Map
[Coop] Colours Co-Op : : Map 3
: : : ATTENTION - You can now pick up the cube - So that's been fixed! This is a full working bug-free version! Enjoy! The Hardest, Greenest Colours Co-Op Map Yet! The whole map revolves around a central elevator shaft. It makes heavy use of funnels, faith-plates, and goo! Adventures inside a giant gyroscope? We've got you covered. [[UPDATED]] Due to numerous requests to make this chamber easier, I've ramepd down the difficulty by adding an "easy" button. I also removed the Frankencube due to a number of bugs related to it. Lastly I trimmed some fat to make it less laggy for people with slower machines, if you're still having lag issues I can cut the support lines out altogether and make the map run silky smooth if there's a big enough demand for a low-def version please do not hesitate to ask me for it! ALSO: The map now contains a version that can run on machines with less RAM!
[SP] Old Faithful
This is the second map in a series that began with 'Sphere of Roundness' last week. Version 2.0 of that map is also included in this release, they also transition into each other to make a loop. This time I decided to focus on a single gameplay element for an entire map rather than trying to use every feature available. The map also follows the loose premise of "What if aperture had tested faith plates in the 1950s?" the default faith plate model stands out a little in the underground, so I went for an alternate appearance, see what you think! I have a feeling it is a little easy, but that is mainly down to the overall design, so my next map will aim to be a bit tougher. Sphere of Roundness: I got a huge amount of good feedback for the first map and made a few changes to fix exploits and also clean up the edges a little now that the full SDK has been released. For a full changelog see the readme! Screenshot: http://img339.imageshack.us/img339/6006 ... 400001.jpg
The Unknown V 1.2
Trailer: http://www.youtube.com/watch?v=5Of0kJDLzqA Story: You awake in a pile of broken glass, with a pounding headache and no memory of how you got there. Your only goal is to find your portal gun and escape from the building. (A quick story I threw together right now lol) Info: You start off the level without your portal gun forcing you to traverse the first part of the level until you find it. Once you retrieve it you must use it to solve a few puzzles to escape. Note: This is my first Portal 2 map I have made, I started with little to no experience with Hammer, but it was lots of fun and I have learned a lot during the process. I may make another sometime in the future, but I don?t know for sure.
Motanum's Test 00
A quick map made today to test Portal 2's SDK. It is very easy to solve, and I might include this puzzle in a more complicated way in my next puzzle map! Known issues, slime doesn't look very good. Potatos attached even though she shouldn't. Map a little bit to dark for my lighting.
Small room (update1)
My first map for Portal 2. The passage will take no more than a couple minutes. I hope without bugs:) Added a new level. Optimized levels. Added VPK file.
Simpli
I was playing around with the Alien Swarm way of making Portal 2 maps, but now that the Portal 2 SDK beta is out, I decided to actually make something that worked as a proper chamber. So here's my first actual map that I've made with Hammer and actually finished. It's nothing overly special, and the puzzles within it aren't really difficult, but I used it to get a bit more familiar the editor, and hopefully make better maps in the future. UPDATE: Since we've been requested to change the uploads into zip files, I decided to also make some suggested changes to the map. Not everything managed to get done in time, but I've fixed a few of the things that came up, and changed how the second part of the puzzle works.
Leaps of faith
I got familiar with hammer with this first map. Hope you'll enjoy! Textures are not enough polished, by the way I'm open to any tip to improve it. EDIT : updated with checkpoints. EDIT : modified to prevent PortalCombat's shortcut. EDIT : deleted the useless additional cube ... (a little bit more difficult). PortalCombat you'll have to update the video EDIT : Walkthrough of 1.1 by PortalCombat video of complete map solving - map v1.1 (updated) [spoiler]Wapnbh_Rmzw[/spoiler] EDIT : minor changes.
[SP] Cassata Chamber 1
Not much here, this is my first map made for Portal 2, using the Alien Swarm SDK. And any all feedback is greatly appreciated! Thanks. v1.1 updates: -Fixed a small overlay issue. -Correct a spelling error -Changed map name to cassatachamber_1.bsp to avoid confusion.
sp_Acrobatics_PortalRun
A sequel to this map coming soon This is an acrobatic map, few puzzles but mostly fast jumps and quick thinking are needed. An accurate mouse too For intermediate to advanced players A sequel to come soon!!! Contains background music Contains Winning music To play extract to your portal maps folder and type "map sp_acrobatics_portalrun" (without quotes) in console Enjoy!! Made by ]ES[ Church Xx ]GaD[ Username on steam: lightning27
[Coop] Surprise
This is a (probably) medium difficulty Coop map. It doesn't include any hardcore moves and you don't need extreme precision or timing, but I think it's quite challenging. I hope you like it. Let me know if you find any problems or have some ideas for improvements or changes.