Map
[Coop] Fast Bridge
A coop testchamber with 6 seperated tests. Typical testchamber design and a lot of details. You will have to work with lasers, panels, lightbridges, gel, turrets, cubes and pneumatic diversity vents. The tests will need good timing and some time to find the solution. Use your zoom and: Think with portals! Difficulty: easy to difficult Playtime: ~25 Minutes (depends on your skill) How To to play the map in coop is in the zip file! - Contest submission Screenshots in the forum thread!
[SP] Lost in Testing #1
! ! ! Placed 7th among SP maps in the Summer Mapping Initiative Contest ! ! ! This will be the first of 4 chapters. This chapter features a challenging but medium-difficult puzzle, using Portal gel, Portal jumping & a funnel. The average playtime = 10-15 minutes. Last Update @ 01-07 Code: Select allv1.3 @ 01-07 - Fully compiled yay! (thanks to MissStabby!) - Added level transition to chapter 2 (WIP) v1.2 @ 30-06 -Compiled with full RAD+HDR but sadly still no full VIS :( -Altered the elevators a bit & optimized them -Added map title & chapter number text in beginning -Fixed the debris by the funnel so that it will be non-solid v1.1 @ 30-06 -Fixed lighting (but still intentionally a bit dark) -Added timer to exit door button -Fixed panel animations -Optimized the overall map some more -Fixed some more bugs :) v1.0 @ 06-06 -Added Skybox detailing -Fixed small bugs -Added Thermal Discouragement Field -Added Test sign (can't edit script yet because of contest rules) -Made 20sec. speedrun impossible :P -Made 41sec. speedrun impossible :D -Added some more lighting but am gonna keep it intentionally dark. To-Do List: X The lighting (100%) X The visuals/looks still have to be finished (100%) X There is no proper ending yet (Fixed!) X No cube dropper/respawner yet... So don't kill the cube!!! (Fixed!) X no autosave yet... so death = map reload! (Fixed!) X not fully compiled yet... (Fixed!) X no glados chatter yet. Screenshots (bit outdated): http://steamcommunity.com/id/tuinhek/screenshot/576672371085926605/? Youtube Preview: fcQtiDWCkB4 Intended Solution (SPOILER WARNING!!!) http://www.youtube.com/watch?v=21L5SMp0v5k Plz leave a review and/or rating!!! Any feedback, good or bad, is welcome! Thanks in advance & enjoy the puzzle! ~KenJeKenny!?
[SP] Old Faithful
This is the second map in a series that began with 'Sphere of Roundness' last week. Version 2.0 of that map is also included in this release, they also transition into each other to make a loop. This time I decided to focus on a single gameplay element for an entire map rather than trying to use every feature available. The map also follows the loose premise of "What if aperture had tested faith plates in the 1950s?" the default faith plate model stands out a little in the underground, so I went for an alternate appearance, see what you think! I have a feeling it is a little easy, but that is mainly down to the overall design, so my next map will aim to be a bit tougher. Sphere of Roundness: I got a huge amount of good feedback for the first map and made a few changes to fix exploits and also clean up the edges a little now that the full SDK has been released. For a full changelog see the readme! Screenshot: http://img339.imageshack.us/img339/6006 ... 400001.jpg
[Coop] 10 reasons for reasoning
To begin with we just want to thank everyone here on TWP for your support, you're an amazingly helpful lot! This is something me and StGinger here on the forum has worked on for quite some time. It's consisting of two maps, with five chambers each that will keep you busy for about 2-3 hours, depending on your ability to work together. Our goal with the difficulty was to make it about as hard as the original valve maps, so everyone should be able to enjoy. Since this is our first release we're really looking forward for your feedback. We had never mapped ever before this, but don't be alarmed, we have put an humungus amount of time and effort into this. Quotes from solvers of science: "well done 5/5 for sure" -Willn09 "OH MY GOD! THIS IS FREAKING AWESOME!!!" -lpfreaky90 "This map was outstanding! It took my partner and I about 2.5 hours to go through it." -Tremer "it was like playing a couple hours of DLC quality maps!" -Sicklebrick "this map is beautiful. Absolutely love the the aesthetics." -theprogram00 Thank you and have fun! Warning! Contains Playthrough! For stuck or done participants only! [spoiler]z51OX3F6gmg[/spoiler] New in version 1.1: -Fixed a problem that could occur with a logic_branch_listener New in version 1.2: -Fixed an open observation room witch could be used to exploit a puzzle. New in version 1.3: -Made the last chamber of part two harder. -Fixed some exploits due to unnecessary white texture and source bug. -You can no longer bring cubes around part two. -Fixed a world portal that interfered with a fizzler rendering it useless. -Prevented ninja/hard solutions in several puzzles that may have prevented participants from comming up with the intended one. -Improved framerate in second chamber of part two. -Fixed a possible exploit with the laser in chamber one, part one. -Removed a GLaDOS line which didn't fit in. New in version 1.4: -Made the 4th puzzle in part 2 easier to understand. -Fixed a glass which were portable. -Small esthetic touches. -Added a second or half a second here and there on timers, making some of the puzzles in part one easier to execute. -Put in some helpful spotlights to make stuff (even) more noticeable. -Stepping off one button when both are pressed in last puzzle doesn't turn off the funnel anymore. Big thanks to everyone commenting!
