Work In Progress

Cage Fling
Uploaded by Insomnautik · Mar 26, 2012
13 comments · (No ratings)

RELEASED! Please Download Here Cage Fling

Cage Fling
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Felix's WIP Uploads
Uploaded by FelixGriffin · Jun 16, 2012
1 comments · (No ratings)

I'm uploading stuff here while it's tested out. EDIT: Current download has a bad VMT, which I'm not going to re-upload until next release. For now, put this into the materials/models/props glass vmt: Code: Select all"Refract" {    "$alphatest"    "1"    "$model"      "1"    "$surfaceprop"    "water"    "Refract_dx90"    {       "$refractamount"   "0.2"       "$normalmap"   "dev/water_normal"       "$bluramount"   "2"       "$refracttint"   "[1 0.5 0.5]"    }        "Refract_dx80"    {       "$refractamount"   "0.1"       "$dudvmap"   "dev/water_dudv"       "$refracttint"   "[1 0.5 0.5]"    }    "Proxies"    {       "AnimatedTexture"       {          "animatedtexturevar"      "$normalmap"          "animatedtextureframenumvar"   "$bumpframe"          "animatedtextureframerate"      "30.00"       }       "Sine" {          "resultVar"         "$alpha"          "sineperiod"         "8"          "sinemin"            "0.01"          "sinemax"         "0.8"       }    }    "UnlitGeneric_dx6"    {       "Proxies" {          "Sine" {             "resultVar"      "$alpha"             "sineperiod"      "8"             "sinemin"         "0.0"             "sinemax"      "0.05"          }          Empty{             "Comments"         "Follow:"             "Thank you to whoever made"   " the Liquid Portal Gun mod,"             "I borrowed a lot of the params"   "from it."          }       }    }    }

Felix's WIP Uploads
Impulse Laser Intro
Uploaded by CamBen · Jun 12, 2012
4 comments · (No ratings)

A simple puzzle made to introduce a new testing element, The Impulse Laser. It acts similarly to a laser and a combine ball combined. (hehe, pun intended.) The ball must be activated by the laser. The ball will lose charge over approx. 7 seconds. When it is charged, It can be placed inside a receptacle, and only retrieved from the receptacle using a button or another activator. (My First released map!) The test is not hard, but I feel it is sufficient to explain how it can be used. I will (possibly) be releasing another map containing this element, except much more advanced.

Impulse Laser Intro
Tesseract
Uploaded by gizm0steve · Jun 08, 2012
3 comments · 0.0 (1)

This is my first map. It's an unfolded tesseract. I connected the faces with world portals. I need help debugging this, there are several world portals that are broken, numerous graphical glitches, and errors saying I have too many portals open. It may be the case that not all of this is possible to fix with the P2 engine? Thanks for any help. [email protected]

Tesseract
DISMANTLED (taken down for serious reconstruction for undetermined date
Uploaded by Fracture · Jun 04, 2012
3 comments · (No ratings)

This map is broken, dont bother playing it

DISMANTLED (taken down for serious reconstruction for undetermined date
Deflection
Uploaded by Mattyd · May 06, 2012
25 comments · (No ratings)

This has now been released, please look in the released maps section.

Deflection
Portal Fling
Uploaded by SkyrimLink · May 05, 2012
5 comments · 2.5 (2)

Terribly unfinished, this is only a test map that I am doing to get accustomed to the Portal 2 SDK.

Portal Fling
Testchamber 14 Remake
Uploaded by KKiONI · May 03, 2012
16 comments · 3.8 (4)

A level inspired by the level originally in Portal 1, but with a new twist! Additional Screenshots: Hallway Cube Room Laser Room

Testchamber 14 Remake
Turret Survival
Uploaded by skaterdude97 · Apr 30, 2012
3 comments · 3.3 (3)

Its only one room but im planning to add more. Message me with any suggestions or bugs. V 0.1.2 - changed a few textures - changed lighting - shortened hallways

Turret Survival
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[SP] Test Map Pack 4
Uploaded by Rand0mNumbers · Apr 13, 2012
15 comments · 5.0 (7)

Here's another set of 7 chambers. These will probably play faster than my other ones. Hints are given where appropriate and the concepts should be pretty straightforward. Additionally, I had some people playtest the maps, so they should be more bugfree than my other maps. Thank you testers! Each chamber will lead to the next. All have elevators, but not all have videos (it didn't seem necessary). An interesting thought was to create small videos showing the intended solution at the end, but that would make the filesize quite a bit larger. Start the sequence with 'map testmap_31_b' This is a zip file with the maps and materials folders. Extract them to wherever you can get Portal 2 to recognize them. Maps: testmap_31_b - Vacuum Flange Corridor testmap_31 - Blown Away testmap_33_c - Touchy testmap_35 - One Way or the Other testmap_36 - Here a second ago testmap_38 - Push and Pull testmap_39 - Don't Look Back Release 1.0.1: Vacuum Flange Corridor: Added game_text instructions for the first flange Push and Pull: Added grates covering the first two portal surfaces to prevent skipping the second blob.

[SP] Test Map Pack 4