Map
Portal 2 Portal Device Sound Mod
Okay so first off if you downloaded this exact thing off of a place called "Thinkingwithportals.com" by a user under the name of "Wilbo" then he stole this from me! I did not take this from him! I spent quite a bit of time on this so as it says below....DO NOT REUPLOAD WITHOUT PERMISSION! My sounds have distinct difference from any other sounds because of the editing program I use. So don't be a Wilbo and respect the fact I want to keep my work as mine. I will be uploading it to myApertureLabs.com AND Thinkingwithportals.com to avoid any more stealing from happening. Thank you and please enjoy the sound mod. Now to what's inside the sound mod Blue Portal Firing sound Orange Portal Firing sound Portal Opening sounds Going through a Portal sounds Exiting a Portal sounds Original post: http://www.fpsbanana.com/sounds/12530 I will release a final version once valve releases Portal 2 (yes you have to wait a a few months for a perfect sound mod) As I always say: DO NOT REPLOAD WITHOUT PERMISSION! Credit goes to: Valve For the Original sounds and games RubyCarbuncIe For editing the original sounds from the trailer.
Portal 2 Demo Map.
This was for the myApertureLabs Contest #3. This is a demo map showing what I can get working and playable from my Portal 2 takes in my Hammer Notepad playlist. these include: -Ariel Faith plates -Laser Cubes -Thermal Discouragement Beam -Diversity Vents -Repulsion Gel Light turrets up in flames with the laser or suck them through a vent! Use the repulsion gel to jump a lot further and experience Portal 2 before Portal 2! (Disclamer: This was a TEST. So don't be shocked if you find a bug or whatever.)
Companion Sphere
A Sphere reskined with the Companion Cube Heart I reworked the plain Sphere texture, adding the Companion Cube heart to it. Special thanks for Shmitz for compiling it for me, after I tried for a long time and couldn't get it working. Skin 0 is the Standard Sphere Skin 1 is the Companion Sphere
Welcome To Aperture Science(WTAS)
Its a new Projekt from JointVenture.I hope you have a lot of fun and get through without noclip.
Cassata Chamber 2
The second official map I'm releasing to public. After about half a year of on and off work (I'm not bragging, I've just stopped working on this map for long periods of time) I finally finished it. Forcefully actually, compiling took too long so I just brought it to an end. I'll try to make more maps more often if my feedback for this map is good. Anyway, so this map is my attempt to make something as authentic and as possible, while trying to provide thought provoking puzzles that are loyal to the original feel of the game before the BTS's kicked in. I think one of the things you will defiantly notice about this map is that it's dynamic in how you move around and solve puzzles. The goal is always apparent, but the steps in getting to them often overlap each other and cause for a lot of revisiting of different area's. This makes things more interesting rather then saying "Good job, move to the next empty room that you've never seen before." It allows people to keep tabs on their environment, much less... gaze at my hard work. Haha. Questions, Comments, what did you like? What did you hate? I'd love to hear what you have to say! Directions: 1. Unzip BMZ file. 2. Run Portal 3. Click "Bonus Maps" on the titlescreen. 4. Click "Import" 5. Locate the BMZ file. 6. Play the map.
Portal Hate Volume 01
I Wanna Be The Guy-inspired portal map! Possibly the hardest and most screwed up map you'll ever play. Good luck with that. If you find both endings, then you get a medal.
The Nevada Project
updated some speech in chamber 001
Agito
a map with no portal gun. Interested? music by The HamsterAlliance custom models by Hen7 to install extract the folder to steamapps/USERNAME/portal/portal it will show up in bonus maps This map started out as an idea for a map where all the rooms can rotate, and that makes up the puzzles, but in portal the player's body gets in the way of a rotating room. So I made this level instead All puzzles are based off of rotation it is set in Agito labs, a dirtier, less flashy section of aperture science the level turns off the crosshairs at the beginning, but turns it back on at the end of the level. if you exit early or want it on type this in console: cl_drawhud 1 edit: requires HL2, the portal map pack based off of the flash version, and maybe EP1 and EP2
Gear Portal Map Pack V2
Gravity, and love! After working with our first map, we shortly thereafter released our Gravity Tech demo based on much of what Hurry had made from the Logic series. We asked, he said "kk" and thereon we expanded on it to revolve more then just cubes. So here it is, an improved version of map 1, and two all new maps with gravity puzzles included. Thanks Hurry, and to everyone else, and enjoy! Shortly we plan to release challenges for the next two maps.
Escape
Was previously named: [Name Here]-TBD I couldn't decide on a name for the map, so I'll let someone come up with one. I'll choose from the suggested names-only one name will be chosen. Please play it first before suggesting a name. Comments and feedback are appreciated! I didn't know how to get the water to move and look natural, so that's how I'll leave it for now-I may update it later. +246