Map

Blue-ish Portal Gun
Uploaded by Daschnookle · Dec 20, 2011
1 comments · (No ratings)

A portal gun I made. Not sure where I found the original portal gun texture but I changed it to make it blue. This time the folders are included. Just put it in your materials folder in portal>portal.

Blue-ish Portal Gun
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Chander Test 3
Uploaded by pm_Chander · Nov 28, 2011
10 comments · (No ratings)

Changed the Laser Relay puzzle

Chander Test 3
Cool Room
Uploaded by TrappedTime · Nov 04, 2011
7 comments · (No ratings)

Just a simple room with simple functions. I'm new to using Hammer, so nothing major goes on.

Cool Room
Trickery
Uploaded by Trickboss · Nov 03, 2011
11 comments · (No ratings)

This is a not-so-big map I made, it started out as a test to see what I could do in Portal 2 Authoring Tools (It's also my first map I ever made in Valve Hammer). It took me quite some time but I think it came out pretty well, even though I've been messy with my brushes :p. I know graphical glitches occur when more than 4 (world)portals are on-screen, but I can't really fix that. There's no indicator lights, those are a pain to place, I'm going to wait until Valve releases the Portal 2 map editor DLC to add those. I might even remake the map! Thanks for playing the map! P.s. My Twitter is Trickboss if you'd like to contact me '-'!

Trickery
Rebound
Uploaded by El Farmerino · Nov 01, 2011
20 comments · (No ratings)

Small two-room puzzle, though I may expand on it in the future. Puzzles are mostly of the cerebral kind, with only a tiny amount of fast portalwork required. Shouldn't be too challenging for experienced players; my first map so didn't want to make it too complex! Can be completed in around 3 minutes if the player knows what to do. Hope you enjoy it! v1.1 - Thanks to John11 for pointing out numerous flaws. Major changes in this version: - Floor in initial room no longer accepts portals (except for under the gel dropper) - Cubes no longer automatically respawn after getting fizzled - New route to fizzler shutdown button - Laser grid added on wall opposite lightbridge - a couple of portal surfaces added/moved to rework puzzles and accommodate changes

Rebound
Aperture Science Laser Test
Uploaded by beecake · Oct 02, 2011
15 comments · (No ratings)

This is map number 2 in my serie "Aperture Science Test" This one is a little bit short. But i hope the puzzle is just a little hard. You can request a solution if you need it. I learned a lot from making this map. Thats why it got so short. I used some different stuff in it.

Aperture Science Laser Test
NUT buged for arrival_departure instance
Uploaded by Hzamd · Sep 28, 2011
1 comments · (No ratings)

Here is my NUT for a prob I have It probably comes fom here my level are called Binome1 and test_chamber2 If you can look for a solution it would help me topic in the maps creation problems

NUT buged for arrival_departure instance
Cube Collector
Uploaded by Chikorita · Jun 29, 2011
9 comments · (No ratings)

This is my first map. So please don't be angry, if there's a little error. I have tested the map with a friend, and we think, it works really fine. The players have to collect six cubes in the different rooms of a fortress. But wait! Isn't there one cube too less? Preview screenshots: Lobby: http://files.homepagemodules.de/b29324/ ... 77n228.jpg 1st room: http://files.homepagemodules.de/b29324/ ... 77n229.jpg 2nd room: http://files.homepagemodules.de/b29324/ ... 77n230.jpg 3rd room: http://files.homepagemodules.de/b29324/ ... 77n231.jpg 4th room: http://files.homepagemodules.de/b29324/ ... 77n232.jpg 5th room: http://files.homepagemodules.de/b29324/ ... 77n233.jpg 6th room: Does it exist? Most of the rooms can be played in any order. Note: Some of the cubes are invisible from the beginning, but they appear after pushing a button. So you first have to find the right button, then you have to find the cube, that just appeared. Hope you have fun playing this map! If there are any problems, please feel free to tell me. As I said, it's my first map, and I would be GLaD to get tips, how my maps could become better in the future. But perhaps, you like this as it is! Updated on June 30th, 2011: Updated the 6th puzzle to avoid shortcuts.

Cube Collector
Out Of Reach
Uploaded by dhavalmistry · Jun 24, 2011
17 comments · (No ratings)

This is my second attempt map making. It is a medium difficulty map with lasers, cubes and funnels. I hope you enjoy the map and please report any bugs you encounter! Map updated! Again! - Removed the shortcut - Some visual updates

Out Of Reach
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Glitch demo
Uploaded by Zerac Naisiem · Jun 12, 2011
1 comments · (No ratings)

Glitch demo