Work In Progress
Super Laser Tester
This is not final version...
GLaDOS_CUBE_New_Testing_Elements_demo
This is a Demo of New Testing Elements that will be in my upcoming mod Portal in space New Testing Elements include 1. Anti Cube field 2. Reflection Gel 3. Anti Gravity Rooms
sp_1984_2_V1
An easy conversion gel themed map. can you find the Easter egg?
ws_005_WIP
FOR ALL WHO DOWNLOAD THIS MAP. PLEASE LEAVE COMMENT ON WHAT YOU THINK OF THE PRINCIPLE OF IDEA This is taken from a puzzle which i struggled over 30 minutes to complete. simple 9 dot puzzle where you have to connect all 9 dots. I am not looking for glitch finding or anything like that, as this map is completely different from the current release version on my computer. all im looking for is the feedback on the concept idea. e.g did you find it difficult. easy, medium.. what was your initial thought when you see the room for the first time. im just really gauging what you guys think like.
[SP] Levitation
Levitation is a map that abuses lasers and excursion funnels. Features two chambers.
ws_004_tyronis_v2
Re-worked map from the chain series Withdrawal Symptoms. NOW UPDATED V2 TO REMOVE SOME GLITCHES AND MAKE SLIGHTLY HARDER / EASIER DEPENDANT ON MIND SET. Wanted to attempt to modify the map in order to make tyronis not complete it within 30 seconds each time!!! So here is the official attempt. I will look into making the map harder and harder to complete. where eventually i hope to make it near on impossible unless you are mad and insanely talented at shooting quickly, or doing insane portal flips like this person has proven to be... Best of luck to all who try it. The first jump is a hard one, and careful of the few traps.
sp_sideways_V3
sp_sideways_V3 Now with 50% more test!
[SP] Introbackfling
Hello everyone! This is my first map I want to release to the public. For that I need some Feedback as long as I'm working on it. So, here I am. This map does not include special gameplayelements like gels or lasers, but a new environment I want to show. It has three rooms, the last (third) room is the one where I think I have to do much more work. The details aren't finished (except the first room where I'm nearly done) and the coop-robots are just placeholders for some real NPC's I want to put in later. That's all, but I would love it to get records of your first playtroughs (or better videos [youtube]). Greetz, Sprowl
Cleanup level 003
Basically i wanted a different view than my own on this map, its a taster into the difficulty of the maps im going to be laying out in a series of chambers. If people have ideas, or thoughts into this please do say!