Work In Progress

sp_stickycubes
Uploaded by Jimo · Mar 27, 2012
8 comments · 5.0 (3)

This is a short puzzle designed as my first map in the Source engine. I did a lot of experimenting with this and the learning process has been incredibly fun. Stickycubes utilizes gel and excursion funnels, it is also mapped around the "clean" theme as described by the Portal 2 mapping wiki. All feedback is welcome. SCREENSHOTS: http://www.jimo.co.uk/maps/portal2/sp_s ... bes001.jpg http://www.jimo.co.uk/maps/portal2/sp_s ... bes002.jpg http://www.jimo.co.uk/maps/portal2/sp_s ... bes003.jpg KNOWN BUGS: - The sign says "00". I am going to wait for the VPK system to be fixed so I can implement this properly. - Sometimes one of the cubes can get stuck in the spawner if the excursion beam is right underneath it. CHANGELOG: Version 1.1: Added indicator lights for the gel. Version 1.2: Corrected turret placements to prevent them from getting stuck.

sp_stickycubes
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sp_easylasers_v1
Uploaded by bebiou · Mar 25, 2012
7 comments · 5.0 (1)

Hey everyone! First, forgive my bad english!! ^^ There is my first hammer map, an easy level testchamber... i'm waiting for your comments! ----- v1 release : fixed exploits on rooms 1 & 3 replaced vertex textures deleted fiddlestick sound removed potatoe enjoy!

sp_easylasers_v1
twocubesV2
Uploaded by toaster · Mar 21, 2012
11 comments · 5.0 (4)

This is my first map. It's really short and my puzzles are easy. I hope you will enjoy it anyway.

twocubesV2
[WIP] sp_looki
Uploaded by Bl4ckSky · Mar 17, 2012
3 comments · 2.5 (2)

A | NON-PUZZLE | Map :S It is designed for a wallpaper but i built more and more BS is for me very important ( i love it ) Tell me your idea *Feel free to ask me if you need help at making the background/scene [Big Pic] http://s14.directupload.net/file/d/2833 ... iw_jpg.htm

[WIP] sp_looki
My Beta Level
Uploaded by Jexim · Mar 13, 2012
13 comments · 5.0 (5)

Original name huh? So I realized I posted this wrong a while back and now I'm doing it correctly. I'm pretty happy with the playability of my level, so I figured I'd see if I could get some play testers to give me some thoughts and feed back. I'd love some first play vids and such. The level needs a lot of work as far as textures and lighting goes, and I'm currently working on that, but I wanna know if the puzzles need work or not, so I'm counting on all of you to gimme some feedback!

My Beta Level
Bad Day
Uploaded by 262LetsPlay · Feb 18, 2012
8 comments · 5.0 (3)

A normal day in the aperture science enrichment center? Or is it going to be a bad one? Features: -Jumpenturrets (My new use of Frankenturrets) -Funnels -Fizzlers -Faith Plates -Buttons -BTS area and the intro of an intresting story...

Bad Day
Space and Time
Uploaded by th1nk1ngw1thp0rt415 · Jan 17, 2012
10 comments · 5.0 (1)

My first Portal 2 Map I'm making, WIP.

Space and Time
KA Level 2
Uploaded by Knatte_Anka · Feb 16, 2012
6 comments · 5.0 (2)

SP KA Level 2 Verison 0.35 This is my second map that is not as normal "Portal 2" maps, but it have some new thinking puzzles some may be better then other (i know of it) Info: Difficulty 2/5 Death-rate 2/5 New thinking 4/5 Included types of moments: A diffrent type of Maze New type of Bridge walking Little speed jumping And some "speedy thing in - speedy thing out" Install and uninstall: copy map to portal 2/portal2/maps (you may delete the old verison if have any "SP_KA_maps_level_2_xxx-bsp"(xxx = verison number) to run map type "map sp_ka_maps_level_1_xxx.bsp" ======Change Log====== V0.36 Bug Fix For metal grid not solid. v0.35 last version ready for WIP release Later Versions Todo List: * Get feedback and fix any bugs or errors.

KA Level 2
DaMaGepy's P2 map #4 (WIP: 29%)
Uploaded by DaMaGepy · Feb 05, 2012
27 comments · 5.0 (4)

Hi there. This is the very WIP version of my map (there will be 5 room) of my next 4th Portal 2 singleplayer map, for popular demand, a harder one (compared to my previous ones) This map will have 4+1 test. Since I'm afraid to make hard maps (but there is a big demand from "pros"), I will make it a hub, so if someone got stuck on a puzzle, can just skip it and move to the next room and still have fun. From a central half-outdoor area, you can go 4 different direction and complete the rooms in any order. Each will give you an uniquely shaped indicator piece (the concept that I introduced in my latest #3 map) and using those to fix an indicator that will unlock the final puzzle on the surface. I need some feedback about the difficulty. It's still a WIP, so havent done any detailing or light-finetuning yet, however everything works fine, and the intended solution does not need any ninja skill, hard jumps, cube flipping etc. I have this room (and the other 4) on paper almost since Portal2 launch, but if its too hard, I'll reduce difficulty. Also if you stuck, or finished it and you feel may not solved it the intended way, check out the walkthrough video: SPOILER! Room1: http://www.youtube.com/watch?v=X7WXeAapEqM Room2: http://www.youtube.com/watch?v=C7tMT7_AcWE Also send feedbacks and errors/bugs, but nothing about the texture style or alignment or the rest. As soon I fixed this room and gave its final look, I'll continue working on the rest of the map, and will not post it till fully finished. Updates: - Added "smart" autosaves - A very WIP version of the second room. One portal bug: the redircube becomes ethereal after been near the end of the funnel, dont know why (and only that cube). Destroy it to fix it, the new one will be solid again. - take the door behind your spawnpoint to get back to the first room

DaMaGepy's P2 map #4  (WIP: 29%)
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Boss Battle
Uploaded by TripleG10 · Jan 14, 2012
3 comments · 2.5 (4)

This is the very beginning of what I hope will be a great boss battle. 1.0 Currently, there is no way to win. As of this version, I'm only testing some of the ways I plan to kill the player.

Boss Battle