Caden wrote:
Srs is a jerk so that's his fault.
Please mind your language, I'm going to give you a temporary ban for insulting fellow mappers.
Caden wrote:
Srs is a jerk so that's his fault.
Please mind your language, I'm going to give you a temporary ban for insulting fellow mappers.
Lpfreaky90 wrote:
Caden wrote:Srs is a jerk so that's his fault.
Please mind your language, I'm going to give you a temporary ban for insulting fellow mappers.
I'm sure there was no malice intended. Although your image was 404ing Caden, so I'm not sure why I'd have anything to do with it; or be a jerk, for that matter.
Arachnaphob wrote:
Lookin nice srs bsnss. I know you to always make great maps. The last picture in the first set looks a tad... Empty. Maybe add some more pipes and ball catchers/launchers along the wall?
Yeah, that's still a WIP area for now. Thanks for mentioning the catchers/launchers, I was looking for something other than ext_arms to put on the outside.
https://www.youtube.com/watch?v=KGmThmkXNIU&feature=youtu.be
Sorry for Potato Quality
Back on topic, that's a really interesting thing you've done, wolf. The BTS functions are not something explored to much extent at all, so it's cool when people give explanations like that.
LoneWolf2056 wrote:
I always wondered how the lifts move about between testing tracks in Portal 2...
I like it! Can the player ride in it while it's transferred?
FelixGriffin wrote:
LoneWolf2056 wrote:I always wondered how the lifts move about between testing tracks in Portal 2...
I like it! Can the player ride in it while it's transferred?
The player actually will be inside of this 
LoneWolf2056 wrote:
I always wondered how the lifts move about between testing tracks in Portal 2 so I made this for Portal Storieshttps://www.youtube.com/watch?v=KGmThmkXNIU&feature=youtu.be
Sorry for Potato Quality
That looks so cool. I think it'll look better if the tubes closed to make a 'perfect seal' before the elevator started rising. y'know, to add a touch of realism.


Arachnaphob wrote:
That's probably the best portal sewer I've seen. I haven't seen much, but that's pretty good. I also really like those sprites on the lights. It makes the environment feel wet and humid. Also, are you shooting a projectedtexture through that wall grating or through the ceiling holes? Is this part of a larger map?
From the glowing lamps. And no. I made this just for fun :d
laakkone wrote:
From the glowing lamps. And no. I made this just for fun :d
It's beautiful! If you're not gonna use it publicly I'd be happy to take it off your hands for you 
srs bsnss wrote:
It's beautiful! If you're not gonna use it publicly I'd be happy to take it off your hands for you
I'm afraid it'll end up into my chest of unfinished projects 
Also that elevator mover reminds me of the pod-movers inside the citadel walls shown at the intro of half life 2 and in the last 2 chapters.

TeamSpen210 wrote:
Look fancy, maybe it's suitable for an earlier prototype funnel. Have you made an reversed version yet?
The reversed version uses the same texture.