Work In Progress

12 Angry Tests 1.1
Uploaded by CaretCaret · Oct 16, 2011
22 comments · 5.0 (8)

UPDATE! Last map released! Make sure to try it out and give me feedback! The pack is mostly finished, just the visuals on the last map and some minor tweaks left. (The first 2 maps are from my contest entry Don't Eat the Paint(10th place)) I challenged myself to make 1 map with 2 tests for each test element (Laser, Gel, Light Bridge, Funnel) and then 2 maps with 2 tests each with a combination of test elements. And also to use every different theme and no custom content. For most of the maps there is also a BTS part. These five maps are mostly finished but I expect I have to change them after you guys give me feedback(And make sure that you do!) The last map is still too unfinished for testing but it will have the theme from the DLC maps and have a boss battle. I want to know EVERYTHING that can be improved, is or looks bad, and where you get stuck and EVERYTHING!

12 Angry Tests 1.1
Advertisement
Registered users don’t see ads! Register now!
Gotta Start Somewhere
Uploaded by Kilerbomb · Oct 14, 2011
8 comments · (No ratings)

This is my first Portal 2 map that I made with Portal 2 SDK. If there are any "loop-holes" around what you are supposed to do please say so, and I will fix them. Please keep in mind that I was learning as I went while making this chamber. This is also the first time I have ever used the Hammer Editor, so go easy on me, I'm a beginner. Have fun.

Gotta Start Somewhere
sp_BetaTestMap1P2Vasek.bsp
Uploaded by verba · Oct 09, 2011
7 comments · 5.0 (1)

Hello everybody, I'm a french mapper and I present to you my first single player portal2 map. It is another beta version, the puzzle will not change in time, only about graphic improvements will be brought. Enjoy ^^

sp_BetaTestMap1P2Vasek.bsp
[BETA 7] Aerial Faith Plate Quality Control
Uploaded by Moth · Oct 03, 2011
32 comments · 5.0 (3)

An upcoming map for the Team Citruz project. A short atmospheric and explorative map: Updated screenshots of the final mod-submitted version can be seen on the Team Citruz wiki at the following link: http://mothdesigns.co.uk/citruz/wiki/in ... _C01_bts01 ------------------------ BETA 7 Added music track Added Radio Music (just for lpfreaky90) BETA 6 Fixed: Intro Door Clipping Exploit Fixed: Visible pipe debris spawns BETA 5 Now with 100% more VMF file! Detail fixes, further optimisation of brushwork Tweaked Lightmap sizes for more beautiful shadows Tweaked Fog controller 'Suck tube' clipping issues (hopefully) resolved This map wouldn't have been possible without my fellow team members, Chickenmobile, iWork925 and Skotty

[BETA 7] Aerial Faith Plate Quality Control
P2_Trickery [Fully working!]
Uploaded by Trickboss · Oct 02, 2011
3 comments · 5.0 (4)

This is a not-so-big map I made, it started out as a test to see what I could do in Portal 2 Authoring Tools (It's also my first map I ever made in Valve Hammer), it took me quite some time though and I've been a bit messy :p but I think it came out pretty well. I guess you could call it a WIP since I've been adding a lot of stuff to it. I know graphical glitches occur when more than 4 (world)portals are viewable, but I can't really fix that. I also know I don't have indicator lights, but those are a pain to place, believe me. Thanks for playing!

P2_Trickery [Fully working!]
NUT buged for arrival_departure instance
Uploaded by Hzamd · Sep 28, 2011
1 comments · (No ratings)

Here is my NUT for a prob I have It probably comes fom here my level are called Binome1 and test_chamber2 If you can look for a solution it would help me topic in the maps creation problems

NUT buged for arrival_departure instance
Chamber 02
Uploaded by Spam Nugget · Sep 24, 2011
18 comments · 5.0 (1)

A clean-themed map featuring turrets, hard light bridges and funnels. Pretty much finished, just looking for some feedback, as this is the first completed map of my upcoming map-pack. Not the longest map, but pretty well polished and even a couple of almost easter eggs, just cause I wanted to. So yeah, enjoy! And please, feedback!

Chamber 02
Co-op Aperture Space Exploration Program Tutorial
Uploaded by MasterLagger · Sep 21, 2011
3 comments · 3.0 (5)

This isn't so much a puzzle. More like a map to practice moon jumping after acquiring a portal gun. After accessing the Moon Room, you have 3 minutes until the ship reaches the moon's atmosphere and must return to the front of the ship to clear the room. You don't have to be in the Moon Room for time to pass by, you can watch the moon slowly get closer to the ship if you want. Remember, this is just a tutorial. Edit: What the heck? Someone rates this without downloading the map?

Co-op Aperture Space Exploration Program Tutorial
The Room
Uploaded by DannySwish · Sep 18, 2011
9 comments · 3.6 (7)

My first Portal 2... thing. (aka, NOT a map, just a room) This is first time I ever used Hammer PERIOD. As you can see, I'm not exactly good with it yet, this is just practice. If you guys know how to align textures and how to align walls perfectly, PLEASE let me know! I'll get better eventually.....(P.S. I cannot find the Companion Cube prop! aaah!)

The Room
Advertisement
Registered users don’t see ads! Register now!
Deseption_maze_v1
Uploaded by thomars.dm · Sep 16, 2011
8 comments · 0.0 (1)

Concept map excuse the messiness theirs holes and all sorts in this map when im finished but for now it hidious concept map

Deseption_maze_v1