexplored world of Apereture Science. From here you can visit experimental and special rooms like Universal Room. Finaly, it is the time to think out of the box. (Note:This isnt a playground!). The puzzles have everything what they need.All favorite elements are included. Vacuum cleaner too. If you want to see the gameplay look onto this video which i made with my friend. http://www.youtube.com/watch?v=b-pVI-2VDL8 (friend is talking) Here are some pictures of maps: faces of room0 http://dl.dropbox.com/u/34706273/acces% ... 0room0.jpg faces or room1 http://dl.dropbox.com/u/34706273/acces% ... 0room1.jpg faces of room2 http://dl.dropbox.com/u/34706273/acces% ... 0room2.jpg faces of room3 http://dl.dropbox.com/u/34706273/acces% ... 0room3.jpg no quick moves http://dl.dropbox.com/u/34706273/acces% ... 0moves.jpg choose a chamber http://dl.dropbox.com/u/34706273/acces% ... hamber.jpg hall of dead turrets http://dl.dropbox.com/u/34706273/acces% ... urrets.jpg Please note that this project is still under heavy development,and the hub is just a box it will get desing like the real hub. Not the same but similar. And of course new experimental maps are on the way too. If you are interested you can see more of this map on this page: http://www.moddb.com/addons/acces-unlimited I d like you see your comments or your ideas how to make the map better. And if you found a glitch or bug report it please into comments.(Note: The manufacturing level ends when you open the sealed doors,if you go further you wont be able solve the puzzles because they are unsolvable.) If someone who is interested in portal 2 mapping and would like to help this project, please write it to comments or e-mail me. i realy could use a help with transitions. Installation: The rar folder contains 3 maps. Put them all to your portal2/portal2/maps folder Transitions(traveling betwen maps) in the maps arent functional (yet). So you have to change levels manualy by console. (Note: you can do this by opening console and write: changelevel "name of the map") When you enter the real Hub open a console and enter: changelevel mp_coop_acces_unlimited.bsp And thats it. Thank you for reading and enjoy.
emanci-lasers
lasers + cube + sphere + grills = cake
Prometheus
This is the first map in a series that I will finish after the Gravitygunville mapping contest. I wanted to feature the Tartaros theme for the underground, and I also wanted a good intro to mapping, so I did both! Plus, there is a significant story underlying all of this, so await with anticipation the final release!
[WIP] Abandoned
Thought I'd go for something different. I'm open for any ideas of what I could add/remove/change. This WILL mold into a puzzle somehow. I wanted to go for a Paranoia-style puzzle map. Nothing too scary, just something to make you thing someone/someTHING is behind you...
Coop Extension Boxes
Two Coops maps, Six puzzles, Alpha release. P-body and Atlas are sent down an abandoned hall of the facility.