Work In Progress

Enviromental Testing -BETA!- V2!
Uploaded by LordHiggi · Jun 23, 2012
3 comments · 0.0 (1)

Hey! First update, second version! Not bad, eh?! Still waiting for some ideas from you! There also will be a "Upate Log" with every update now! Even in the description of the publish! =D ITS GEINUS! SO LOOK AT IT! Update Log: -Removed the companion cube secret. -Removed Puzzlelist folder. -Removed test soloution .txt's. +Added more lighting for the "Old Aperture Zone." +Changed two buttons to fit their "zone." +Added a Weighted Button to activate exit. +Added the "Update Log" to the "README OR ELSE.txt." Fixed the "Invisible" emansipation grill error. Gave the moving wall at the beggining non-cubeic corners while in "Starting Background Zone." NOTE: I will be creating some Side-Projects that will be fully uplaoded onto the "Sigleplayer Tests" download area! These tests will NEVER have beta(s)! They will be full-on created! This map series (Enviromental Testing) Is going to be a -main-work-project- but the others are a side-project for you to play while waiting for more beta versions to come out! There also might be demos I will be posting of the "Side" maps on my youtube channel! (LordHigg1) and, some of the "Side" tests will be added to the FINAL RELEASE of Enviromental Testing FULL RLEACE! So, its more of a modpack! So, wait about a month or two, and you can play he full Enviromental Testing map, and all of the extras!! So stay tuned! (Sorry for all the text xP)

Enviromental Testing -BETA!- V2!
Advertisement
Registered users don’t see ads! Register now!
Tesseract
Uploaded by gizm0steve · Jun 08, 2012
3 comments · 0.0 (1)

This is my first map. It's an unfolded tesseract. I connected the faces with world portals. I need help debugging this, there are several world portals that are broken, numerous graphical glitches, and errors saying I have too many portals open. It may be the case that not all of this is possible to fix with the P2 engine? Thanks for any help. [email protected]

Tesseract
Somewhere Undergroud
Uploaded by eladiozro · Dec 08, 2011
4 comments · 0.0 (1)

Somewhere Underground Download that map instead -THIS MAP IS INCOMPLETE, PLEASE NOT DOWNLOAD-

Somewhere Undergroud
Save the cube from the evil turrets!
Uploaded by reeseboy1234 · Nov 19, 2011
1 comments · 0.0 (1)

WARNING! If you die, you have to exit out of the game and come back in. The elevator has a few problems but I hope I can fix it. Also at the end, once in the exit elevator, you have to exit out of the map yourself. Have fun and save the cube!

Save the cube from the evil turrets!
Deseption_maze_v1
Uploaded by thomars.dm · Sep 16, 2011
8 comments · 0.0 (1)

Concept map excuse the messiness theirs holes and all sorts in this map when im finished but for now it hidious concept map

Deseption_maze_v1
[COOP] (WIP) Bridge Over Toxic Water
Uploaded by jamesf141 · Sep 05, 2011
5 comments · 0.0 (1)

I'm having a few difficulties progressing with this map, so, really, this upload is also a cry for help. Firstly, I wanted to add a second area to the map, like most of the coop maps in game, but I can't find a instance for those half-way checkpoint rooms; or even a way to set a new spawn point. How do you go about doing this? As it is, this upload of the map does not have the second area at all, as I don't want to frustrate players if they die in the second half, with no access to it. What do you think? I still need to detail the tiles, but since this is now at a playable stage I decided to upload it to the WIP section. Thanks in advance for any feedback; it's greatly appreciated.

[COOP] (WIP) Bridge Over Toxic Water
The Part Where Everything Goes to Hell Boss 1 V2
Uploaded by MasterLagger · Aug 24, 2011
18 comments · 0.0 (1)

This is a updated boss battle. I added a few more steps to beat the boss as well as adding a few more extra things to it. The bomb room is now accessible and is part of the boss battle.

The Part Where Everything Goes to Hell Boss 1 V2
My Playground
Uploaded by nicboyman · Jul 16, 2011
16 comments · 0.0 (1)

This is my first map made in hammer. i'm still editing and stuff, so enjoy what i have also give me suggestions and (CONSTRUCTIVE) feedback/criticism. thanx EDIT: reuploaded as a zip file.

My Playground
Fugue
Uploaded by Marise · Jun 11, 2011
2 comments · 0.0 (1)

Another one of my early efforts. I realize the chamber is a bit... larger than it needs to be. I was still getting a sense for things.

Fugue
Advertisement
Registered users don’t see ads! Register now!
[CO-OP]Illumination
Uploaded by ZeronFX · Jun 09, 2011
5 comments · 0.0 (1)

A series of maps with varying difficulty that I am working on. This is my 1st major project with Hammer. To-DO list: Re-make that godawful spawn room Fix His voice Make a more logical exit from the map Optimize

[CO-OP]Illumination