Portal 2 (Other files)
Miscellaneous Portal 2 mods, assets, tools, and non-map downloads.
Destroyed/broken fan_01 models
have you ever been making an epic bts escape scene, and you thought "man, i wish i knew a non-cheesy way to make this fan look broken/break"? well, that's what these are for! featuring full collision and only using a pre-existing material, these are good for any time you need a broken fan for some reason. if there are any bugs other than the one mentioned in the read-me, please let me know. also please credit me if you use it in your map, "Tile" or "tile". Thanks. this is a pic of the collision model.
TTT: Tool Texture Tester
This non-puzzle map allows modders to test interactions between various puzzle elements and entities and tool textures. Wonder if the Block Bullets tool lets thru light? Or if the Player Clip texture accepts portals. This is the map for you! Tool Textures available: Block Bullets Block Light Block LOS Clip Player Clip Hint Invisible No Draw Occluder Skip Testable Elements/Entities: Player (obviously) Portals Lights Cube Paint Light Bridge Laser Tractor Beam If folks would like to see additions, let me know.
PTI element: Really cold lightstrip
The PTI editor normally comes with a neutral / cool fluorescent lightstrip. Ben's Extended Editor added the warm lightstrip, which casts a pinkish/orange warm light. This patch adds a really cold blue lightstrip, to complete the trio. (I actually wanted to make a stark yellow one instead, but there was no such model in the game that would have fit.) Comparison of the three lights: (All captured with forced constant HDR exposure settings in the game to make a fair comparison.) Three editoritems snippet files are provided, for each of these light panels individually (if you are interested in them), and one snippet that provides a combination element that gives all three in one palette entry (recommended to use instead of the three others). The latter uses the "Button type" to select the type of lightstrip. Weighted=regular, cube=warm, sphere=cold. Note that while the individual lightpanels do block antlines, the combined one does not. It is also immune to changes in level geometry, so you have to move the lightstrip manually when you move walls. As a plus side, the combined lightstrip can be placed in a "middle" position on the wall in addition to the four standard positions. Download here: http://bisqwit.iki.fi/kala/ptal2/bisqwi ... p_cold.zip
PMK 6 solution demo
Demo file for the intended solution to pmk 6 0.1b
Wall_Dest_Section03 With Collisions
Sprowl requested models/props_destruction/wall_dest_section03.mdl with physical model. So here it is, for everyone of course.
Re-colorable plasticwall002a psd
You know that nice yellow texture that valve uses in bts areas? well, now it can be any color! if you have photoshop, this psd makes it really easy to start making your own color variations of plasticwall002a for the shockingly low price of 1.00! (seriously. it'll show up on your electrical bill later, just you wait lol.) remember to read the readme file, and give credit to me if you use this template. thanks, and have fun! -tile
PUNT Gravity Cubes
As seen in Reepblue's previews for the mod PUNT! The example map isn't very good, and I'm not actually sure it doesn't leak, but it shows the triggers you need. Copy-paste them into a plain box and it'll look better. Used with permission, but you need to attribute PUNT to Reepblue if you make something big with this.
New Door
Door from reepblue's betapack as a seperate model.
Diversity Vent help V2
i NEED help to get it working now with hammer files
Heavy cube impact VMF-File
This is a sample scene vmf-file for the Mapping Help Subforum. Thread can be found here: mapping-help/weird-trigger-behaviour-t4075.html I tried to simulate a heavy sound plus shake effect when a cube falls from a certain height.