Map

Harpo Chamber 01
Uploaded by Harpo_53 · May 30, 2011
11 comments · 4.8 (24)

A single player map involving lasers, moving death grids, and moving emancipation grids.

Harpo Chamber 01
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[Coop] Kyo's Testing Enviroment
Uploaded by Kyorisu · May 30, 2011
23 comments · 4.4 (24)

This is my second ever publicly released map. The first was a now ancient HL2DM map called undertow_v2. It had a lot of issues but found its way onto at least one server rotation which I was most pleased at. Nothing too complicated here for this coop map but some quick portal placements are required. Any issues or comments please use the contact page on my website at http://www.kyorisu.net. 1.1 Notes Fixed being able to skip first section without using the cube. Fixed jump in third area sometimes failing. (Catapult reports it's altering player trajectory but sometimes sends you into a wall). Minor appearance modifications made to second and third areas. 1.2 Notes Aligned some textures. Replaced some visible nodraw texture. Other misc fixes related to me being an idiot. Nothing players would notice. 1.3 Notes My airlocks replaced by ones made by chickenmobile which match Valve's implementation. Minor texture alignment. Adjusted some info_placement_helpers End instance room will now look for mp_coop_kyo_02.bsp (unreleased). Quit through the menu or force a changelevel through console. Well it should I've only tested on my local machine. Screenshots http://i34.photobucket.com/albums/d142/ ... 010003.jpg http://i34.photobucket.com/albums/d142/ ... 010002.jpg http://i34.photobucket.com/albums/d142/ ... 010001.jpg http://i34.photobucket.com/albums/d142/ ... 010000.jpg

[Coop] Kyo's Testing Enviroment
[SP] Edifice
Uploaded by Omnicoder · May 30, 2011
56 comments · 4.9 (67)

A medium-hard, fairly long map in the destroyed chamber style. Summer Mapping Initiative Entry. Installation instructions included in download.

[SP] Edifice
Testchamber Sodium
Uploaded by lionheart1066 · May 30, 2011
11 comments · 3.2 (11)

This is basically the first Portal 2 map I have made. I started making this when Portal 2's SDK was released and hearing about this contest motivated me to add the finishing touch's and bug fixes. This map is built up of some simple chambers and then harder ones towards the end. I will gladly listen to any feedback. Preview pictures are in the provided file. Changes in 1.1 - Cubes now disolve - Added autosaves - Added a white wall across the bottom of the last chamber - Improved the laser chamber

Testchamber Sodium
Wheatleys missing chamber 1
Uploaded by cheezecrazy · May 30, 2011
17 comments · 2.7 (13)

My mapping contest entry. A wheatley inspired test with a basic puzzle. Changes fixed - broken tv cube running into water and getting stuck area portal errors getting stuck and having to kill your self overpowered turret added- glass cube dropper retextured wheatleys monitor lab window better toxic slime

Wheatleys missing chamber 1
Mobius Chamber 1
Uploaded by Killerblonde · May 30, 2011
22 comments · 4.6 (14)

I was originally going to release Mobius as one big map, but it ended up getting a bit laggy in hammer, and difficult to work with while I was only 1/5 of the way done. I am going to split Mobius into separate parts, this being chamber 1. Chamber 1 consists of 8 subchambers, (seperate little test chambers,) and 2 escape opportunities. Subchambers 1-5 are pretty straight forward, but the last 3 are a bit harder. Subchamber 6 will probably kill you the first time; just a head's up. When I complete all the maps, I will update them so if you have all of them, they will link to each other allowing you to play through all the chambers without loading a new map manually. Mobius will also have 3 different endings! You can go through the tests like a good subject, or escape in pursuit of knowledge or vengeance. And again, I'm still a pretty novice mapper. Any constructive criticism would be much appreciated. Have fun!

Mobius Chamber 1
Portal in air
Uploaded by beecake · May 30, 2011
7 comments · 1.2 (4)

In this map you place portals while being in midair. Try to avoid landing on the ground except if it is meant to.

Portal in air
Thinking with Companion Cubes (New Devices)
Uploaded by wickermanz · May 30, 2011
13 comments · 3.0 (5)

Thinking with Companion Cubes This map involves new toys to solve puzzles with like.. The Portable Bullet Proof Shield Device The Portable Gel Expelling Device The Portable Laser Emitting Device The Portable Wall The Portable Catapult Device The Portable Ramp The Portable Bridge Dispensing Device The Portable Bomb Exploder Device The Portable Monitor & Cam The Portable Flying Device The Portable Excursion Funnel Shooting Device ... and more to come : ) This was basically a test to bring new elements into Portal 2. Also included is a playground map with all of these inventions. Let me know what you think : ) --- use a steady hand when carrying these devices they may get out of control //Fixed [spoiler]a bug with the Excursion Funnel turning off prematurely if you are not holding on forward as you go up it. It should now turn off even if you are not holding down on forward.[/spoiler] //also added the vmf file as per request

Thinking with Companion Cubes (New Devices)
[Coop] Redirecting Redirection
Uploaded by MrTwoVideoCards · May 30, 2011
43 comments · 4.5 (19)

This coop map revolves around redirecting redirection cubes via funnels, and the magic that follows. This map is a little tough though, you might wan to pre-lube for it. This is a updated edition just for the contest, so you might want to double up on lube just in case.

[Coop] Redirecting Redirection
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[SP] Infinifling V2.5
Uploaded by MrTwoVideoCards · May 30, 2011
73 comments · 4.9 (49)

Infinifling pits the player directly into a chamber filled with redirections (we had to have some) and mechanics built on prevailing mid-air portaling techniques, though with less difficulty and more fun.

[SP] Infinifling V2.5