Work In Progress

Jump
Uploaded by eviloatmeal · Apr 29, 2011
19 comments · 5.0 (1)

I think I'm going to stop here and start a new project. Note: You start without a portal gun because the puzzles are designed to be solved without a portal gun. The gun is found later in this map, at which point there are puzzles to solve that require it. Changelog 2.8: Fixed some stuff. Broke some stuff. Added some stuff. 2.3: Added sphere puzzle. Miscellaneous. 2.0: Added transition from introduction area. Added portal gun drop. Added excursion funnel puzzle room. Many tweaks. 1.1: Adjusted lighting. Added ambient noises. Added music. Miscellaneous. 0.9: Added ending sequence. Adjusted triggers. Miscellaneous. 0.8: Fixed arm dynamics. Added more weighted cubes. Changed format from .vmf to .bsp. Miscellaneous.

Jump
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VikingPingvin's test map
Uploaded by VikingPingvin · Apr 26, 2011
2 comments · 0.0 (1)

So this is a very rough concept. I've been useing Hammer for years now but im far away from being pro. I know its very undetailed by now but will be better during this week

VikingPingvin's test map
coop_build_puzzle_one
Uploaded by ash47 · Apr 25, 2011
7 comments · 3.0 (5)

A puzzle level with 11 different puzzles, random puzzles, things you wouldn't expect, and just for your enjoyment, some puzzles that even YOU can solve!

coop_build_puzzle_one
Testmap
Uploaded by suicidal_banana · Apr 25, 2011
11 comments · 5.0 (5)

My first ever portal(2) map, touched up & finalized, next up, real challenges!

Testmap
LabRat Beta
Uploaded by llamalords · Apr 24, 2011
9 comments · 5.0 (6)

Updated my map and it has an end. I did a speed run of 2:00 minutes but I estimate it being a 5-10 minute map. I'll add a youtube video later.

LabRat Beta
(portal2) PaSch's Portals
Uploaded by Pascal40 · Apr 24, 2011
4 comments · 5.0 (1)

Just a test. Wanted to find out how to use the new testing mechanics, and more importantly, how to combine them. You can find an Aperture style video of it here: http://www.youtube.com/watch?v=-TSaQIq5iZ4

(portal2) PaSch's Portals
The Three.vmf
Uploaded by NunamedDragon · Jan 11, 2011
8 comments · (No ratings)

A map that was originally part of the october 10 mapping contest, but due to errors could not be finished and is currently unfinished, fell free to use ideas but not exact copies Content used< EP2 props, venator92's Portal 2 Textures and Tophattwaffle's Water Source Texture Pack (located at http://www.tophattwaffle.com/wp-content ... erials.zip) > Any question Conntact Me at [email protected]

The Three.vmf
Try Anything Twice laser &quot;SDK&quot;
Uploaded by HMW · Sep 27, 2010
4 comments · 5.0 (1)

This is a demonstration and prefab collection of the laser mechanism featured in my "Try Anything Twice" map pack. It is similar to Valve's "thermal discouragement beam" in that it will travel through portals and it also includes the redirection (lens) cubes seen in the Portal 2 trailers. It is primarily aimed at map designers who want to include a similar mechanism in their maps. (Adequate mapping experience and familiarity with complex entity I/O setup is required.) Please read the included readme.txt file for usage instructions. You'll need 7-zip to extract this file.

Try Anything Twice laser &amp;quot;SDK&amp;quot;
Halo 3 Announcer Turret Sound mod
Uploaded by Modtacullar · Sep 26, 2010
1 comments · (No ratings)

Killamajaro. Sorry the audio on some is a little low.

Halo 3 Announcer Turret Sound mod
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Valve's Aerial Faith Plate #2 Re-creation
Uploaded by Francois4Dead · Sep 22, 2010
4 comments · (No ratings)

Just re-created Valve's Aerial Faith Plate #2 for Portal. Boredom got in the way. Have at it. If it shows missing pink/black checkered-tiles, then I'll somehow need to know how to use PakRat. Thanks to Reepblue for the textures, and the .vmf to show what he did to make his Aerial Faith Plate works. Please not that the Aperture Science Aerial Faith Plate does not always work well.

Valve's Aerial Faith Plate #2 Re-creation