Portal 2 (Other files)

Miscellaneous Portal 2 mods, assets, tools, and non-map downloads.

In-Game Timer
Uploaded by FelixGriffin · Aug 29, 2012
4 comments · (No ratings)

This adds an on-screen timer to whatever map you want, without requiring a recompile. Good for speedruns of custom maps. Made by Chickenmobile and FelixGriffin.

In-Game Timer
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TSL Dropper AnnyCube v1.4 (FIXED)
Uploaded by Teddybeer_TSL · May 30, 2012
2 comments · (No ratings)

This are 2 droppers, a new one and a wrecked one, who can drop anny cube you choice, used with the "func_instance" This Rar file contains also an explanation/installation html, and a document that explains the settings you have to set in the func_instance If someone made this kind of droppers already, i make my appolegies to you now, becouse i did not know. NOTE: FOR thus who have Downloaded the v1.3, please update your files with this one, and recompile your maps that are using the v1.3. Regards Teddybeer Fixed: Cube that did not drop when you shoot first a portal and dropping the cube with a Button Trigger.

TSL Dropper AnnyCube v1.4 (FIXED)
Gravitymod
Uploaded by radelite · Aug 18, 2013
4 comments · (No ratings)

I will write a better discription later This is a gravity gun for the ingame editor will try to add more instances later this week THIS IS NOT BEEMOD1 COMPATIBLE or bluemod or speedmod have fun

Gravitymod
My Little Portal Project: Pinkie Pie Portal gun
Uploaded by Iceine · Mar 13, 2012
1 comments · 2.5 (2)

the second one is here! Enjoy you aperture science Handheld Party Device! Twilight sparkle: My Little Portal Project: T. Sparkle Portal Gun pictures: http://oi43.tinypic.com/33yjsbd.jpg http://oi43.tinypic.com/6rq2rq.jpg

My Little Portal Project: Pinkie Pie Portal gun
Bluemod v.3 co-op edition
Uploaded by radelite · Aug 23, 2013
1 comments · (No ratings)

This is bluemod v.3 after a long time I decided to make it for co-op the only thing that causes a little problem is there is sometimes a single portal gun that pops up but it doesint do anything this is compatible with bluemod v.1 v.2 speedmod gravitymod and beemod have fun

Bluemod v.3 co-op edition
Proof of concept AFP fire on button press.
Uploaded by Marlovious · May 26, 2011
4 comments · (No ratings)

Just a quick proof of concept.

Proof of concept AFP fire on button press.
Flip-Disc Displays
Uploaded by Skotty · Aug 10, 2014
3 comments · (No ratings)

Those models are provided in different sizes. Changing their display works by changing their body group value. The green panels are glowing in the dark. Bodygroup - Symbol: 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 A 11 B 12 C 13 D 14 E 15 F 16 G 17 H 18 I 19 J 20 K 21 L 22 M 23 N 24 O 25 P 26 Q 27 R 28 S 29 T 30 U 31 V 32 W 33 X 34 Y 35 Z 36 . 37 ! 38 ? 39 : 40 - 41 + 42 _ 43 ( 44 ) 45

Flip-Disc Displays
Alexander's Bomb Dropper Instance
Uploaded by Alexander Bell · Aug 11, 2012
10 comments · 5.0 (1)

This is a bomb dropper I made, its pretty good (although I don't know how to make a brush pitch black, if you tell me how I'll add a thin pitch black brush to it so it doesn't look like the bomb is coming from the ceiling). Pretty simple, and if you replace your cube_sphere p2editor instance with this (and re name it cube_sphere), you should be able to use it in the PTI.

Alexander's Bomb Dropper Instance
Panel Pack
Uploaded by ILUVPORTAL2 · Mar 06, 2014
7 comments · (No ratings)

A Panel Pack For All People!

Panel Pack
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Hover Board V.9
Uploaded by Fracture · Feb 07, 2015
1 comments · (No ratings)

This is my latest update to Blappeture Science Hover Board. The design is notably different as it features a core chasse instead of a beheaded Glados as before. The control setup has been modified from before to allow the user to carry the device without needing to use it. Unfortunately the machine gun was removed for this feature to work. The missile launcher however remains intact. The overall functionality has been stabilized and it can now actually float in water. This should make it less difficult to lose in a bog of ooze. Additionally it will not dissolve under normal Weighted Cube conventions. The New Control Interface goes as follows: Engage and disengage engine: (spacebar) Forward throttle: (W) Nitro Booster: (right Mouse button) Missile Launcher: (left Mouse button) Steering: (Mouse Movement)

Hover Board V.9