[Coop] Cyan Industries
Cyan industries is a easy/medium/hard 3 level campaign These maps includes custom textures and voice. Part 1: Pictures: http://cloud.steampowered.com/ugc/54177 ... E7206353E/ http://cloud.steampowered.com/ugc/54177 ... 9F60669CC/ http://screenshot.xfire.com/s/120752847-4.jpg Part 2: (added at 6-8-2011) http://screenshot.xfire.com/s/116738477-4.jpg http://screenshot.xfire.com/s/116738467-4.jpg http://screenshot.xfire.com/s/116738457-4.jpg Part 3 (added at 27-12-2011) http://screenshot.xfire.com/s/120402789-4.jpg http://screenshot.xfire.com/s/120392344-4.jpg http://screenshot.xfire.com/s/120426101-4.jpg Place the bsp in /maps These are my first maps for portal Feedback is Welcome Liked the maps? a small Donation is higly appreceated [The maps are, and stay for free always]
[Coop] Colours Co-Op : : Map 3
: : : ATTENTION - You can now pick up the cube - So that's been fixed! This is a full working bug-free version! Enjoy! The Hardest, Greenest Colours Co-Op Map Yet! The whole map revolves around a central elevator shaft. It makes heavy use of funnels, faith-plates, and goo! Adventures inside a giant gyroscope? We've got you covered. [[UPDATED]] Due to numerous requests to make this chamber easier, I've ramepd down the difficulty by adding an "easy" button. I also removed the Frankencube due to a number of bugs related to it. Lastly I trimmed some fat to make it less laggy for people with slower machines, if you're still having lag issues I can cut the support lines out altogether and make the map run silky smooth if there's a big enough demand for a low-def version please do not hesitate to ask me for it! ALSO: The map now contains a version that can run on machines with less RAM!
[Coop] Colours Co-Op : : Map 4
This time the theme is Red & it's set in 1960s Aperture! And it of course has to feature lasers and all 3 gel types! So a lot of people found Green too hard. I'll make up for it with this mild/easily solvable one ~ Enjoy! (Updated To Version 5 - Let Me Know If It Lags Still Due To Sound Overload Errors! - Note: This isn't an optimization problem, it's an ambient_generic problem) Notes: V 1.7 has sounds removed so it doesn't crash/lag. V 1.6 has the original music as planned that was removed due to... well some kinda weird Portal 2 Bug that I can't fix.
[SP] Missing Geodome
A single player map in a rusty 1950s Aperture Science Geodome. It features all kinds of gels and a few cool ways to play with a companion cube. I recommend playing this map after you finished Portal 2 solo and coop, not for a storyline problem, but for the mechanisms used in the map. Screenshots: http://img90.imageshack.us/i/p21q.jpg/ http://img864.imageshack.us/i/p25l.jpg/
[Coop] Surprise
This is a (probably) medium difficulty Coop map. It doesn't include any hardcore moves and you don't need extreme precision or timing, but I think it's quite challenging. I hope you like it. Let me know if you find any problems or have some ideas for improvements or changes.
[Coop] Lots of Faith
This is a Co-op map, it has lots of faith plates. To play, go to the hub then type in console: changelevel mp_coop_lotsoffaith_ljdp No friends? at the menu type: ss_map mp_coop_lotsoffaith_ljdp Release notes: 0.2 You no longer hit the roof with one of the faith plates, added details, fixed various textures, geometry now enclosed, added lighting. 1.0 Released! I've removed the possibility to travel along the trusses, cleaned the windows and aligned the textures.