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a3_eile_hanoi
Whitebox gameplay test map for the third level in the eile series.
A1_awake
WIP 1st level - destruction tileset.
(sp) Portal Era : Part 2 (Early Beta)
Second part of the Portal Era Adventure. This is a very early beta. Please notice every probleme or bug you find. Please record your blind test (it really helps). - 4 hidden trophies to find Here is the walkthrough : http://youtu.be/yC7OL0cZZhU
Fighting Entropy
MAP IS RELEASED! GO HERE TO DOWNLOAD: Fighting Entropy This is a map made in the reconstucting and bts themes. I feel that the map is almost complete, but I'm a bit worried about the file size and the entdata which is very full (over 200%). The map runs well for me, but if others have problems with it I might need to split it in two parts. I also think the map needs some more playtesting before I can release it. changelog beta2 -changed last button in final test so it's easier to complete the test properly -minor fixes beta3 -removed some hallways and added more dialogue -increased details in bts area -more minor fixes
Botball
Botball is a competitive game inspired by Halo Grifball. The game consists of rounds where each player attempts to get the ball into the opponent's goal, which earns them a point. A round begins when each player is inside of there own goal.To end the game both players must stand near exit door.
Aperture Science Four Portal Device!
This won't be publicly released until UsCobra11 finishes his map using it. Then I'll release the password. Until then, it's shrouded in mystery...
[SP] Project: basement
This is a mapping project i started a while back inspired by my only memory of what my first map ever was about. basically, you "woke" in a room after an elevator crash down to the deepest parts of aperture labs, and then had to climb upwards in a massive room with acid that didn't kill you and a turret that didn't shoot. it was crap. interestingly enough though, that map was a portal 1 map before portal 2 was even hinted at, even in ARG form. So it's was a complete coincidence that it fit portal 2's "The fall" so well. so, this is my WIP remake of that map, and it is, of course, in the old aperture facilities. I also hinted at this map in another thread i made asking for help on one of the puzzles that wasn't working, so, even though i might work on this again, im also including the VMF of it for anyone who thinks they'd like to add to it or change it, maybe even finish it for me. Just give me credit if you do!
Minecraft in Portal 2: The Village
Need feedback (the more the better) to proceed* * - The background music will be added in the last turn. I need to know is it interesting to play? How long people will be just hang around before understand what they have to do? Or maybe there are some unintended solutions or bugs. Maybe you could offer interesting design solution, puzzle or interesting sound for things which i left without it...I will accept any help I spent a huge amount of time on making this map, so i want it to be almost perfect, at least without some very stupid and simple issues that i just has missed by accident or by the lack of knowledge. (since English is not my native language, i can suck in grammar or spelling) Updated: Added the 3D skybox Fixed ladders (as much as i can) Known problems: Using save while climbing on the ladders get point_viewcontrol stops while parent entities still moving that causing problem with use of ladders later