The ThinkingWithPortals Map Showcasing Thread

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Lpfreaky90
2,842 Posts
Posted Jul 05, 2014
Replied 4 hours later

Caden wrote:
Srs is a jerk so that's his fault.

The image.

Please mind your language, I'm going to give you a temporary ban for insulting fellow mappers.

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srs bsnss
552 Posts
Posted Jul 05, 2014
Replied 2 hours later

Lpfreaky90 wrote:
Caden wrote:

Srs is a jerk so that's his fault.

The image.

Please mind your language, I'm going to give you a temporary ban for insulting fellow mappers.

I'm sure there was no malice intended. Although your image was 404ing Caden, so I'm not sure why I'd have anything to do with it; or be a jerk, for that matter.

Arachnaphob wrote:
Lookin nice srs bsnss. I know you to always make great maps. The last picture in the first set looks a tad... Empty. Maybe add some more pipes and ball catchers/launchers along the wall?

Yeah, that's still a WIP area for now. Thanks for mentioning the catchers/launchers, I was looking for something other than ext_arms to put on the outside.

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LoneWolf2056
193 Posts
Posted Jul 05, 2014
Replied 7 hours later
I always wondered how the lifts move about between testing tracks in Portal 2 so I made this for Portal Stories

https://www.youtube.com/watch?v=KGmThmkXNIU&feature=youtu.be
Sorry for Potato Quality

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srs bsnss
552 Posts
Posted Jul 05, 2014
Replied 2 hours later
Off topic but I'd just like to clear up that thing with Caden above; he didn't mean anything by it, and his tone was simply misunderstood. So don't forever see Caden as "that guy", or as a mean-spirited person, because he didn't mean for it to be taken the way it ended up being taken. He even complimented me in the initial post.
So yeah, Caden's a good guy.
/name-clearing.

Back on topic, that's a really interesting thing you've done, wolf. The BTS functions are not something explored to much extent at all, so it's cool when people give explanations like that.

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FelixGriffin
2,680 Posts
Posted Jul 05, 2014
Replied 45 minutes later

LoneWolf2056 wrote:
I always wondered how the lifts move about between testing tracks in Portal 2...

I like it! Can the player ride in it while it's transferred?

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Tmast98
210 Posts
Posted Jul 05, 2014
Replied 17 minutes later

FelixGriffin wrote:
LoneWolf2056 wrote:

I always wondered how the lifts move about between testing tracks in Portal 2...

I like it! Can the player ride in it while it's transferred?

The player actually will be inside of this

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Habzs
225 Posts
Posted Jul 05, 2014
Replied 1 hour later

LoneWolf2056 wrote:
I always wondered how the lifts move about between testing tracks in Portal 2 so I made this for Portal Stories

https://www.youtube.com/watch?v=KGmThmkXNIU&feature=youtu.be
Sorry for Potato Quality

That looks so cool. I think it'll look better if the tubes closed to make a 'perfect seal' before the elevator started rising. y'know, to add a touch of realism.

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laakkone
47 Posts
Posted Jul 06, 2014
Replied 11 hours later
Built a little sewer chamber.


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Arachnaphob
412 Posts
Posted Jul 06, 2014
Replied 13 minutes later
That's probably the best portal sewer I've seen. I haven't seen much, but that's pretty good. I also really like those sprites on the lights. It makes the environment feel wet and humid. Also, are you shooting a projectedtexture through that wall grating or through the ceiling holes? Is this part of a larger map?
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laakkone
47 Posts
Posted Jul 06, 2014
Replied 3 minutes later

Arachnaphob wrote:
That's probably the best portal sewer I've seen. I haven't seen much, but that's pretty good. I also really like those sprites on the lights. It makes the environment feel wet and humid. Also, are you shooting a projectedtexture through that wall grating or through the ceiling holes? Is this part of a larger map?

From the glowing lamps. And no. I made this just for fun :d

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srs bsnss
552 Posts
Posted Jul 06, 2014
Replied 2 hours later

laakkone wrote:
From the glowing lamps. And no. I made this just for fun :d

It's beautiful! If you're not gonna use it publicly I'd be happy to take it off your hands for you

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laakkone
47 Posts
Posted Jul 06, 2014
Replied 33 minutes later

srs bsnss wrote:
It's beautiful! If you're not gonna use it publicly I'd be happy to take it off your hands for you

I'm afraid it'll end up into my chest of unfinished projects

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CamBen
973 Posts
Posted Jul 06, 2014
Replied 2 hours later
You could always post the vmf as a stylistic reference for maps, if you aren't doing anything with it.

Also that elevator mover reminds me of the pod-movers inside the citadel walls shown at the intro of half life 2 and in the last 2 chapters.

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Idolon
417 Posts
Posted Jul 06, 2014
Replied 2 hours later

This isn't even source engine but hell if I care, just look at these rad space rocks I made
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FelixGriffin
2,680 Posts
Posted Jul 06, 2014
Replied 1 hour later
What engine is it?
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Idolon
417 Posts
Posted Jul 06, 2014
Replied 49 minutes later
Unity. Here's a gif of another area of the same game, with a little bit of tech-demoing.
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Habzs
225 Posts
Posted Jul 07, 2014
Replied 1 hour later
Retexture?

watch?v=SHhfsOJCshU&

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TeamSpen210
608 Posts
Posted Jul 07, 2014
Replied 29 minutes later
Look fancy, maybe it's suitable for an earlier prototype funnel. Have you made an reversed version yet?
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Habzs
225 Posts
Posted Jul 07, 2014
Replied 41 minutes later

TeamSpen210 wrote:
Look fancy, maybe it's suitable for an earlier prototype funnel. Have you made an reversed version yet?

The reversed version uses the same texture.

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srs bsnss
552 Posts
Posted Jul 07, 2014
Replied 9 hours later
How'd you do that? And, could the same method be applied to light bridges?