Portal 2 (Other files)
Miscellaneous Portal 2 mods, assets, tools, and non-map downloads.
Portalable Piston Instance for PTI
Portalable piston for PTI, made by LPChip, who doesn't have an account here. I take no credit, nor responsibility, for it.
My Little Portal Project: T. Sparkle Portal Gun
My little portal project presents: Twilight sparkle portal gun! this is our first creation! there is a readme within the file so make sure you read it! re: sorry guys here is a better picture http://oi40.tinypic.com/311kivn.jpg
Holoemitter
This is a hologram emitter, requested by Soundlogic. The model has a footprint of 32x32. It has 4 skins, on and off in blue and orange (just illumination turned on or off). There are 2 models. The first model (holoemitter.mdl) got 3 animations: idle auf (open) zu (close) The second model (holoemitter_statisch.mdl) is a static prop. I recommend to use the static one, because of its small size the animations are just a small detail. If somebody needs a bigger version, I can rescale it. Texture resolutions in original are double sized. Because of the size of THIS model, they are downsized.
Linked Portal Door Example
First successful use of linked_portal_door.
New Game Element - Sphere Cannon
This is a new game element named 'sphere cannon', which works for SP and COOP maps and can be used in PTI Editor and Hammer Editor. Features: - movement synchron to portalgun - sounds and reload animations - left mouse button to fire a (blue) sphere - right mouse button for a transparent red crosshair - you can pick it up and drop it whenever you want to - 100% compatible with PTI Editor I have included a ReadMe.txt with instructions for "how to install" for the PTI Editor... step by step. So everyone can use this cannon in their PTI Maps. There are also 4 SP Showcase Maps with medium puzzles in the download section, where you can see how I would suggest to use the cannon.
Dynamic Breaker-box
I saw a request on the forums for how to make a circuit breaker box with a lever, so here's a quick and dirty version. a logic_relay is pre-set to toggle on and off with USE on the lever. Red and Green sprites included (for on and off signalling)
TLFS: Custom Hotel intro scene.
Do you want a quick way to make a wake up scene in your map? download this file of the hotel wake up scene used in the map "The lone future-starter". The file contains: A vmf with the Hotel wake up room (interior and exterior). A bsp for you see how it is compiled. =)
Co-op airlock instance.
This is an instance of the coop airlock. Since I cannot find where Valve has put this instance (or if they have included this instance with the Portal Authoring Tools at all), I decided to copy it, and make it into one for ease of use. Please note: That this is a Prefab of an instance and you have to keep all the files in the correct folders in the zip. To use this: click the entity tool, in the drop down menu to the Right, choose Prefabs and in the drop down menu below it, choose airlock The reason I made it into a Prefab is so then the instances automatically get named if you place another airlock prefab in. The only entity outside the main instance (straight in the prefab) is a logic_auto, that opens the front airlock door. - This will automatically change the airlock spawns to be the 'Active spawn'. - It comes with the parameter $airlock_success_relay which triggers when both players are in the airlock - It comes with the parameter $door1_hasOpened_relay which triggers when the first door in the airlock has opened. - It does not automatically call the script to make Glados speak when you taunt to the camera (This should be done in the coop_spawn instance). Feel free to download and put in your map!
[Instance] Ramps
I made some ramps out of 5 64x64 panels the ramp goes up by a height of 80Units. In the Download you can find 4 different types of the ramp.
5 Do you like my TARDIS?
NB. Decoration not included Video