Map

-deep within aperture-
Uploaded by meloen · Oct 28, 2007
7 comments · 5.0 (1)

3 test chambers in 1 map this is deep within the aperture complex. the test's here aren't hard, you just need to think good before you do somthing. -made for the mappingcontest october 2007- maybe there will come more versions of these harder puzzels

-deep within aperture-
Advertisement
Registered users don’t see ads! Register now!
Chambers Three
Uploaded by Interitus · Mar 04, 2008
33 comments · 5.0 (1)

Three maps of varying difficulty Three maps of varying difficulty (mostly pretty easy). Planned and mostly finished last december, finally got around to finishing them. Custom GlaDOS voice work provided by Hamsteralliance

Chambers Three
Rainbow Palace
Uploaded by Duffers · Feb 10, 2008
37 comments · 5.0 (1)

A central hub map introducing some new puzzles. VIEW THE README IF YOU'RE HAVING TROUBLE OPENING THE MAP.

Rainbow Palace
Lost Chamber Zero
Uploaded by ebola · Oct 19, 2007
45 comments · 5.0 (1)

Released version My first map. I tried to resemble the logic in Portal levels, don't hate me D:

Lost Chamber Zero
[SP] Old Faithful
Uploaded by Lobster · May 14, 2011
75 comments · 4.9 (92)

This is the second map in a series that began with 'Sphere of Roundness' last week. Version 2.0 of that map is also included in this release, they also transition into each other to make a loop. This time I decided to focus on a single gameplay element for an entire map rather than trying to use every feature available. The map also follows the loose premise of "What if aperture had tested faith plates in the 1950s?" the default faith plate model stands out a little in the underground, so I went for an alternate appearance, see what you think! I have a feeling it is a little easy, but that is mainly down to the overall design, so my next map will aim to be a bit tougher. Sphere of Roundness: I got a huge amount of good feedback for the first map and made a few changes to fix exploits and also clean up the edges a little now that the full SDK has been released. For a full changelog see the readme! Screenshot: http://img339.imageshack.us/img339/6006 ... 400001.jpg

[SP] Old Faithful
[SP] Edifice
Uploaded by Omnicoder · May 30, 2011
56 comments · 4.9 (67)

A medium-hard, fairly long map in the destroyed chamber style. Summer Mapping Initiative Entry. Installation instructions included in download.

[SP] Edifice
[SP] Oversized Test Chamber Storage Area
Uploaded by CrazyGuy · Jun 08, 2011
49 comments · 4.9 (49)

FINAL VERSION OF OSTCSA! Changes: -added more decorations in the open area -changed the "malfunction" trigger in area 2 so it does more to show that you can't use those two cubes -added some explanatory text -added env_projectedtextures to enhance the mood -fixed cheat solutions -fixed the glass in area 3 so it will break more easily -made the turrets in the end of area 3 "super damage" so you can't just run past them anymore. This map has some "soft" acheivements (it displays game text rather than giving an actual acheivement) [] Ball Control: In area 1, get the sphere without losing one [] Turrets Syndrome : FIZZLE every single turret in OSTCSA. [] Shatterproof: Solve area 3 without breaking the glass [] The lizard lives: Find the hidden mapmaker's room (found somewhere after area 1)

[SP] Oversized Test Chamber Storage Area
[SP] Infinifling V2.5
Uploaded by MrTwoVideoCards · May 30, 2011
73 comments · 4.9 (49)

Infinifling pits the player directly into a chamber filled with redirections (we had to have some) and mechanics built on prevailing mid-air portaling techniques, though with less difficulty and more fun.

[SP] Infinifling V2.5
[Coop] Impetuosity
Uploaded by Nyskrte · Dec 27, 2011
91 comments · 4.9 (45)

Average expected playtime: Upgraded to 4 hours, 3 hours was an underestimate Difficulty: Nyskrte-esque Permanent +remote_view and voice communications are advised. I've been working on this beast for two months and I feel now is the time to unleash it. I hope you enjoy it, as always feedback is appreciated. If you want to play my other maps, look to my signature for links. There are now two versions of the map included in the download, mp_coop_halfosity allows you and your partner to continue immediately from completing the triangle chamber. This was done in response to the numerous criticism regarding the map's abnormal length and becoming disconnected due to unreliable internet connections. While this will double the size of the download, I feel it is a moot issue, as the amount of time you will spend playing the map will likely far exceed the time spent downloading it.

[Coop] Impetuosity
Advertisement
Registered users don’t see ads! Register now!
[SP] Lost in Testing #1
Uploaded by KenJeKenny!? · Jun 06, 2011
43 comments · 4.9 (44)

! ! ! Placed 7th among SP maps in the Summer Mapping Initiative Contest ! ! ! This will be the first of 4 chapters. This chapter features a challenging but medium-difficult puzzle, using Portal gel, Portal jumping & a funnel. The average playtime = 10-15 minutes. Last Update @ 01-07 Code: Select allv1.3 @ 01-07 - Fully compiled yay! (thanks to MissStabby!) - Added level transition to chapter 2 (WIP) v1.2 @ 30-06 -Compiled with full RAD+HDR but sadly still no full VIS :( -Altered the elevators a bit & optimized them -Added map title & chapter number text in beginning -Fixed the debris by the funnel so that it will be non-solid v1.1 @ 30-06 -Fixed lighting (but still intentionally a bit dark) -Added timer to exit door button -Fixed panel animations -Optimized the overall map some more -Fixed some more bugs :) v1.0 @ 06-06 -Added Skybox detailing -Fixed small bugs -Added Thermal Discouragement Field -Added Test sign (can't edit script yet because of contest rules) -Made 20sec. speedrun impossible :P -Made 41sec. speedrun impossible :D -Added some more lighting but am gonna keep it intentionally dark. To-Do List: X The lighting (100%) X The visuals/looks still have to be finished (100%) X There is no proper ending yet (Fixed!) X No cube dropper/respawner yet... So don't kill the cube!!! (Fixed!) X no autosave yet... so death = map reload! (Fixed!) X not fully compiled yet... (Fixed!) X no glados chatter yet. Screenshots (bit outdated): http://steamcommunity.com/id/tuinhek/screenshot/576672371085926605/? Youtube Preview: fcQtiDWCkB4 Intended Solution (SPOILER WARNING!!!) http://www.youtube.com/watch?v=21L5SMp0v5k Plz leave a review and/or rating!!! Any feedback, good or bad, is welcome! Thanks in advance & enjoy the puzzle! ~KenJeKenny!?

[SP] Lost in Testing #1