Map
Small room (update1)
My first map for Portal 2. The passage will take no more than a couple minutes. I hope without bugs:) Added a new level. Optimized levels. Added VPK file.
Leaps of faith
I got familiar with hammer with this first map. Hope you'll enjoy! Textures are not enough polished, by the way I'm open to any tip to improve it. EDIT : updated with checkpoints. EDIT : modified to prevent PortalCombat's shortcut. EDIT : deleted the useless additional cube ... (a little bit more difficult). PortalCombat you'll have to update the video EDIT : Walkthrough of 1.1 by PortalCombat video of complete map solving - map v1.1 (updated) [spoiler]Wapnbh_Rmzw[/spoiler] EDIT : minor changes.
[SP] Cassata Chamber 1
Not much here, this is my first map made for Portal 2, using the Alien Swarm SDK. And any all feedback is greatly appreciated! Thanks. v1.1 updates: -Fixed a small overlay issue. -Correct a spelling error -Changed map name to cassatachamber_1.bsp to avoid confusion.
The Unknown V 1.2
Trailer: http://www.youtube.com/watch?v=5Of0kJDLzqA Story: You awake in a pile of broken glass, with a pounding headache and no memory of how you got there. Your only goal is to find your portal gun and escape from the building. (A quick story I threw together right now lol) Info: You start off the level without your portal gun forcing you to traverse the first part of the level until you find it. Once you retrieve it you must use it to solve a few puzzles to escape. Note: This is my first Portal 2 map I have made, I started with little to no experience with Hammer, but it was lots of fun and I have learned a lot during the process. I may make another sometime in the future, but I don?t know for sure.
Simpli
I was playing around with the Alien Swarm way of making Portal 2 maps, but now that the Portal 2 SDK beta is out, I decided to actually make something that worked as a proper chamber. So here's my first actual map that I've made with Hammer and actually finished. It's nothing overly special, and the puzzles within it aren't really difficult, but I used it to get a bit more familiar the editor, and hopefully make better maps in the future. UPDATE: Since we've been requested to change the uploads into zip files, I decided to also make some suggested changes to the map. Not everything managed to get done in time, but I've fixed a few of the things that came up, and changed how the second part of the puzzle works.
sp_Acrobatics_PortalRun
A sequel to this map coming soon This is an acrobatic map, few puzzles but mostly fast jumps and quick thinking are needed. An accurate mouse too For intermediate to advanced players A sequel to come soon!!! Contains background music Contains Winning music To play extract to your portal maps folder and type "map sp_acrobatics_portalrun" (without quotes) in console Enjoy!! Made by ]ES[ Church Xx ]GaD[ Username on steam: lightning27
[Coop] Surprise
This is a (probably) medium difficulty Coop map. It doesn't include any hardcore moves and you don't need extreme precision or timing, but I think it's quite challenging. I hope you like it. Let me know if you find any problems or have some ideas for improvements or changes.
sp_daisycutter_01
A reasonably simple 5 chamber single player map. It is my first Portal 2 map. Hope you enjoy it.
mp_coop_chickentest_1
This is my first Co-op map for Portal2! It is a puzzle that involves deadly water, turrets and a light bridge. Be creative, functional or crafty because there is more than 1 way you can solve this test. I will allow decompiling of this map, for strictly finding how I made the entities etc. However I will not tolerate whole parts of the test chamber being copied. Note: There is a good chance that these will be a series as I already put a command to change to chickentest_2. Madeby: Chicken Mobile 2011 Cant solve the test? Post a comment below.
Bouncing Apples
Test chambers based around the use of repulsion gel. Just go for a little bounce. The first chamber is very very short as this is my first attempt at a map, shouldn't take you longer than 3minutes to work out. It is something different though. Updates: Re-vamped textures, lighting, triggers. Made the map more obvious on how to actually solve it.